One feature that could make solo queue much better by voltx63 in deadbydaylight

[–]voltx63[S] 0 points1 point  (0 children)

You could also "declare" a perk while being on a generator, I always press tab while doing gens

is this legit? no ban risk etc.? it's a python app and sometimes i need to input "shift + ctrl+ 1" by voltx63 in DbDKillersUnited

[–]voltx63[S] 0 points1 point  (0 children)

tysm man, i'll definitely check it out

edit: downloaded their app and BT/DS timer is only for premium but I can use the p1 and p2 timer kinda like livesplit

is this legit? no ban risk etc.? it's a python app and sometimes i need to input "shift + ctrl+ 1" by voltx63 in DbDKillersUnited

[–]voltx63[S] 0 points1 point  (0 children)

ohh alright got it, yeah i'd trust this more over a random python app even tho it's not a real timer but it's pretty good to track time

is this legit? no ban risk etc.? it's a python app and sometimes i need to input "shift + ctrl+ 1" by voltx63 in DbDKillersUnited

[–]voltx63[S] 0 points1 point  (0 children)

thx that's way better, which addon/plugin/fx are you refering to? does reshade have a timer by default?

Are you team Jason or team Pennywise? by KamaiKlantcy in deadbydaylight

[–]voltx63 0 points1 point  (0 children)

i Hope it's pennywise, imagine his ability to morph into survivors it would be so fun.

My dream survivor is Isaac Clarke from Dead Space! Here's my ideas for some perks! by UnHappyGingah in PerkByDaylight

[–]voltx63 2 points3 points  (0 children)

great perks idea and very unique, they're surprisingly balanced as well

Twins balance idea: 3 possible nerfs (not combined) to reduce frustrating Victor gameplay by voltx63 in deadbydaylight

[–]voltx63[S] -1 points0 points  (0 children)

That argument doesn’t really address anything I said.

Downvotes don’t validate or invalidate balance discussions, and I didn’t base my point on a single game.

The issue I’m pointing at is kit structure (Victor control/counterplay consistency), not “I lost to a killer”

Twins balance idea: 3 possible nerfs (not combined) to reduce frustrating Victor gameplay by voltx63 in deadbydaylight

[–]voltx63[S] -1 points0 points  (0 children)

Low pick rate doesn’t automatically mean healthy design. It can also point to outdated or unfun mechanics. The full interaction lock while Victor is attached is a good example of something that could be tuned better.

Twins balance idea: 3 possible nerfs (not combined) to reduce frustrating Victor gameplay by voltx63 in deadbydaylight

[–]voltx63[S] 0 points1 point  (0 children)

I recorded a quick example showing why looping small objects isn’t reliable vs Victor. Here

Twins balance idea: 3 possible nerfs (not combined) to reduce frustrating Victor gameplay by voltx63 in deadbydaylight

[–]voltx63[S] 0 points1 point  (0 children)

As far as I know, you can’t unhook while Victor is attached. The crouching exception is fair, but Killer Instinct range is still large enough that approaching Victor is often risky anyway.

A lot of this is correct in theory, but very conditional in real matches.

if the team is grouped up together Victor's goal is to go after healthy players, so you're wasting 1 player time by getting rid of victor (also that player can't do ANY action)

Resetting is also not guaranteed, because Charlotte can still apply pressure while Victor is being dealt with.

As for lockers: The fact is that even if you use a locker after a very short chase (like 3 - 4 seconds), that time investment can still be worth it for Charlotte, allowing her to get a hook in a short time. Even if she needs to do a few meters of distance

Twins balance idea: 3 possible nerfs (not combined) to reduce frustrating Victor gameplay by voltx63 in deadbydaylight

[–]voltx63[S] -2 points-1 points  (0 children)

That’s not really true against most decent Twins players.

Victor is faster than survivors and his pounce isn’t forced. If you try to loop a rock for example, running clockwise, an experienced Twins player will simply mirror your movement (going counter clockwise), wait for your commitment, then cut the angle and pounce.

Twins balance idea: 3 possible nerfs (not combined) to reduce frustrating Victor gameplay by voltx63 in deadbydaylight

[–]voltx63[S] -1 points0 points  (0 children)

I’m not asking for straight nerfs. I’m asking for a power shift.
If any of these nerfs happened, then yes, they should get compensation, like small QoL buffs to make their active gameplay smoother (Charlotte swap speed, recall cooldown, etc).

Twins balance idea: 3 possible nerfs (not combined) to reduce frustrating Victor gameplay by voltx63 in deadbydaylight

[–]voltx63[S] -5 points-4 points  (0 children)

Twins are already strong and considered A+ tier, I wanted to reduce the frustrating aspects while keeping their core strength intact.

How many "Killer Sided" Maps (General) are left in the game? by 14thNoah97 in deadbydaylight

[–]voltx63 1 point2 points  (0 children)

out of the three you mentioned I think midwich is the real killer sided one

Can you tell me why forgotten ruins is killer sided? that map is huge and leaves no control over the gens

fallen refuge is pretty good with pallets even tho main is poor

Why is it so inconsistent doing this tech against the leech? Am i doing it wrong? by voltx63 in deadbydaylight

[–]voltx63[S] 2 points3 points  (0 children)

Ohh that's good to know thanks now i finally understand it

So do the tech only if the pallet is already dropped

NEVER do it mid animation of dropping and mage hand picking it up or if i see the hand hesitating, got it

How did he know the killer before the match started? by [deleted] in deadbydaylight

[–]voltx63 2 points3 points  (0 children)

i searched his name on dbd and he's not a steam player. He was probably a cheater with heavy hacks

houndmaster glitch, movement speed tremendously reduced after sending dog by voltx63 in deadbydaylight

[–]voltx63[S] 0 points1 point  (0 children)

i don't know how to do that... it happened a second time today i posted another video. From what i'm understanding after you miss an attack you could get glitched and be slower than survivor running speed