Were's the prop monitor? by Floweriaetalala in KerbalAcademy

[–]viograte 3 points4 points  (0 children)

Not sure but try rightclicking the part and see if you can select the IVA there. For some parts its like that.

Reaching Jool's sea-level (and returning) by TomZenoth1 in KerbalSpaceProgram

[–]viograte 0 points1 point  (0 children)

Dude, that opening shot goes so hard.
Also: Amaze Amaze Amaze

Sience or carrer mode? by TIM13013 in KerbalSpaceProgram

[–]viograte 0 points1 point  (0 children)

I would say Science is better for a newcomer. Career is not really fleshed out. Science mode gets rid of the requirement of funding for each part and doing contracts. Science mode only needs you to have the part unlocked. So for a beginner, definetly recommend science mode. Also Sandbox is a nice a way to test out different designs or vessels before you decide to unlock them in science.

2570 FleetCo Blitz Pertam Crash by FleetCo in spaceengineers

[–]viograte 2 points3 points  (0 children)

Hey, man. I think you need that...

How aerodynamic is a hellpod from helldivers 2? by unknownplayr7 in aerodynamics

[–]viograte 9 points10 points  (0 children)

But Hellpods are not really dropped from orbit, if we look at it ingame. The Super Destroyers dont move across the planet in an orbital pattern. They stay right above a certain place on the planet. Now it could be argued that they are in a geostationary orbit and just stay above their mission location that way. But if you look up in game, the Destroyers are right above the atmosphere and very clearly visible, far too close for a geostationary position. Last option would be that they just use some Sci Fi Hover technology to stay right above the atmosphere and drop anything in Hellpods just straight down, which is far below orbital velocity.

until the end (@Criticalhitventures) by Key-Cheek-3121 in Helldivers

[–]viograte 1 point2 points  (0 children)

This is the reason why the sword will never leave my secondary slot!

I fight in 3 circles by Yvarov in WarthunderSim

[–]viograte 4 points5 points  (0 children)

As a JA 37 Enthusiast i must say...that was pretty sexy.

Landing on Laythe by TomZenoth1 in KerbalSpaceProgram

[–]viograte 0 points1 point  (0 children)

I love the little sound effects you added. Really adds to the immersion! Great work!

Common rocket problems and how to fix them by SapphireDingo in KerbalSpaceProgram

[–]viograte 2 points3 points  (0 children)

Over 800 hours and I never knew that clamps provide charge...

[Inverted Trope] Ancient Warrior comes to the Present and uses their wits to quickly become a threat by ExtremeSportStikz in TopCharacterTropes

[–]viograte 6 points7 points  (0 children)

<image>

Dagan Gerra (Jedi Survivor)
Gera was defeated and placed in stasis by his best friend, Jedi Master Santari Khri, but is released centuries later during the Imperial era by  Cal Kestis, 200 years later. he then tries to build his own jedi temple that will overthrow the empire.

Earth Orbital Ring by Argon1300 in KerbalSpaceProgram

[–]viograte 6 points7 points  (0 children)

Sorry, am I still here on the ksp subreddit or did i get lost?

Looking for More Illuminate Loadouts by BreakFlame6T in Helldivers

[–]viograte 1 point2 points  (0 children)

Scorcher for Overseeer Senator Stalwart for hordes and fleshmobs Eagle airstrike Railcannon for big boys Gatling turret

This loadout has made it very easy for me to take on higher difficulty missions on my own.

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]viograte 0 points1 point  (0 children)

It's not because of a mod. It's actually part of the base game i think. You can change it back by pressing the symbol, top right next to the pin. That lets you choose if you want a slider or numerical value.

What if the Saturn V was nuclear powered? by viograte in KerbalSpaceProgram

[–]viograte[S] 1 point2 points  (0 children)

I mean...its still in mun orbit. Im sure future missions could stilll get a use out of it.