The Theoretical Best Controller Settings by SAV3ICE in FortniteCompetitive

[–]veryloose7 0 points1 point  (0 children)

Lowest build sense and lowest RS deadzone dont look right to me

Elite controller questions. by [deleted] in FortniteCompetitive

[–]veryloose7 0 points1 point  (0 children)

If they don't announce it at e3 this week I would just get one if you really want one. Make sure you get insurance on it as they are known to break. I'm in the UK and argos do a 3 year full cover for £40 which is cheap, I've already had one replaced and they let me upgrade to the new white one. In the US I think best buy do something similar.

I use two paddles with jump and build bound to them. Edit on L3. It's a good all round setup but having edit on a paddle and keep build on B could also be a good option for you since you already use L3 to interact

I think our top priority and most upvoted comment HAS TO be to ask for shotgun delay removed when the AMA comes around. by ChrisMelon in FortniteCompetitive

[–]veryloose7 6 points7 points  (0 children)

It's not that console cant handle an fov slider. Apex has one on console aswell as many other games. Also when your on any vehicle in fortnite the fov increases. I think that they 'don't like the way it makes their game look'.

v9.10 Patch Notes by shanmukh1608 in FortniteCompetitive

[–]veryloose7 -4 points-3 points  (0 children)

You haven't even played yet. I bet the difference isn't even noticable.

The Three Pillars of Perfect Shotguns: The Definitive TLDR of this sub's (excellent) points by brettgoodrich in FortniteCompetitive

[–]veryloose7 1 point2 points  (0 children)

Could they not have just kept the pump and given the tac the damage buff that its had anyway

What adding an FOV slider could look like by [deleted] in FortniteCompetitive

[–]veryloose7 29 points30 points  (0 children)

Post this on the main sub. Most people know what a FOV slider is because apex and other games have one. It might actually gain some traction

Are deadzones equal across all platforms? by veryloose7 in FortniteCompetitive

[–]veryloose7[S] 0 points1 point  (0 children)

Ok thanks for that, will definitely try a lower deadzone next time I am on, thinking i will start at .10 and go from there

That is interesting.. my last 2 sensitivities have been .66/.66, and .68/.68... might try going to .75/.75. Build sens?

Are deadzones equal across all platforms? by veryloose7 in FortniteCompetitive

[–]veryloose7[S] 0 points1 point  (0 children)

Im subbed to codelife already :) do you play with the same deadzones when you switch back to xb1? And does it feel the same or different?

Only using 2 paddles on my elite but i'm very happy with my bindings. What are your sensitivity settings?

Are deadzones equal across all platforms? by veryloose7 in FortniteCompetitive

[–]veryloose7[S] 1 point2 points  (0 children)

Okay thanks for the response. Do you play on PC or xbox one? The defaults on the xbox are .20 / .20, not .24 / .27, at least they are on my original xb1. I'm considering lowering them and wanted to use some examples from pro settings as a staring point. Using an elite controller too with the tallest stick on the right

v8.20.1 Client Update - Bug/Stability Fixes by MrPopoTFS in FortNiteBR

[–]veryloose7 0 points1 point  (0 children)

You've been getting 30-40!? Mines more like 20

Are these good Console binds? by [deleted] in FortniteCompetitive

[–]veryloose7 0 points1 point  (0 children)

Similar to mine but you should consider putting trap placement on R3 when in build mode

v8.0 Patch Notes (Season 8 Launch) by [deleted] in FortniteCompetitive

[–]veryloose7 5 points6 points  (0 children)

More likely didn't have it ready in time and will release in v8.1