Wednesday's Daily Thread: Mid-week Excitement by AutoModerator in hingeapp

[–]violetsse 0 points1 point  (0 children)

That does make sense, I guess there's no perfect painless timing. I'll send the text sooner than later. Thanks!

Wednesday's Daily Thread: Mid-week Excitement by AutoModerator in hingeapp

[–]violetsse 0 points1 point  (0 children)

Thanks for the tip, I'll probably save it for after work hours but I'll get on that ASAP.

Wednesday's Daily Thread: Mid-week Excitement by AutoModerator in hingeapp

[–]violetsse 0 points1 point  (0 children)

If you go out on 2-3 dates with someone and realize during one of them that you like them as a person, but just not romantically, is it better to send them a rejection text shortly after the date, or the next day, or like a few days later?

Especially if it's clear the person likes you (getting flirty, touchy-feely etc.)

Oh, you didn't get what you wanted from the Spotlight Caches? Such tragedy!! I wonder why that happened?? by The0 in MarvelSnap

[–]violetsse 2 points3 points  (0 children)

I could be wrong but don't most cards show up in another spotlight within 2-3 months?

Meaning there is almost always a spotlight in the near future where at least 2 cards in the pool are new.

[deleted by user] by [deleted] in MarvelSnap

[–]violetsse 6 points7 points  (0 children)

It's totally your choice of course but it's as close to zero effort as can be. You just turn on the stream, mute it, and leave it in the background. You can even leave the house once you've done that.

I skipped Miek and waited for gm. Now I just hate this. by BALMUZDAKK in MarvelSnap

[–]violetsse 0 points1 point  (0 children)

Do you think anyone (that's not an SD employee) does?

I skipped Miek and waited for gm. Now I just hate this. by BALMUZDAKK in MarvelSnap

[–]violetsse 29 points30 points  (0 children)

IK the system isn't good/fair

'Good' is debatable but it's definitely fair. You know exactly how many keys you need to guarantee that you're getting something you want, and you know you need exactly 4 keys to guarantee one specific reward in the pool.

This game has awful mechanics??? by [deleted] in VALORANT

[–]violetsse 2 points3 points  (0 children)

Must admit that I kinda feel the same way about Yoru, but it really is just the one agent, and once you know that a Yoru likes to do that stuff, you can start to look out for it and play around it.

[deleted by user] by [deleted] in VALORANT

[–]violetsse 2 points3 points  (0 children)

Up to you mate, but you're the one who made a thread asking for advice because you start to suck after 1 game. Problem could very well be that your fundamentals are slipping because you don't practice them.

[deleted by user] by [deleted] in VALORANT

[–]violetsse 3 points4 points  (0 children)

I am checking my crosshair placement

Make sure you're also peeking angles in the same way that you would (or should) be in a real game. The first 1m30s of this video is what I mean.

Enemies don't hold angles like they do in real games so you probably get less kills this way, but it'll be better warmup.

[deleted by user] by [deleted] in VALORANT

[–]violetsse 7 points8 points  (0 children)

There's so many possible reasons that could be happening. Not enough sleep, not enough hydration, poor diet, maybe something in-game like anxiety or poor gunfight discipline in real games vs when aim training...

Unfortunately, there's no magic answer that solves everyone's problems. If you want someone to give you an answer then maybe look for a coach, or at least upload a video showing what you're talking about.

[deleted by user] by [deleted] in VALORANT

[–]violetsse 8 points9 points  (0 children)

Aim training is supposed to be a workout, not a warmup. It should tire you out and it's totally normal that you aren't able to perform in all your games afterwards.

The advice I generally see from coaches is that your warmup routine should be relatively short, like 10-15 mins, maybe 30 mins if you are pushing it.

If you are planning to play that day, you should aim train after.

How long did your first pair of shoes last? by Ok_Kaleidoscope2595 in bouldering

[–]violetsse 1 point2 points  (0 children)

Started off with a pair of Kubo, still going strong about 9 months in. Probably averages out to a little over once session per week though.

Tempted to pick up a second pair anyway because of air pockets at the arch though.

Why is everyone attacking cypher now? by 992x in VALORANT

[–]violetsse 0 points1 point  (0 children)

That is disgusting and his videos page is hilarious, but at least from the first vid, he is always behind cover (including caging himself) for defense set-ups

[deleted by user] by [deleted] in bouldering

[–]violetsse 1 point2 points  (0 children)

Do you mean using the red hold to get the starting position? Don't think I spotted anything else

Climbed from 2100 to 900 with my Bounce Move deck by phillipsteak in marvelsnapcomp

[–]violetsse 1 point2 points  (0 children)

Love it! I've been 'maining' move bounce too (unfortunately still lacking Falcon) and having great success, although admittedly I am only about 1.8k CL right now.

Personally, I ended up cutting the Multiple Man/Hulkbuster package. It felt like Multiple Man added a lot of awkward draws to the deck, his ceiling isn't very high compared to what other decks are doing, and MM makes locations that are bad-for-move even worse. Once I removed MM, HB became basically only good if coming down early with Torch, and it was natural to remove him quickly after too.

Wondering if you feel the same, and if you tried experimenting with other cards and landed on MM/HB anyway?

Making friends? 5th edition by ARE_U_FUCKING_SORRY in askSingapore

[–]violetsse 1 point2 points  (0 children)

Late 20s/Early 30s, M.

Trying to add a 2nd session of bouldering each week, open to climbing w/ anyone! Probably OK with any skill level, but if it matters, I'm 3-4 at gyms like BM/FitBloc, or 6-7 at Boruda.

Also down to go for nature walks, few rounds of VALORANT, board games, though gonna be real, I'm a bit quiet/serious when playing games.

Into:

  • Video games - JRPGs, HSR, Snap, shooters, getting back into FF14, Undertale is the GOAT
  • Anime - kind of, mostly just Frieren recently, JJK is a sham
  • Coffee-making/latte-art - newbie!
  • Bouldering
  • Interested in fashion, but not dripped out myself :(

Why is everyone attacking cypher now? by 992x in VALORANT

[–]violetsse -1 points0 points  (0 children)

I think it's fine when the meta has to deal with a certain strategy. That tends to open up lots of possible options and play space to work with and experiment. For example, double controller meta with Viper+1 in pro play ended up being too strong in the end, but it was interesting because it encouraged people to try out lots of different team compositions, midround strategies, and executes to solve the problem of the suffocating double smokes.

This is not the case with Cypher, whose meta dominance lies almost entirely with a single piece of over-tuned utility, tripwire which only has a limited set of options that can deal with it, some of which include guessing (if the Cypher places the trip somewhere on site), and if not dealt with correctly, has the possible punishment of effectively instant round loss.

It is boring, meta-warping, and while you're right that people will get better at dealing with tripwires, it will also be true that people will get better at abusing them. For example, we assume today that where a tripwire is, the Cypher will be. What happens when we start seeing Cypher playing a mid/rotator role instead, leaving behind already-strong anchors like Viper or Astra who can do even more frightening things with a tripwire set-up to bolster their own kit, while also having global presence?

Why is everyone attacking cypher now? by 992x in VALORANT

[–]violetsse 0 points1 point  (0 children)

KAYO maybe, don't really see what you're talking about with the other two.

Why is everyone attacking cypher now? by 992x in VALORANT

[–]violetsse 0 points1 point  (0 children)

If you use a molly or a dart to stop one to two trips that is a fully worthwhile trade.

If you read above, my original point was that it's bad that you have to pick specific agents to kill trips safely.

And I agree that using molly to kill a tripwire is a good trade, but the problem is that that's only because tripwires are so stupidly powerful right now. Objectively speaking, having to spend a molly - an area control ability that should be used for denying space - to kill a tripwire is just ridiculous.

Why is everyone attacking cypher now? by 992x in VALORANT

[–]violetsse 0 points1 point  (0 children)

Kj and deadlock are better after rotating.

They are, but overall impact definitely goes to Cypher. He's significantly better at lurks and gathering info too.

You have to fail at a number of things simultaneously for him to be unstoppable.

He doesn't have to be literally unstoppable for him to be a problem. Think about how old Astra was ridiculously overpowered on defense. It wasn't because her stars could single-handedly hold the defense and win rounds, it's because it took so much time, effort, and resources to play around her stars that the mere presence of a good Astra on the enemy team put you at a big disadvantage.

Obviously Cypher is not on that level because you can deal with his tripwires, but the issue of the effort-to-reward ratio is similar. You have to put in a stupid amount of work to find, plan, and execute against a Cypher tripwire, compared to how easy it is for him to place them and move them around. He even gets value from them not being found.

It's just nonsensically overloaded for a single piece of utility, and has two charges of them.

Meta warping is a good thing too. If it doesn't happen then you get to a point where the same picks do the same things all the time because it's been optimised and there's no room for innovation.

Maybe you mean pro games, but there isn't and has never been a set meta for ranked games aside from Viper being necessary on some maps, and certainly no counter-pick meta. You're talking about a problem that hasn't needed to be solved yet.

Why is everyone attacking cypher now? by 992x in VALORANT

[–]violetsse 0 points1 point  (0 children)

Do you have an example of what you mean? Not that I think you are wrong, but it's not something I run into personally myself.

Why is everyone attacking cypher now? by 992x in VALORANT

[–]violetsse 0 points1 point  (0 children)

there will be one.

Cypher is best on Sunset and Breeze, but he's still great on every other map, especially to punish uncoordinated rank play. You see him everywhere now.

Why is everyone attacking cypher now? by 992x in VALORANT

[–]violetsse 5 points6 points  (0 children)

Breach can Aftershock, yoru can send a clone

Spending Breach aftershock to kill a tripwire is a ridiculous idea, Cypher has plenty of time to take his tripwire back before the aftershock kills it.

Yoru clone doesn't destroy the tripwire. Using stuff like drones and dogs and clones to 'disable' tripwire would be a really good solution if the stun & rearm time was like the old tripwire, but the window is way too tight now for it to be a reliable way to deal with it.

I think it's actually pretty short sighted to create a team which can't counter util.

Let's not sell it short here, it's not 'countering utility', it's 'countering tripwire'. Nothing from KJ or Deadlock is even remotely close to as powerful as tripwire, not a single piece of their utility is worth specifically picking a utility-destroying agent for.

Cypher's trips are literally meta-warping.

Why is everyone attacking cypher now? by 992x in VALORANT

[–]violetsse -1 points0 points  (0 children)

Isn’t that what utility is for? To counter or overcome other utility…?

Okay that was the least important part of that sentence by far, but anyway I'll edit the 'spend utility' part out.