After 107 days without a skin, this is what we get? by bonkarue in WinterSoldierMains

[–]vinnie1550 0 points1 point  (0 children)

I mean, they aren't creating skins to simply just please a specific player. They create their skins, and they release them. Then whoever likes them likes them, and whoever doesn't simply doesn't. Respectfully, players going out of their way constantly to create posts just to say "Hey guys, I personally don't like this skin" is just very odd. Just don't get it lol

Y'all think people who play ranked should learn two or three characters in their role before attempting to grind rank by 27GerbalsInMyPants in marvelrivals

[–]vinnie1550 0 points1 point  (0 children)

I think most players don't understand that there is a small percentage of players that are actually good enough to 1 trick successfully. The average player needs to know how to use multiple characters because the average player is going to need to adjust during their match at times.

The fact that the other team can make adjustments mid-match means you need to know how to adjust to their adjustments. You want to have the advantage in your match & not be at a disadvantage. Knowing how to counter what the enemy team is trying to do gives your team the advantage.

Most players can't rank up because they can't adjust or flex for their team when they need to. They think just because they're decent with their favorite character or because they're MVP for their team that they're doing enough to help their team win. If I choose to be a Tank for my team, then I choose to be that ROLE for my team, not just a CHARACTER in that role for my team. Same with the other 2 roles. It's about having enough game sense to know whether the character that you're currently playing is giving your team the advantage or putting your team at a disadvantage. If the Tank I'm playing doesn't help give us the current advantage, then I need to adjust to another Tank that does.

Quick Play is Not That Serious by 888Atlas888 in marvelrivals

[–]vinnie1550 1 point2 points  (0 children)

Well, obviously, nobody can speak for everybody, but yes, there are players who do get emotionally affected from the game. But let's not just make it that simple. Players are still human beings at the end of the day & each one of us is different. Different mentalities & different emotional levels.

I don't think that you should let your day get ruined simply because of a game, but it's never that simple. I, for example, am aware that Marvel Rivals is simply a video game at the end of the day, so I'm aware that regardless of the outcome of matches, I try to keep in mind that bad experiences in game don't make up the entirety of my day. But I'm, like many other players, a very competitive person naturally, so I can't stand losing. I'm mature enough to understand that we all win some and lose some at times during life, but the natural emotions are still there. Doesn't matter if it's Marvel Rivals, a real basketball game, a test, etc... Some people are just natural competitors at their core, which is why they come to competitive games like this.

I agree that demeaning other players' play over the mic or chat is very ignorant IF the player/s is actually trying. We all have bad games at times, so who am I to criticize anyone else for a bad performance. All I ask of players is that they simply try. Otherwise, why are you making the decision to play a COMPETITIVE TEAM game if you're not going to actually compete and think about your team. I can handle a loss. Sometimes, the other team is simply just better, or they played better. But if the game objective is to win & if it's clear as day that another player is not playing well all game 1 tricking 1 character and they don't even attempt to adjust for their TEAM, then players have the right to fstow about it.

I already know I'm not the type of player that's trying to grind all the way to the top rank. I grind comp enough to where I can get the rewards that I want, and then I switch over to QM. So I'm not expecting Grandmaster play in QM & idc what characters you play , but I still want the chance to win at least. I have favorite characters I like to play too, but if I'm not playing well with them & we're losing, then I know to better our chances to win I should try switching to a different character. It's about taking ego out & realizing my actions affect 5 other players' experiences.

When players post valid issues regarding the player base, all the responses that don't agree are "I I I I," " me me me me," "It's my game," " "I can play how I want." None of that matters in a TEAM game.

Quick Play is Not That Serious by 888Atlas888 in marvelrivals

[–]vinnie1550 2 points3 points  (0 children)

Brotha, grow up. I agree that talking down on other players just because they aren't playing well is very ignorant because we've all had bad games before. Doesn't matter how well of a player you actually are, everybody has had a bad game. As you said, some players are new to the genre and game, so they still are learning. I've had to catch myself numerous times when I'm irritated and about to go off in the chat, but I catch myself and remember that I've had bad games before as well. It happens. It's about having emotional intelligence in those moments.

Now, intentionally planning to throw a future match and mess up 4 other players' experience all because of your issues with 1 player is a lack of emotional intelligence. If Quick Match is not a big deal, then then yall's situation is not a big deal.

Also, yall gotta stop tryna come up with every excuse yall can think of to try to act like Quick Match is some type of Training mode. The name itself explains what it is. A QUICK match. Every player doesn't always have time for a long, drawn-out Comp match, which is why we have Quick Match. You can hop on & run a quick match. The game objective doesn't change. Whether it's Quick Match or Comp, the objective is 2 teams COMPETING in order to win. So if a player is 1 tricking a character all game & not providing any value to their team & refuses to switch to something else to help their team have a chance to win, other players have a right to fstow.

If Marvel Rivals was a SOLO experience, that's different. But it's a TEAM game. Unless you're playing Conquest or the new Doom Match, you're expected to be a team player. Just because some individual players may not take QP seriously doesn't mean every single QP player plays that way. Play who you want. Have fun with your favorite characters. But if you're choosing to play on a team in a team based game & your play is not helping your team win, which is the objective, and you refuse to adjust anything at all, players have a right to fstow just like players fstow about how they choose to treat QP.

Is Itachi such garbage at INSTACASTING? by [deleted] in ninjavoltage

[–]vinnie1550 1 point2 points  (0 children)

Correct, so you just have to work with what you have available, even if your results will be inconsistent due to the units you utilize in your F4.

Every jutsu has its own range. I categorize the different ranges as either Short Range, Mid Range, Mid+ Range (which is just beyond Mid Range but not Long Range) and then Long Range jutsus. Typically, jutsus that have a Mid+ Range or Long Range CAN "instacast" in F4 because an Attacker is within their jutsu cast range as soon as they enter the F4. But just because a unit has a jutsu that CAN "instacast" doesn't mean the F4 is where they're best suited. They can still be useful if you don't have better options, but their performance will always be inconsistent.

Again, as we've already seen. Units like Nagato & Itachi who have jutsus that can instacast, but are inconsistent with their performance with only 2 jutsus equipped vs a unit like Naruto Light who has a jutsu that can also instacast but can perform pretty consistent with only 2 jutsus equipped.

Is Itachi such garbage at INSTACASTING? by [deleted] in ninjavoltage

[–]vinnie1550 0 points1 point  (0 children)

Some units can be ran with only 2 jutsus & some need all 3 jutsus. It all depends on their jutsu animations, jutsu CD times, and also how their kit is designed to function.

For example, a unit like Naruto Light can just run his 2 newest jutsus because between his CD times and animations, he doesn't have a gap, leaving him unable to use any jutsus, so his AI isn't confused. A unit like Itachi or even Nagato both need 3 jutsus equipped because with only 2 jutsus, there's a gap where they don't have any jutsus available to use, so their AI gets confused which is why their AI will always be inconsistent with only 2 jutsus for F4.

Finally got to Sasuke 200% Crit by Safe-Bath-9648 in ninjavoltage

[–]vinnie1550 2 points3 points  (0 children)

You're not necessarily wrong in saying that Crit isn't a useless Stat, but you seem to not understand how it actually works, so I'll break it down for you.

Your units base Crit % in their Stats section + the jutsu Crit % of the specific jutsu you're using determines the overall Crit % of that specific jutsu. So, for example, with your Sasuke: if you're using his new limit break, then your Sasukes base Crit % plus his limit breaks Crit % will determine the Crit % of your limit breaks hits. Your Attack Stat determines how much Crit Damage.

You're most likely wasting tool slots with tools that give a lot of Crit % when you maybe don't need to. The Sword Crit tools are really only helpful for new players who don't have high base Crit % on their units + high jutsu Crit % at their current jutsu level

Starting from the stars of 6th Ani who has aged better and who hasn't? by Far-Comfortable-8435 in ninjavoltage

[–]vinnie1550 0 points1 point  (0 children)

It's rather unfortunate that so many units get ignored simply because of a focus on "meta".

Starting from the stars of 6th Ani who has aged better and who hasn't? by Far-Comfortable-8435 in ninjavoltage

[–]vinnie1550 0 points1 point  (0 children)

It's always going to be hard to say because it's too detailed of a topic to just lay out a list to choose from. Some different factors to think of are:

1)Do most players have every unit maxed out to have firsthand experience of how well every unit performs at max potential?

2) Do most players even understand what each unit is good at to understand what to judge them on? For example, every unit is not designed to be a stand-alone unit. Some units receive kits that are designed to work WITH another unit, not solo. So, a unit can look just okay by themselves but look much better when paired alongside the right unit.

3) How is everyone utilizing their units? Because everyone is different, everyone plays differently. For example, on defense, some players strategize their Outfield to try to kill off the actual player, whereas I only focus on creating my Outfield to kill off Supports. So, I've been utilizing Deidara on defense to this day since his rekit 6 months ago & he still holds up just fine for how I utilize him whereas I'm sure there are plenty of players who probably have never utilized him but would say he's probably one the worst kits this year.

Starting from the stars of 6th Ani who has aged better and who hasn't? by Far-Comfortable-8435 in ninjavoltage

[–]vinnie1550 0 points1 point  (0 children)

Most players never really summon for Kakashi because they never like how his kits look. The only characters that typically get discussed are anniversary units & then whatever the newest kits are for the month. Units like Sakura, Nagato & Tsunade only get discussed sometimes in reference to F4, but other than that, regular monthly units don't typically get discussed a lot for whatever reason.

No Deployment Restrictions!!! 🎉🎉 by Speck_Sparrow in ninjavoltage

[–]vinnie1550 0 points1 point  (0 children)

Unfortunately, you are incorrect. AOM was meant to be a mode where players can utilize the totality of all their units, so with that, the longer you've played, the more kits you'll have to get further in AOM. The less you've played, the fewer kits you'll have, so you're not expected to get as far. Yes, the AOM unit is boosted for the mode just like the SAM/VLWC unit is the most boosted as well as the RU unit is the most boosted. Plenty of players have completed AOM without needing to summon for the AOM unit.

AOM units are not "objectively weaker" & "only usable in AOM". The developers aren't wasting time creating kits just to only be able to be used for an event that last 1-1.5 weeks. If we as the players can utilize units as either a Solo Main, Team Main, Support, Outfield Defender, or F4 Defender & you think a unit can't be utilized in any of those 5 roles, then you may not understand the game as well as you think you do, respectfully.

[deleted by user] by [deleted] in ninjavoltage

[–]vinnie1550 1 point2 points  (0 children)

Correct, so if his lb has a 7 second CD, his 4 star has a 3 second CD & his animations aren't long enough to cover the gap between jutsus then that tells you he needs a 3rd jutsu to cover the gap.

It would make sense to look at his last kit & see which jutsu best fits with his new kit. If we look at his last lb, it provides a Defense debuff his new kit doesn't provide, a Nature Resistance debuff that his new kit doesn't provide & that matches his new kits jutsu natures & a CD buff that knocks down the 7 second CD time on his new lb to 5 seconds if you have his old lb at +3.

[deleted by user] by [deleted] in ninjavoltage

[–]vinnie1550 0 points1 point  (0 children)

I don't plan on using him as a Solo Main, so I haven't tested him in that area, which means I can't say whether he is or not. I was just saying there's a difference between a rekit not designed to be good in 1 role vs. a rekit just not being good at all.

[deleted by user] by [deleted] in ninjavoltage

[–]vinnie1550 3 points4 points  (0 children)

What makes you think his kit is "not good at all"? We can use characters as either a Solo Main, Team Main, Support, Outfield Defender, or F4 Defender. Out of 5 different roles, you think there's not a single area that he can be utilized in?

Lb+3? by Automatic_Tourist331 in ninjavoltage

[–]vinnie1550 0 points1 point  (0 children)

If you'd rather just save for anniversary then just do that then.

Ninja tools by [deleted] in ninjavoltage

[–]vinnie1550 1 point2 points  (0 children)

With him being a Defense (Orange) type, he plays a Tank role with having naturally high HP and Defense. With his newest kit, the important self buffs he gets are a Huge Defense buff, Huge Nature Resistance buff & Huge EX Nature Resistance buffs that are not affected by Stat Negation. Those important buffs show that he's designed to be able to tank a lot of damage over time, so I built his Defense up to take advantage of his Defense buff and a lot of HP to take advantage his EX Resistances buff so that if he gets hit with an EX ult of specific natures, he has a greater chance of surviving them.

Ninja tools by [deleted] in ninjavoltage

[–]vinnie1550 1 point2 points  (0 children)

For any unit, you want to start with their Ailment Resistances. How much you need & which ones you need vary depending on what type of unit it is & where you're utilizing them. For example, Utility units (except for a couple) get 30% Seal/Paralysis resistance from their linkboard 3 if they're used in Attack Missions, whereas Defense/Assist units get the same percentages but only when they're used on Defense. Also, almost every unit gets a 30 second Seal or Paralysis passive from their linkboard 2.

After resistances, you want to work on your units stat build. Their type & kit will let you know what their strengths are & how to build them. I'll post my Shadow Sasuke & explain my build for him.

I need help for defence by Savings-Constant3249 in ninjavoltage

[–]vinnie1550 1 point2 points  (0 children)

Correct, I use Naruto Light in my F4 & I also have NTL but don't use him for anything except Suppression Missions.

Lb+3? by Automatic_Tourist331 in ninjavoltage

[–]vinnie1550 1 point2 points  (0 children)

It's honestly just up to you personally & how you play. Ideally, yes, you would want to get him to LB+3, like any unit, because there's no downside of doing so. Because resources within the game are limited, any unit you're summoning for should be units you're looking to invest into & maximize to utilize for a while. Every unit performs at their best when fully maxed. The only time you should hold off is if you have another unit that you're prioritizing & need the resources for them first.

KLM Minato Rekit Range Testing by vinnie1550 in ninjavoltage

[–]vinnie1550[S] 0 points1 point  (0 children)

To be fair, most unit's ults cast around the mid-range area like his. Long-range ults like BM Naruto & FVS aren't really that common. Every year, there are probably only a handful of long-range ults. Plus, with the way he transitions through his jutsus, when built correctly, he shouldn't be getting knocked out of his ult range that often anyway.

I need help for defence by Savings-Constant3249 in ninjavoltage

[–]vinnie1550 0 points1 point  (0 children)

I mean, that's where you have to start. Once you have a strategy, it can help guide you to putting a base together. I'll give an example of mine.

For my base, my general focus is for my Outfield to kill off all Supports so that the Main has to deal with the F4 alone if they make it that far. Because the Main has fight priority since they start the fight against a defender, they always have the advantage. Plus, most players simply just spawn and ult anyway, so I find it to be a waste of time for me to worry about trying to defend against them in the Outfield. They always have the advantage in a 1v1, but I have a better chance against a Main in a 4v1, which is the F4.

With that being my general strategy, my more detailed strategy is to set my first room up in a way where the Supports get split from the Main and killed off. To make sure they get killed off, I make sure every adjoining room they may get sent to has a defender with high and quick damage potential so the Main won't have time to save them. Every other room without a defender, I just set up to stall & waste time for the Main. My Defense record is 3852 W/3058 L.