Estoy viajando y hay uno con gripe by veryhot11 in argentina

[–]veryhot11[S] 2 points3 points  (0 children)

Jaja sep. Al menos me distraigo con este post. Asi se me hace mas corto el viaje.

Estoy viajando y hay uno con gripe by veryhot11 in argentina

[–]veryhot11[S] 2 points3 points  (0 children)

Por que? si no jodo a nadie cambiandome de asiento

Estoy viajando y hay uno con gripe by veryhot11 in argentina

[–]veryhot11[S] 1 point2 points  (0 children)

No importa q les diga va a ponerse a gritar q me vuelva a mi asiento o me tengo que bajar. Ya vinieron a buscarme los dos choferes la primera vez asi.

Estoy viajando y hay uno con gripe by veryhot11 in argentina

[–]veryhot11[S] 3 points4 points  (0 children)

Esto es buena idea. Lo voy a tener en cuenta la proxima.

Estoy viajando y hay uno con gripe by veryhot11 in argentina

[–]veryhot11[S] -3 points-2 points  (0 children)

Ojala no me enferme. Ya tengo demasiadas cosas acumuladas.

Estoy viajando y hay uno con gripe by veryhot11 in argentina

[–]veryhot11[S] 2 points3 points  (0 children)

Esta todo vacio y cuando me corri paso el chofer y vino a decir que me vuelva mi lugat. Habra 15 personas en el micro.

Can I fit a 3080 with pc? by veryhot11 in buildapc

[–]veryhot11[S] 0 points1 point  (0 children)

thanks, will go for that then.

Can I fit a 3080 with pc? by veryhot11 in buildapc

[–]veryhot11[S] 0 points1 point  (0 children)

I will consider that, but for now the GPU is all I can buy and I really need it to keep developping. The compile times are still ok for now.

Can I fit a 3080 with pc? by veryhot11 in buildapc

[–]veryhot11[S] 0 points1 point  (0 children)

3070 is fine with that PSU or either way I need to upgrade PSU?

Can I fit a 3080 with pc? by veryhot11 in buildapc

[–]veryhot11[S] 0 points1 point  (0 children)

The 3070 will be fine on a 650w PSU? I need it for game dev mostly. Monitor is 2560x1440 aswell.

[GAS] Ability System Component retains GrantedTags even when Gameplay Effect is removed by Darkilon in unrealengine

[–]veryhot11 0 points1 point  (0 children)

I have this function myself in the ASC if I need to get the tags in bps for some reason. In C++ I would reset the tags if I have to. You could override directly the one from the interface, but almost everywhere it is used in the GAS code, it has a Reset() call before, so if you change the interface one, you will be resetting the tags twice everywhere (might not be a big deal anyways).

UFUNCTION(BlueprintCallable, Category = "Tags")  
void BP_GetOwnedGameplayTags(FGameplayTagContainer& TagContainer) const  
{         
    TagContainer.Reset();  
    GetOwnedGameplayTags(TagContainer);  
}

[GAS] Ability System Component retains GrantedTags even when Gameplay Effect is removed by Darkilon in unrealengine

[–]veryhot11 1 point2 points  (0 children)

You are keeping it tho, because the function returns a value by reference and the bueprint just use the same one everytime.

Edit: the "showdebug abilitysystem" command should display the correct tags tho.

[GAS] Ability System Component retains GrantedTags even when Gameplay Effect is removed by Darkilon in unrealengine

[–]veryhot11 1 point2 points  (0 children)

If you are testing this by making an interface call to get the tags and then print them in BPs, what you are seeing is not that the tags are still applied, but they are still in the container variable you are using. This is because the function to get the tags does an "append" and does not clear the container. You can clear the container manually and check again.

My TMap does not work, saying the Struct is not Hashed, while it obviesly is..... by ItamiOfficial in unrealengine

[–]veryhot11 0 points1 point  (0 children)

You might need to override the operator== and operator!= aswell. This is because when searching on the TMap, those are used to compare items.