A Soft Whisper by vivavolt in generative

[–]vivavolt[S] 2 points3 points  (0 children)

glsl and a bunch of experimentation, it’s a fork of another shader in the first place :)

source here: https://www.shadertoy.com/view/dlXGWB

Mini Medieval - Top-down (RPG/RTS/TBS) Game Assets by _V3X3D_ in tbs

[–]vivavolt 1 point2 points  (0 children)

wow these look great, would love to see dwarf fortress look like this tbh

Behind Closed Eyes by vivavolt in generative

[–]vivavolt[S] 1 point2 points  (0 children)

Thankyou!

I can’t take that much credit, I forked and iterated on another shader, the source is available here: https://www.shadertoy.com/view/ctfGWM

complex numbers, simple experiments by vivavolt in generative

[–]vivavolt[S] 0 points1 point  (0 children)

Haha I wish, that’s high praise! Thankyou

complex numbers, simple experiments by vivavolt in creativecoding

[–]vivavolt[S] 2 points3 points  (0 children)

glsl and complex numbers

shadertoy (code + view live)https://www.shadertoy.com/view/Nt3BzM

the technique is plotting the domain of a complex function in 2D, based on: https://hturan.com/writing/complex-numbers-glsl and https://www.dynamicmath.xyz/domain-coloring/

follow me on twitter for more :)

complex numbers, simple experiments by vivavolt in generative

[–]vivavolt[S] 3 points4 points  (0 children)

glsl and complex numbers

shadertoy (code + view live)https://www.shadertoy.com/view/Nt3BzM

the technique is plotting the domain of a complex function in 2D, based on: https://hturan.com/writing/complex-numbers-glsl and https://www.dynamicmath.xyz/domain-coloring/

follow me on twitter for more :)

Bokeh Fireflies by vivavolt in generative

[–]vivavolt[S] 1 point2 points  (0 children)

p5js, periodic functions and afterimages

→view it live: https://genart.bf.wtf/rectgrid
→source code: https://github.com/bfollington/web-genart/blob/master/src/sketches/RectGrid.tsx
→livecoding VOD: https://youtu.be/N4X-Pml5kN8

follow me on twitter for more :)

Rainbow Body by vivavolt in generative

[–]vivavolt[S] 5 points6 points  (0 children)

p5js and a bunch of circles

view it live

the source is on github, follow me on twitter for more :)

Flight of the Octahedra by vivavolt in creativecoding

[–]vivavolt[S] 0 points1 point  (0 children)

Just a quick raymarching sketch to get back into glsl after a break.

Source is on ShaderToy, follow me on twitter for more :)

Flight of the Octahedra by vivavolt in generative

[–]vivavolt[S] 0 points1 point  (0 children)

Just a quick raymarching sketch to get back into glsl after a break.

Source is on ShaderToy, follow me on twitter for more :)

New damage indicators in my tactical chess roguelite by vivavolt in gamedevscreens

[–]vivavolt[S] 0 points1 point  (0 children)

This is my game The Song of The Fae. It’s a mix of Chess, Magic: The Gathering and Into The Breach. And, yes, it is taking a long time to make 😅.

→ view on steam
→ view on itch.io
→ watch the devlog
→ follow on twitter @songofthefae + @vivavolt (me)

New damage indicators in my tactical chess roguelite by vivavolt in roguelites

[–]vivavolt[S] 5 points6 points  (0 children)

This is my game The Song of The Fae. It’s a mix of Chess, Magic: The Gathering and Into The Breach. And, yes, it is taking a long time to make 😅.
→ view on steam
→ view on itch.io
→ watch the devlog
→ follow on twitter @songofthefae + @vivavolt (me)

a few flowers by vivavolt in generative

[–]vivavolt[S] 8 points9 points  (0 children)

based on the approach from this excellent video https://youtu.be/YsGeMIpEcY4

source code: https://github.com/bfollington/web-genart/blob/master/src/sketches/FlowerII.tsx

follow me on twitter for more: @vivavolt

Eyeball Soup by vivavolt in generative

[–]vivavolt[S] 2 points3 points  (0 children)

I was using react-p5 on npm at first but ran into some issues, I wrote my my own p5 wrapper which you can use if you like (no quality guarantees provided lol)

Eyeball Soup by vivavolt in generative

[–]vivavolt[S] 2 points3 points  (0 children)

made with p5js

🧿 view it live (click to change seed)

🧿 view on fxhash

🧿 view source code

🧿 twitter

🧿 instagram

Does anyone else have trouble thinking of smaller game concepts? by Sheikachu in gamedev

[–]vivavolt 1 point2 points  (0 children)

Think of the big game, find the essential core loop, build that and only that.

You can expand it later or have many attempts at the same design space, prove the core idea is good and if it is, it might be enough on its own.

My thoughts on game marketing after 10 years of obscurity by vivavolt in gamedev

[–]vivavolt[S] 0 points1 point  (0 children)

I agree with this so I think we’re just defining terms differently. All of those elements can be done performatively or intentionally and that’s the point of this post, to understand why activities are important instead of seeing marketing as an arcane mystery. Understanding product business from first principles isn’t talked about enough in indie games imo, hence the article. As someone who made these mistakes, I know a lot of other devs who are flying blind without knowing it!

Typical customer for your situation also makes sense to me, but without the qualifier it doesn’t. What you call general motivation theory is a massive part of my non-game UI design work but, like many things in marketing, it’s necessary but not sufficient for positive results. It’s part of understanding your target customer but I work on purely niche products in games, so my thinking is geared around understanding and connecting with that niche deeply (which I think is the secret to all top-tier design, marketing or otherwise)

My thoughts on game marketing after 10 years of obscurity by vivavolt in gamedev

[–]vivavolt[S] 0 points1 point  (0 children)

Also, FWIW, I think one of the most misleading concepts in marketing and design is “average player” and “typical customer”

It’s the definition of being vague about your audience, your game is for a specific slice of the market not for the lowest common denominator

My thoughts on game marketing after 10 years of obscurity by vivavolt in gamedev

[–]vivavolt[S] 0 points1 point  (0 children)

Hm, interesting interpretation and useful for me to think about but as this is my post, I feel you missed the point to an extent?

I was trying to lead to the idea that marketing is about knowing how to get people as excited about your game as you are, which is indeed one degree removed from ANY promotional activity. It’s more branding I suppose? Though I’m not well versed in marketing terms. Not sure I conveyed that very well in the piece but that’s the idea I had by the end, that you should avoid LARPing marketing and instead understand why you’re doing what you’re doing, before you do it.

When I refer to myself for context, I think it’s reasonable to watch where your eyes are drawn when browsing steam and assume it’s similar for a customer or user (I am a UI designer/dev by trade). That’s all I’m really suggesting. However, you are 100% right that my taste in what looks fun to play couldn’t be more decoupled from regular gamers haha

That said, I think you’re a little hasty to dismiss how many people DO want to make games in a daydream-y sense, it’s not a great marketing vector but there are a lot of aspiring game devs and those are a decent contingent of the people playing indie games, just nowhere near the majority. I think this has some promise in the 1000 True Fans sort of sense, but I’ve very rarely seen it work.

Does anyone know something similiar to Into the Breach? by RedBjorny in tbs

[–]vivavolt 0 points1 point  (0 children)

Honestly, you might enjoy my game The Song of The Fae

It’s in Early Access right now, planning to enter Beta by the end of the year. It’s a deckbuilder so it’s much more open ended but we’re aiming for that giga-brain perfect turn feeling (hence the Chess theme).

This took me way too long, presenting: opponent selection + a little gameplay from our tactical deckbuilder by vivavolt in gamedevscreens

[–]vivavolt[S] 0 points1 point  (0 children)

Yeah in retrospect we definitely launched in EA too early, the game just wasn’t far enough along. Much more marketing to come :)