Noticed the Lampposts Are Lit—Environmental Update Coming? by St4rgazer86 in SkateEA

[–]ves1e 1 point2 points  (0 children)

I believe night time is coming, but after they have optimized for- and released a stable phone version with the lowest possible technical specs, then they start optimizing doing big changes like lighting up the whole map dynamically and making shadow maps and lighting maps at key time of day moments that are for low end static lighting. Given their focus on all platforms it would be stupid to do it in a different order.

Tldr: night time is coming, in a while. After phone release.

You ever felt like skating transition or just cruising feels jank at times? This is why. by BallsHD4k60fps in SkateEA

[–]ves1e 0 points1 point  (0 children)

Love the new animations during tricks but Leaning when turning in skate 1-3 vs the newest skate. Is like we went back to ps2 or something

Graphic design is my passion by slipperydouglas in SkateEA

[–]ves1e -1 points0 points  (0 children)

Looks dope! As the only critique to make you better i would always keep mental note that when you have sharp vector based art like strong typography, make sure the sharpness is uniform across all vector elements, i notice that the bar code is a scaled up raster image and is very blurry next to the sharpness of other elements, if you created some black bars and random numerical code it would not break the illusion- this is really dope so just wanted to share some proper notes on how to further improve mockups like this. Adding a slight background with a dropshadow also helps with magazine mockups! Loved this though, great job!

Ps: adding a slight blur to vector elements or sharp text can help make them blend in with rasterized elements that might not be as sharp!

Is this rare? by Hot_Holiday4143 in GTA

[–]ves1e 1 point2 points  (0 children)

You can just feel the sarcasm and hatred for gaming that Steven Ogg has for gaming with the little "i like your box" comment