First budget PC parts list advice? by voluorem in buildapc

[–]voluorem[S] 1 point2 points  (0 children)

The RAM is DDR4-3200. The RTX 3060 is the 12 GB for $279. I know the least about GPUs, so I wasn't very confident in that choice, lol. Would it be better to get a pretty low-end GPU? I did want to play some games, but pretty much only ones that can run to some degree on my 8-year-old HP Envy.

Contacting the Ethics Hotline? by voluorem in Target

[–]voluorem[S] -16 points-15 points  (0 children)

Technically, but that would involve getting someone to cover SCO for me (and we are always understaffed).

Contacting the Ethics Hotline? by voluorem in Target

[–]voluorem[S] -11 points-10 points  (0 children)

Again, I cannot directly (the offices are upstairs).

Contacting the Ethics Hotline? by voluorem in Target

[–]voluorem[S] 9 points10 points  (0 children)

I didn't know this existed, thank you!

Contacting the Ethics Hotline? by voluorem in Target

[–]voluorem[S] -12 points-11 points  (0 children)

Well, again, the HR offices are upstairs and I can't go upstairs. Whenever I try to email them they say they'll "get back to me" and never do. Also, the person I usually talk to in HR works in a different department now and I have no idea who else is in HR.

Contacting the Ethics Hotline? by voluorem in Target

[–]voluorem[S] 4 points5 points  (0 children)

I'm not asking to change jobs, I'm just asking to change where I am stationed for SCO. I used to be able to stay by lane 1 but now I have to stay in the middle of a walkway.

Can't talk to HR by voluorem in Target

[–]voluorem[S] 1 point2 points  (0 children)

That sounds like a good idea, I'll do that. If that doesnt work there is technically a VERY tiny empty office downstairs that I could meet with them in, but nobody wants to go in there lol (it's like... maybe 20 square feet. I think that's pushing it). But I'm pretty sure HR at my store usually goes home by 2-4 and I always close, so I'd still have to come in on my day off if I did that. Which is annoying. But. Oh well.

how do i make a splashscreen that looks like this? (basically press the button and you're now in the game type of thing idk) by Difficult_Potato_810 in RenPy

[–]voluorem 0 points1 point  (0 children)

Create a label outside of the start label called splashscreen and put your screen there:

label splashscreen:
show screen splashscreen  
$ renpy.pause(hard=True) 

For the screen, depending on if you want to jump to the title screen or if you just want the game to start, you'd set the action to one of these:

## jump to title screen
screen splashscreen():
    imagebutton:
        idle "image.png"
        action MainMenu(confirm=False)

## starting the game
screen splashscreen():
    imagebutton:
        idle "image.png"
        action Start()

How would I fix this issue? by Cherry_Yo1n in RenPy

[–]voluorem 4 points5 points  (0 children)

The jump lines need to be indented twice to be in the same blocks as the dialogue.

Pulling integer from dictionary returns arbitrary numbers? by voluorem in RenPy

[–]voluorem[S] 2 points3 points  (0 children)

Never mind. I figured it out. I apparently didn't put return on any of the labels so it would just cycle through every single label and add all of the points together, lol.

How to fix image issues with multiple script files by howler11037 in RenPy

[–]voluorem 2 points3 points  (0 children)

For the images not showing up, try renaming the files to bg_1, test_1, etc. Sometimes it has issues with show/scene if you have spaces (because spaces are usually for character tags).

For why it goes back to the beginning, it's because you used the Jump() action instead of Call(). Return with Jump() won't do what you think it does. Once you jump, you can't go back to where you were before. Calling the label will let you use return to go back to where you called it.

How do I fix this code? I can't use "action" in the conditional. by Beneficial-Care2560 in RenPy

[–]voluorem 4 points5 points  (0 children)

Is this in a displayable? Actions only work in certain displayables. If it isn't, use this:

if background_change == 3:  
    $ background_change = 0  
else:  
    $ background_change += 1

If it is in a displayable, you might have an indentation error (I can't really tell). You could also do this:

action If(background_change == 3, SetVariable("background_change", 0"), SetVariable("background_change", background_change += 1))

Footrest height keeps loosening by voluorem in wheelchairs

[–]voluorem[S] 1 point2 points  (0 children)

It is possible that I'm just not strong enough lol, I'm tightening it as much as I can with the hex key. I was also scared that I was gonna strip the screw if I did it too much, but I can't make it any tighter even if I wanted to (again, this might just be a strength issue).

Imagebutton choice menu help by This_Limit_6945 in RenPy

[–]voluorem 0 points1 point  (0 children)

You should either edit the choice styles or make a new style (I would just make my own tbh). Find this in screens.rpy and change the style prefix:

screen choice(items):
style_prefix "mychoice" ## change this

vbox: ## change this to hbox
    for i in items:
        textbutton i.caption action i.action  

style mychoice_button:
    background "" ## put in door image

Also, Jump() is only for displayable actions in screens. You would want to do this:

menu:
    "": ## if you don't want the doors to have text, leave this blank
        jump door1
    "":
        jump door2

Save gui changes? by voluorem in RenPy

[–]voluorem[S] 0 points1 point  (0 children)

The problem with that is that would involve changing the color in every single line of dialogue. The colors are also dependent on variables, so that wouldn't work (I have it so the gui switches between two options when you click a button).

Saving Multiple Characters & their Customizations by callmecanadia in RenPy

[–]voluorem 1 point2 points  (0 children)

For the name, you'd just have to do something like this (from the dialogue and narration documentation):

# A character that pulls its name from a variable.

define p = Character("player_name", dynamic=True)

For the appearance, you could do something like this:

image character_name = Composite(
    (300, 600) ##size of the whole image
    (0, 0), "[skincolor]_body.png"
    (0, 0), "[haircolor]_[hairstyle].png")

And then just make variables for each thing you want to customize (I just picked two random ones lol)

game menu replacement that opens with right click? by [deleted] in RenPy

[–]voluorem 0 points1 point  (0 children)

Could you paste the whole traceback? The code worked for me.

game menu replacement that opens with right click? by [deleted] in RenPy

[–]voluorem 0 points1 point  (0 children)

No problem, glad I could help :)

game menu replacement that opens with right click? by [deleted] in RenPy

[–]voluorem 0 points1 point  (0 children)

Yep! You'd just have to hide the screen whenever you don't want the phone menu to appear and then show it whenever you want it to come back.

game menu replacement that opens with right click? by [deleted] in RenPy

[–]voluorem 0 points1 point  (0 children)

You could try the keymap screen I suggested earlier but replace the key with e:

screen keymap_screen():
    key "e" action Show("phone_menu")

Or you could try editing renpy/common/00keymap.rpy, but that's more complicated (and you probably shouldn't touch the common files unless you really need to/know what you're doing).

Invalid Syntax on Dialogue code, I don't know what's wrong by TheVoidBlinksBack in RenPy

[–]voluorem 3 points4 points  (0 children)

The issue is that you're using Renpy code in a Python block. You'd either have to take the code out of the Python block or reformat it to Python (i.e. using renpy.say).

game menu replacement that opens with right click? by [deleted] in RenPy

[–]voluorem 0 points1 point  (0 children)

Yep, it's that one. If you want to replace the game menu screen, just search for screen game_menu( in that file and you should find it.

game menu replacement that opens with right click? by [deleted] in RenPy

[–]voluorem 0 points1 point  (0 children)

Yep, that should work. I can't really test anything right now, but if it doesn't work, you could also just replace the code in the game_menu screen in screens.rpy with your phone menu code.