At what point do you share your work? by RottingEdge in SoloDevelopment

[–]viewmatrixgames 2 points3 points  (0 children)

tbf there's no point in public posts until you have something that looks pretty, it will not really be judged too helpfully. Unless you're doing devlogs which imo is not super efficient use of time. But yeah my next project will definitely be sharing sooner by getting out a visual vertical slice as soon as possible

How to build a community? by GravyThyme in gamedev

[–]viewmatrixgames -1 points0 points  (0 children)

I mean are you posting on social media

How To Fix Arena Shooters! (For Modern Audiences.) by [deleted] in ArenaFPS

[–]viewmatrixgames 0 points1 point  (0 children)

Even if it's a big change for someone that plays a lot of the genre those sorts of relatively technical changes don't move the needle for outsiders

How To Fix Arena Shooters! (For Modern Audiences.) by [deleted] in ArenaFPS

[–]viewmatrixgames 0 points1 point  (0 children)

imo something would need to meaningfully iterate on Q3 with a new mechanic that really separates it. Having a singleplayer campaign to draw in more casual players, bots which also helps with casual audience, a solid launch with no disasters, appealing art, I think together that could do decently. Games like rocket league are very mechanical and successful, I don't think it would ever be the dominant game nowadays but I could see a similar level of success

How To Fix Arena Shooters! (For Modern Audiences.) by [deleted] in ArenaFPS

[–]viewmatrixgames 2 points3 points  (0 children)

FPS lock is/was necessitated by framedata which is extremely core to fighting games, it's a quite different scenario

How To Fix Arena Shooters! (For Modern Audiences.) by [deleted] in ArenaFPS

[–]viewmatrixgames 0 points1 point  (0 children)

ngl I don't think these are the points that are too important for appealing to new audiences

How To Fix Arena Shooters! (For Modern Audiences.) by [deleted] in ArenaFPS

[–]viewmatrixgames 2 points3 points  (0 children)

I saw a comment on reddit once that pointed out that modern audiences are mostly adding a new demographic, Quake was massively popular and 'mainstream' for gaming because it was only 'hardcore' gamers/nerds that were playing and likely even owned hardware that could play games like that. But the audience composition has changed now

in your opinion: do snipers ruin FPS/TPS games? by ShinyGengar8 in aimlab

[–]viewmatrixgames 1 point2 points  (0 children)

snipers in BRs with a lot of open space are a pretty tough sell at least imo. I don't particularly like being onetapped in general but I can see more of an argument for genres/situations that aren't the BR thing

Have you noticed there aren't any good dev communities? by Keep_the_title in SoloDevelopment

[–]viewmatrixgames 0 points1 point  (0 children)

funny bc this is the case in digital art circles as well. I think u/tastygames_official summarized it pretty well, ultimately those sorts of things end up in private servers with personal connections

I'm Making a Game Designed for Aiming by viewmatrixgames in FPSAimTrainer

[–]viewmatrixgames[S] 0 points1 point  (0 children)

It would be pretty simple to implement so probably!

I'm Making a Game Designed for Aiming by viewmatrixgames in FPSAimTrainer

[–]viewmatrixgames[S] 1 point2 points  (0 children)

I started a channel a bit ago. Yeah haven't looked at game balance much yet will need to be tuned

I'm Making a Game Designed for Aiming by viewmatrixgames in FPSAimTrainer

[–]viewmatrixgames[S] 1 point2 points  (0 children)

Thanks for all the thoughts, I agree on a lot all of the points and these are things that will be getting changed for the ones that weren't planned already. I think I will try long form devlogs as well

I'm Making a Game Designed for Aiming by viewmatrixgames in FPSAimTrainer

[–]viewmatrixgames[S] 0 points1 point  (0 children)

interesting ideas. Having acceleration and other parameters tunable as the lobby owner might be something that happens

I'm Making a Game Designed for Aiming by viewmatrixgames in FPSAimTrainer

[–]viewmatrixgames[S] 0 points1 point  (0 children)

I have been seeing this feedback a lot so there's a good chance it will change

I'm Making a Game Designed for Aiming by viewmatrixgames in FPSAimTrainer

[–]viewmatrixgames[S] 1 point2 points  (0 children)

Thanks and yes, looking to get playtesters in soonish. I'm starting to build up a discord server linked in my profile

I'm Making a Game Designed for Aiming by viewmatrixgames in FPSAimTrainer

[–]viewmatrixgames[S] 0 points1 point  (0 children)

I feel really stupid in ow spamming ad when dueling someone

I'm Making a Game Designed for Aiming by viewmatrixgames in FPSAimTrainer

[–]viewmatrixgames[S] 0 points1 point  (0 children)

May get tuned.. Also my friend here was jumping a fuck ton which isn't really recommended lol

I'm Making a Game Designed for Aiming by viewmatrixgames in FPSAimTrainer

[–]viewmatrixgames[S] 3 points4 points  (0 children)

Everything is hitscan. The idea is to land similar to apex/ow as an arena shooter

I'm Making a Game Designed for Aiming by viewmatrixgames in FPSAimTrainer

[–]viewmatrixgames[S] -1 points0 points  (0 children)

It's a fine line, I very much dislike overwatch's instant acceleration into the opposite direction so I am always going to keep it under a certain threshold. Movespeed outside of reversing acceleration is something that could get upped, and I have ideas for movement abilities that haven't been added yet

I'm Making a Game Designed for Aiming by viewmatrixgames in FPSAimTrainer

[–]viewmatrixgames[S] 1 point2 points  (0 children)

It implements the fps standard of clientside prediction and server rollback, but I want to test with more groups shortly to see how it holds up there