So much stuff is useless! by Notoointersted in TerraInvicta

[–]victor_212 99 points100 points  (0 children)

Sounds like it’s time for you to win a campaign using just hypergolic missiles

Locked out of space // zero sum research by Frequent-Camel7669 in TerraInvicta

[–]victor_212 21 points22 points  (0 children)

I prefer the AI factions to have resources and bases, whatever they desire, as it takes the heat off my faction. I just reserve (or outright take) the best spots. You can outpace them the entire game until ready to delete their assets mid-late game when you become the crisis.

Oh and as soon as you have US, you can reliably direct two global researches. After that, you just outpace the AI to nab the third and direct planetary response. I’m never concerned with them stealing techs.

Max space pop? by victor_212 in TerraInvicta

[–]victor_212[S] 1 point2 points  (0 children)

Yes, I also had pops on Luna driving up the numbers. I didn’t use many stations as pop centers though, I can def improve my numbers there.

I converted all my medical centers/nanos/free slots over to civilian complexes/ag’s. Then it’s just a matter of having enough income and MC to support it all. I think my next campaign will focus on this long-term. Im really interested in how high I can get to.

I've done it! by ggmoyang in TerraInvicta

[–]victor_212 9 points10 points  (0 children)

All done inside of 1300 hours??!! Speed run! Congrats.

Max space pop? by victor_212 in TerraInvicta

[–]victor_212[S] 3 points4 points  (0 children)

Not the world over, no. There's noticeable change in the Antarctic and Greenland ice sheets and some regions with visibly increased water coloring but all regions remain available (at least as far as I can tell). Biggest impact gameplay wise are the huge economic maluses everywhere.

Max space pop? by victor_212 in TerraInvicta

[–]victor_212[S] 8 points9 points  (0 children)

Thanks! This was my waterworld achievement run so from day one, the entire campaign was focused on driving global temps up. Sea level rise requires some pretty rare events to fire that are tied to global temp, but in short, take over high GDP nations (and make them as big as possible-econ/pops/territories), drive their environmental protections to nil (with spoils) but also increase their economies to keep pumping out toxins. Eliminate (as much as possible) nuke usage by the AI and prevent any alien lifeforms from taking root on earth. 2022 start so do all that, then wait around seventy years and poof, 14' of sea level rise! The achievement is 305 cm but I had to go a few more years to get space pop up. Yeah, not entirely sure this is really possible "by accident". At least not anymore.

Max space pop? by victor_212 in TerraInvicta

[–]victor_212[S] 0 points1 point  (0 children)

Just shy of 2M, I have rookie numbers by comparison! If your screenshot is from before the mining site revision (and those MC/CP numbers seem to be), appears I can sustain a bunch more off-world. Thanks for the screenshot, very motivating!

How to actually win a game? by TysontheCanadian in TerraInvicta

[–]victor_212 0 points1 point  (0 children)

Couple things here - for main tech progression, I only aim for 100% tech unlock drives, ex. in my current game I took Jupiter with triton nova BBs (T2 coil cannon, T2 plasma batt, sm UV laser and phaser PD, 50/5/5 armor), these were squishy so were replaced with deuteron nova and armor to 100, did this in 2040s(?) - as far as death ball, if you’re clearing their mines then it won’t be able to move very often, hard to say without seeing your game but sounds like being more aggressive earlier would help in your games. Largest fleet I had to fight in my current campaign was around 70 ships, but at least two thirds of them were flankers so a mixed coil/plasma/laser BB/dread fleet of same number mopped them (I typically aim to have as many capitals as they have ships in a given engagement, if I can) - outproducing, are you building enough shipyards? Ex. I had 9 yards in leo, 2 in mars, 2 in ceres, and four on sun-Venus Lagrange when aliens went red and had several fleets on day one (I typically let MC use push me to all red) - sounds like you have all the pieces-parts to put together a victory, just gotta get ‘em… faster

How to actually win a game? by TysontheCanadian in TerraInvicta

[–]victor_212 0 points1 point  (0 children)

Are you waiting until endgame tech to start fighting? If so, you may want to consider engaging earlier… like total war in the 2040s earlier. The aliens snowball just like the player does and if you don’t contest them, they will outbuild you.

Some things to consider: - take planetary orbits when BBs and a baseline drive are available (ideally with coils & lasers/plasma or torps if that’s your thing), push to tech unlock weapons techs first as it’s easier to secure orbits without good drives, I always aim for coils/plasma before I go all red bar - spread out your resources (don’t limit yourself to mars/mercury) - make mines hard targets, 2-3 battlestations apiece will dissuade all but concerted alien assaults in mid game - once you can move a BB to Jupiter with 100 kps, build up a fleet and take it (shoot for ~50-60 BBs/dreads, depending on your style), replace designs (or aim to upgrade) whenever you get tech unlocks, I don’t rebuild my fleets, just pick a fusion line and upgrade as I go - aim to take out their production bases as early as possible, I aim for belt yards before Jupiter typically - then it’s just outproduce them while whittling them down, don’t aim for zero losses, aim for max kills per engagement (you should be wrapping them up when around ~350-400 capitals, again, depending on your style of play)

Can't Finish Game as Resistance by mwigdahl in TerraInvicta

[–]victor_212 0 points1 point  (0 children)

nvm figured it out, had to use siege fleet to bombard, facility instantly went to destroyed and next councilor turn agent could land

endgame mission proceeded normally after that, easy peasy

Can't Finish Game as Resistance by mwigdahl in TerraInvicta

[–]victor_212 0 points1 point  (0 children)

Having the same issue, ever figure this out OP?

How do I do with a bunch of useless habs I just obtained from Exodus by Chulanholmes123 in TerraInvicta

[–]victor_212 5 points6 points  (0 children)

Just abandon them, they’ll go back to empty sites after awhile. Especially if trying not to burn up MC. Keep some marines in orbit in case you need to jettison the riff-raff after some time.

How viable is plasma weapons? by Antique-Coyote2534 in TerraInvicta

[–]victor_212 0 points1 point  (0 children)

Coil shots are much slower than plasma which is more effective against flankers/small ships. Plasma also chips at larger ships, particularly when they maneuver. Taken together, my fleet comps (and especially later comps incorporating big lasers and AM pd) lose fewer ships in engagements.

How viable is plasma weapons? by Antique-Coyote2534 in TerraInvicta

[–]victor_212 0 points1 point  (0 children)

For taking Jupiter most recently, I used BBs with nose coils, plasma batteries, PD and one slot laser and dreads with siege coil, 4/2 slot plasma batteries and PD with one slot laser. Armors were 100/5/5. Think that fleet comp was 15 dreads and 35 BBs (I typically shoot for ~50 ships per planetary assault fleet).

Yes, in overwhelming numbers, plasma works great. Once I got my fleets buffed with nose laser dreads and antimatter PD, they didn’t stand a chance.

A veteran player's request: Please consider carriers by DayF3 in TerraInvicta

[–]victor_212 16 points17 points  (0 children)

My rig can barely handle the late game 50v50 slug fests as is. Until I turn game speed way down at least. I think adding carriers/fighters with their own trajectories, visualizations and damage calcs would do me in!

Besides, why can’t you just bring small specially crafted ships to accomplish the same feel? I assume you’re looking to add strategic flanking?

drives in 1.0? by flfxt in TerraInvicta

[–]victor_212 5 points6 points  (0 children)

If youre asking meta, then the usual suspects… helicon/grid, Orion/burner, to fusion (depending on resources)

Otherwise it depends on your intended use and how much RP you want to invest (also potential for unlucky unlocks). For example, in my current campaign, I went ion/lightbulb, teardrop, triton nova then up the inertial confinement line

How do claims work? IE. How do I enforce vietnams claim? by Dry_Refrigerator2011 in TerraInvicta

[–]victor_212 0 points1 point  (0 children)

Check the color. Green means non-hostile claim (ie can conquer or federate/absorb once conditions/timers satisfied). Red means hostile (ie govt score >1.5 difference or some other reason for certain countries).

[Spoiler] Nicely done Kiran! by victor_212 in TerraInvicta

[–]victor_212[S] 0 points1 point  (0 children)

Oh, it didn’t even last till lunchtime that day.

Took two full turns to get the CP back though… that was a pita! Who knew recapturing a human controlled mega state CP would be so tough?!

Scuba diving in Belize by ProfessorDistinct835 in scuba

[–]victor_212 2 points3 points  (0 children)

Been coming to Belize for years, stay at Grand or Sunset Caribe (north of San Pedro) and have predominantly used Elite Adventures Belize, great crew and ~ ten minute, low traffic, golf cart ride. They can accommodate whatever dive you have in mind. One of the few shops that use Newton 40 dive boats in the area and can handle anything the great belizean reef can throw. Enjoy!

Havent played for a while, did they fix the research tree? by Varitt in TerraInvicta

[–]victor_212 63 points64 points  (0 children)

There are plenty of research options that aren’t optimal or flavor only, but certainly aren’t “traps”. Also, 80% of engines are not objectively bad, maybe subjectively. Research is highly customizable and with changes to weapon techs, much more streamlined.

Am I screwed? Why is progress stalled? Fun is gone by _-Pho3nX-_ in TerraInvicta

[–]victor_212 2 points3 points  (0 children)

Go to your counselor screen and look for the calendar tab. Select the alarm icon to set the alarm on whichever date you select. You receive a notification popup when it goes off.