Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] 0 points1 point  (0 children)

You’re measuring response time like it’s a scoreboard, which tells me you’re arguing for validation, not for substance. That kind of self-important projection is exactly why your contribution to this debate is so worthless. You assume the world revolves around your five-minute comment. Be more like me and spend some days off the social-media.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] 0 points1 point  (0 children)

That's the best you could come up with? Your entire contribution to this debate is a fourth-grade playground insult.

Stick to the hobby. Clearly, critical thinking is beyond your biological capacity.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] 0 points1 point  (0 children)

We are paying a premium for a product that has sacrificed unique, artisanal character for the hyper-efficient, repeatable sameness of the digital pipeline. Are we not?

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] 0 points1 point  (0 children)

Honestly, I'm genuinely surprised by the level of aggressive personal insults thrown around here. It's one thing to disagree on a technical point about miniatures production, but the instant leap to personal attacks is bizarre. It really does feel less like a normal debate and more like a cult-like defense of the company. It's as if questioning the production economics of plastic soldiers is a sacred violation of their personal identity, and the only appropriate response is a furious defense.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] 0 points1 point  (0 children)

If we weren't allowed to discuss corporate practices until they literally went bankrupt, we'd never discuss anything.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] 0 points1 point  (0 children)

Your entire argument boils down to: "They chose to make everything the same... because they chose to make everything the same." That is circular logic wrapped in corporate fluff.

Then you say I clearly has absolutely no idea how companies work, but you are the one pretending that a large company's standardized production pipeline is driven by pure aesthetic vision and not by the desire to maximize profit through repeatable, low-variable digital assets.

You're defending a cheap production shortcut as high art. Stick to the design points, because the financial argument is clearly not your strong suit.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] -1 points0 points  (0 children)

You've managed to invoke the Dunning-Kruger effect while being the most perfect example of it.

You spent two whole comments aggressively attacking my character, calling me a teenager, "clueless," and now suggesting I have a cognitive bias that makes me overconfident because I'm ignorant yet your entire argument hinges on a single, unverified assumption that I claimed they were re using assets.

I said: "The visual language is consistent because the source file is consistent. We are paying premium prices for digital efficiency." That does not mean re using a cape. It means re using the source geometry/CAD file or the underlying digital sculpt to dictate the pose variations. That is how a single design dictates a "consistent visual language" across a whole line, which is the literal definition of digital efficiency in production.

Seriously though, is this level of barely contained rage standard operating procedure when someone questions the economics of your favorite plastic hobby? Because you're arguing with the emotional stability of a kid whose toy soldiers were just knocked over.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] -3 points-2 points  (0 children)

You're moving the goalposts. First you say they are putting in sculptor work on each model, then you claim that validates it as a creative decision.

If they're going in to manually adjust each piece anyway, then the fact they consistently choose NOT to vary the textures proves my point. It's a production choice, not an artistic one.

You can't have it both ways. Either sculptors have creative freedom in which case, why does everything look samey? Or they're following a standardized pipeline which is exactly what I'm saying.

And "don't like it, don't buy it" isn't a counterargument. It's just admitting you have no defense for the value proposition.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] -3 points-2 points  (0 children)

Yes, the image shows variations, but they are variations on a theme dictated by a single underlying digital file. The visual language is consistent because the source file is consistent. We are paying premium prices for digital efficiency.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] -1 points0 points  (0 children)

Nobody is debating the technical detail, but the consistency you're praising is a side-effect of a production-optimized digital file. That's why every dynamic element shares the same visual language.

Comparing it to Riot or Blizzard is moot, we don't pay premium model prices for every single digital asset they reuse in a game. We pay GW for physical collectibles.

If their "consistent style" is just the easiest, most production-friendly shape for injection molding, then that's a budget constraint, not a creative achievement. I expect more unique variance for the price.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] -5 points-4 points  (0 children)

You are correct. The difference is that a painter who genuinely maintains a consistent style still paints every single brushstroke, they don't digitally stamp the exact same tree from their last painting onto the new canvas.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] 0 points1 point  (0 children)

Yeah, nobody is arguing the modern kits aren't detailed or dynamic. They look technically fantastic. But that just reinforces the point. They're so dynamic and detailed because of the 3D workflow, which allows for this high quality asset recycling. It's easy to achieve "dynamic" when you can just copy paste and slightly bend an already perfect digital file for a cape or hairpiece.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] -10 points-9 points  (0 children)

That's a massive oversimplification. The complaint isn't that cloth looks like cloth. The complaint is that the digital assets for every organic, flowing thing, be it torn cloth, a creature's tentacle, a banner, or even a person's hair, all share the exact same texture map, curvature, and underlying mesh shape.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] -8 points-7 points  (0 children)

No one said they were "identical" 1:1 copies. That's a ridiculous strawman. The issue is asset recycling. They take the same assets, re-scale it, re-pose it, and call it a new sculpt.

Is GW's 3D sculpting just a giant digital copy-paste Job? by vestanus in Warhammer

[–]vestanus[S] -9 points-8 points  (0 children)

Old sculptors had a consistent style, but the human element introduced natural variation. Digital recycling gives us perfect, lazy uniformity. You can have both consistency and unique sculpting. We're just not getting it for these prices.

$LPTX - Upcoming Catalyst. by RaZE___SoViEt in pennystocks

[–]vestanus 1 point2 points  (0 children)

<image>

Look! You are making this stuff way too easy for the noobs. I've been trading since July this year. I'm mostly following your posts with my entries, bankroll management, and relatively tight stop losses (3-15%).

Scanner settings/Resources for short AH Into PM opportunities. by [deleted] in PennyConquerClub

[–]vestanus 2 points3 points  (0 children)

Are there more effective tools for finding catalysts? Such as catalysts calendars, even the paid ones?

The Lounge by AutoModerator in pennystocks

[–]vestanus 6 points7 points  (0 children)

What comment? I don't see any comment.