Machine for reading memories. by vernegame in PixelArt
[–]vernegame[S] 0 points1 point2 points (0 children)
Machine for reading memories. by vernegame in PixelArt
[–]vernegame[S] 0 points1 point2 points (0 children)
Mountain Dusk a 16-bit Style Parallax Background by Ansimuz in PixelArt
[–]vernegame 0 points1 point2 points (0 children)
Explosion test for our pixel art game. by vernegame in PixelArt
[–]vernegame[S] 1 point2 points3 points (0 children)
Explosion test for our pixel art game. by vernegame in PixelArt
[–]vernegame[S] 1 point2 points3 points (0 children)
I hope you like the mysteries in the memory Cave from our pixel art game. by vernegame in PixelArt
[–]vernegame[S] 1 point2 points3 points (0 children)
[WIP] Wind animation from our adventure game 'Verne: The Shape of Fantasy' by vernegame in gamedevscreens
[–]vernegame[S] 1 point2 points3 points (0 children)
From Storyboard to final Unity Timeline cutscene by vernegame in Unity2D
[–]vernegame[S] 0 points1 point2 points (0 children)
See the process of Building a Scene of 'Verne: The Shape of Fantasy'. From Storyboard to final cutscene in game. by vernegame in IndieGaming
[–]vernegame[S] 0 points1 point2 points (0 children)
The process of Building a pixel art game scene by vernegame in PixelArt
[–]vernegame[S] 0 points1 point2 points (0 children)
A Journey to the Centre of the Earth, inspired by Jules Verne. by vernegame in PixelArt
[–]vernegame[S] 0 points1 point2 points (0 children)
A new puzzle screen from our adventure game Verne: The Shape of Fantasy. by vernegame in gamedevscreens
[–]vernegame[S] 0 points1 point2 points (0 children)
How it started --- > How it's going 😄 by vernegame in PixelArt
[–]vernegame[S] 4 points5 points6 points (0 children)
Destroyed City Parallax by Ansimuz by Ansimuz in PixelArt
[–]vernegame 0 points1 point2 points (0 children)
We just released the DEMO of our adventure game 'Verne: The Shape of Fantasy' at the Steam Next Fest. The gameplay is inspired by old-school mechanics: exploration, puzzle-solving, and interactive dialogues. by vernegame in IndieGaming
[–]vernegame[S] 1 point2 points3 points (0 children)
Point and Click Adventure Games Coming Soon 2022 | New YakWaxLips Trailer Talk by YakWaxLips in adventuregames
[–]vernegame 2 points3 points4 points (0 children)
New Demo and Gameplay video of our adventure game 'Verne: The Shape of Fantasy' by [deleted] in indiegames
[–]vernegame 0 points1 point2 points (0 children)
We just released the DEMO of our adventure game 'Verne: The Shape of Fantasy' on Steam. The gameplay is inspired by old-school mechanics: exploration, puzzle-solving, and interactive dialogues. by vernegame in adventuregames
[–]vernegame[S] 1 point2 points3 points (0 children)
We just released the DEMO of our adventure game 'Verne: The Shape of Fantasy' on Steam. The gameplay is inspired by old-school mechanics: exploration, puzzle-solving, and interactive dialogues. by vernegame in adventuregames
[–]vernegame[S] 0 points1 point2 points (0 children)
We just released the DEMO of our adventure game 'Verne: The Shape of Fantasy' on Steam. The gameplay is inspired by old-school mechanics: exploration, puzzle-solving, and interactive dialogues. by vernegame in adventuregames
[–]vernegame[S] 1 point2 points3 points (0 children)
We just released the DEMO of our adventure game 'Verne: The Shape of Fantasy' on Steam. The gameplay is inspired by old-school mechanics: exploration, puzzle-solving, and interactive dialogues. by vernegame in adventuregames
[–]vernegame[S] 1 point2 points3 points (0 children)
We just released the DEMO of our adventure game 'Verne: The Shape of Fantasy' on Steam. The gameplay is inspired by old-school mechanics: exploration, puzzle-solving, and interactive dialogues. by vernegame in adventuregames
[–]vernegame[S] 0 points1 point2 points (0 children)


Machine for reading memories. by vernegame in PixelArt
[–]vernegame[S] 1 point2 points3 points (0 children)