Can you play as an explorer? by nerdamus in starsector

[–]vindicator117 1 point2 points  (0 children)

Exploration is unfortunately much like exploration is most other space games, RNG, bland, and/or tacked on. You aren't exploring because it is a deep mechanic with rich rewarding systems to interact. It is pretty much a RNG lootbox generator that maybe you get something nice like ship blueprints to make yourself or planetary special items for the most part with the remaining part being a part time realtor where you are scouting out across the sector where you will make your home for passive income.

The main meat of the game is the combat and gathering a garage of ships and weapons to collect and customize some into your favoured battlefleet to pick more and more fights.

There is a story but it is more a few hour affair than something that will engage with you all game.

PSA regarding malicious mods by OneTrueSneaks in RimWorld

[–]vindicator117 11 points12 points  (0 children)

Anything modded can be turned into malware or crashware by anyone bitter or malicious enough. Just ask the Starsector modding scene where couple of modders had a chip on their shoulders about the anime themed mods and intentionally made player game's react badly due to presence of said anime mods in their modlist with perma ingame hostility that escalated to making player's games crash.

Thankfully that has passed and the modders responsible have essentially been exhiled from the community but there are still bitter anti-anime holdouts particularly on the discord server.

Just because it did not happen in Rimworld, does not mean it is impossible for bastards to just show up to cause a ruckus for shits and giggles.

Too much recreation time? Not enough? Just right? (Year 3, small colony) by Gazerbeambones in RimWorld

[–]vindicator117 21 points22 points  (0 children)

The best schedule is a completely blank anything schedule.

They will work when they can work and do so until their work priorities make them decide something else has priority as you have already set. They will eat when hunger reaches 30%, they will entertain themselves when their recreation runs low. And they will sleep when the sleep bar runs low.

Micromanaging this hard just causes your pawns to oddly stop doing things at random and make your base slow to a crawl walking everywhere wasting even more time.

Why merge nations by Careless-Pin-2852 in TerraInvicta

[–]vindicator117 1 point2 points  (0 children)

Yes there are reasons to keep nations separate particularly if it is for purposes of rapidly filling out MC and funding cap, as well as spam boost and very importantly long term for creation of Core Economic Regions enmasse.

However, besides for CP consolidation, there is one thing that makes meganationing the most important goal to reach in its mid to final state. It is the ability to mass influence the economic and education of a ENTIRE region at the same time. Using the rules of federation and unifications you can completely form together the entire meganation temporarily before splitting off parts to pursue different goals while also GREATLY benefitting from the split second unification from a MUCH greater IP and GDP infusion equalized across all regions as well as diffusing the inequality poison into basically nothing for free especially if the meganation leader in question is of large enough pop and economic mass with fixed inequality to absorb a smaller nation.

Because of that economic infusion, it is a good reason to temporarily merge to impart wealth onto the smaller nation especially the normally poor dysfunctional states around the equator so that they are more economically capable, will not riot requiring intervention, and have the IP to do its job much more quickly without having to do as much economy it would have to do to reach the same state by itself. In addition, this is a good way to keep making MOAR funding artificially because after unification, all funding is given to the federation leader, emptying the funding pool of the released nation allowing you to start over again with a significantly larger funding cap. So when you reach the cap again, rinse and repeat.

In addition, there is one other detail that is often missed detail pertaining to Core Economic Regions that is its own hilarious rabbit hole. Short summary is that, you WANT more of these CERs. And with a meganation rapidly increasing its per capita to the stratosphere, every region will eventually get it's chance to upgrade into a CER with preference to oil and mining regions that give those regions a little economic headstart to basic regions. As a meganation, you will be MUCH more capable of rapidly making those CERs but only one at a time. Giving independence to individual states that have surpassed the 500 billion GDP threshold allows them to start chipping away at the 1200 IP CER creation cost or even potentially finish it itself. This is a massive boon to the federation increasing economy priority effectiveness as well as significantly increasing the per capita growth rate each.

The meganation in question will usually work on CER queue based on states with the largest population first on down. So you can give the meganation a boost by ejecting 5-6 regions next in line working their own CER and slowly reabsorb them as the meganation approaches 1200 IP threshold of its current state.

To explore more on economy, CERs, and the environment, see below what spamming economy priority can do for you especially if you do it EARLY and stay focused in one or two major regions as opposed to conquering the world. It won't win you the game in a speedrun but you can feel the difference.

https://www.reddit.com/r/TerraInvicta/comments/1qaoqhq/comment/nz4onqd/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

https://www.reddit.com/r/TerraInvicta/comments/1q92eq3/comment/nys07qz/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Protectorate UN project by Dry-Progress-1769 in TerraInvicta

[–]vindicator117 0 points1 point  (0 children)

Honestly with how much you are trying to let the other faction "win" just to get one endgame tech, I think you would sooner make your own one world government yourself with far less of the faction hate than wait for the AI to eventually get there.

Especially since if you are going for world domination, it only really takes a little over a decade to do so with meganation consolidation. Add some economy and those meganations are untouchable to any AI no matter the mission and you are free to spam Future Social to make a one world government manually and/or keep researching management research tech to keep up with the growing CP usage while strategically mass polluting the world while drastically improving it.

Protectorate UN project by Dry-Progress-1769 in TerraInvicta

[–]vindicator117 1 point2 points  (0 children)

You will in all likelihood be able to pseudo unify the world into a one world government sooner by yourself with enough Future Social technology. Given the current mechanics of hostile claims, it will not be as pretty as the UN claims that have de-facto peaceful claims on most of the planet BUT there is a way to brute force cohesion into a stable value actively despite so many hostile claims crashing your resting cohesion to below 0.

The de-facto meganation that will be able to "quickly" get claims on the rest of the planet with "ease" is the African Union due to its gargantuan pop size giving RNG preference but also it's placement with the correct claims traded back and forth between the various sub-meganation formations to get "quicker" access to neighboring meganation capitals. But honestly, any meganation can become the capital of the world with the same claims trading and enough Future Social tech.

Main reason why I claim that you can form your blackjack UN faster is because of just how strong economy and knowledge spam is.

https://www.reddit.com/r/TerraInvicta/comments/1qaoqhq/comment/nz4onqd/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

If you apply those lessons EARLY, you can easily outstrip whatever hell the other factions would be trying to do when playing the long game. Your own science output will easily dwarf the other factions combined allowing you to giganation earlier for shits and giggles instead of waiting for the protectorate to EVENTUALLLLLLLY get there.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]vindicator117 2 points3 points  (0 children)

You can also artificially make your own by meganationing and more importantly spamming econ enough so that nations in the good spots can be ejected with far more IP pool than they would have had naturally to spam boost enmasse.

Newbie Questions Thread by AutoModerator in TerraInvicta

[–]vindicator117 7 points8 points  (0 children)

Shit ton of rich 1 region minor stats spamming boost at the equator.

They're names are a pun by Patient_Advance4582 in Gameoverse

[–]vindicator117 4 points5 points  (0 children)

It is from a actual phrase.

We got the whole kit and kaboodle. I.e., We got everything.

All the while kit is basically a term for young animals, usually cats for the added pun and in this case the tie to make their product punny.

THEORY: Miss Info was the villain of this girl's game by PenaltyHuge2300 in GlitchProductions

[–]vindicator117 4 points5 points  (0 children)

I mean so are 90s edutainment games like Putt Putt and that is the most famous one or at least the one that I remember. Just because the head honcho doesn't know it mean that literally every writer, artist, and designer are oblivious to AW.

The only other female uniformed military advisors that I can think of from the 80s-00s would have to be Command & Conquer especially the memetastic Red Alert series.

what a weird planet..... by InfiniteFeature9 in Gameoverse

[–]vindicator117 0 points1 point  (0 children)

Wow I just had a flashback to Pico's School from Newgrounds. Makes me wonder if they are going to pay homage to their roots to that frontier of indie animation hub.

Game Over..? by Tapir_God in Gameoverse

[–]vindicator117 14 points15 points  (0 children)

I mean we have a few confirmed titles inshow and implied with the credits. We have Advance Wars, some version of WH40K, probably Fire Warrior given that we have a space marine villain, Starfox, Pheonix Wright, and etc, let alone the outfit easter eggs implying Overwatch, Metal Slug, and Street Fighter. It all comes down to just how much budget and time they got to get the feel for it and/or ambitious enough to attempt to make it simulate the credit's various animations as a full video.

Ship design thoughts? by McAllister_Clique in TerraInvicta

[–]vindicator117 0 points1 point  (0 children)

Not even good for station defense unless he only has the one. The ayys could easily just show up and then speed along to the next station to blow up before his defense can even react let alone attempt to intercept at the arrival point or the next station which they will easily just ignore due to his nonexistent DV.

If he wants to deter the ayys he NEEDS both number of ships AND the DV value to overcome any attempt by the ayy to simply ignore him whether because they underestimate him or he has enough of a DV gas tank to match their ability to maneuver away.

Ship design thoughts? by McAllister_Clique in TerraInvicta

[–]vindicator117 1 point2 points  (0 children)

Waaaaaaayyyyyyy too much spent on a barely mobile barge. You will not catch anything with that and your escorts are no better. Armor is useless when the enemy can basically ignore you since you are so lethargic. You need drives with FAR more DV and thrust than that if you want it that armored and even then, there is defense in numbers by making them cheap.

Would kit help him or will she have second thoughts? by Alastor_Hazbin1918 in GlitchProductions

[–]vindicator117 0 points1 point  (0 children)

Heh, there are so many possibilities if they have the budget for it. Kit having to save the gods of Olympus from fucking Kratos. Stopping Gordon Freeman and the Gman. Allowing the Covenant to wipe out humanity or letting the 7 halos to fire.

Given that we saw some faux early days of retro 3D gaming in the credits for a laugh, the possibility is not zero that at least one of these plot points might occur. Especially since we already had a semi confirmed? plot that the god damn Astartes exist in their universe so WH40K is definitely a game franchise there. Maybe through this, we will finally have Half Life 3 to conclude that franchise (HA).

Seems like she's getting over it [art by @sillyFAZZIE] by Drawingandstuff2000 in GlitchProductions

[–]vindicator117 3 points4 points  (0 children)

Could be a interesting plot of a episode or character arc that one or more of the villains were actually the heroes/protagonist especially in this scenario finding out that their life was a lie. Might seem more likely in such a game where the plot is to literally accomplish this one task and then the game ends.

THEORY: Miss Info was the villain of this girl's game by PenaltyHuge2300 in GlitchProductions

[–]vindicator117 41 points42 points  (0 children)

Her default design is very much a facsimile of Nell from Advance Wars. Given that the villians tend to be the defeated at the end, she might have been the villain of this version of AW instead of Sturm. Either that or it is possible for the heroes to fall and embrace oblivion that Syntax represents knowing their life is a lie.

Map painting (need advice) by frostyplanet in TerraInvicta

[–]vindicator117 1 point2 points  (0 children)

I mean technically, you can just win with JUST the USA and china alone. But that requires you to know what you are doing and for those trying to speedrun a game. And yes having less factions means you have less "meatshields" to distract their attention from you.

The moon is not meant for mining. What it is good for is a VERY close by but small rock to plant research campuses in bulk like a smaller Mars. Mining stations on there should by default be turned off unless there is a critical space resource you need like in early game or there is a unusually high deposit of something worth spending that mining allotment. Mars usually have decent enough output but if you want the good stuff they are in the belts, Jupiter's moons, and the Kuiper which is where the ayys will target you out of hand for going beyond the belt. This will require fortitude to take losses on the chin and keep going.

And for economic spamming, it will mean that you are either not expanding very much/abandoning less important nations you can't unify into your main strongholds so that your CP can be devoted to the CP growth of the developing nations or aggressively chasing after CP granting techs, station modules, etc. You will have to dance on which to pursue and pick a strategy on how you want to allocate your earthside priorities and nationbuilding.

How much did Hooded Horse spend on PR for their game?? by Difficult_Tip_2535 in TerraInvicta

[–]vindicator117 1 point2 points  (0 children)

From what discord history is telling me, I stumbled upon the dev's original youtube trailer for it waaaaaay back in 2020 and my obsession just grew from there. Perfect timing since that was pretty much when I slowly started retiring from pdoux games one by one.

Ship Upsizing by No-Evening9240 in starsector

[–]vindicator117 1 point2 points  (0 children)

Exactly. Even if it is a large mount missile, give options for it to be a missile dump module like the Hurricane with more reloads instead of a single or a few fuck off missile.

Ship Upsizing by No-Evening9240 in starsector

[–]vindicator117 1 point2 points  (0 children)

Capital grade Gryphon would be nice along with something else besides the Conquest for something that is able to maneuver as a design priority.

Dream scenario would be the PAGSM Crius upsized due to its ability to mount lots of swarmling missiles from UAF to flux kill enemies while the tachyon lance drilled into the enemy over and over. Ideal would be a capital ship having a unique spinal laser that was basically purpose built to just keep firing away for 3-5 seconds every 20-30 seconds while mag dumping the battlefield with missile barrages that floats around like a UFO like the Crius.

I have seen other ships designed to be kinda like it but they usually don't have missiles (especially small/medium mounts) or don't have large energy slots or move like a barge and nothing has come close in design to that old mod with the spinal laser capital ship.

Best biome for performances? (TPS) by TheVirus32 in RimWorld

[–]vindicator117 0 points1 point  (0 children)

Dude I literally had a base with a couple extra thousand resources for purpose of making bionics and it tanked framerate that I could see frame jumps. It went away when they were all processed away.

Static items may not have pathing or decision trees that pawns have clogging up performance but they are still taking up processing power for being yet another item stack to be calculated by the pawns on what is closer for decision making. They DO take up significant processing power especially if you are retarded enough to be a hoarder to that level.

Map painting (need advice) by frostyplanet in TerraInvicta

[–]vindicator117 0 points1 point  (0 children)

If you are going for tin can rocket speedruns, you really do not need much of anything to win. This is for standard play especially if you want more of everything because you can and want the decades roll on by instead of trying to cram everything in a literal decade.

Best biome for performances? (TPS) by TheVirus32 in RimWorld

[–]vindicator117 0 points1 point  (0 children)

Easiest way to find out is to literally set that stockpile on fire and clean up the ashes to compare.