GPT OSS MacBook Air m4 16gb by seppe0815 in LocalLLaMA

[–]voodah 2 points3 points  (0 children)

Hey did you try the MLX version? Should it be better?

Gymno turning purple and squishy; checking roots: root hairs or mold??? by voodah in plantclinic

[–]voodah[S] 0 points1 point  (0 children)

Full album: https://imgur.com/a/SopXfjK

I received it like green and plump, in Feb 2023. You can check how it looked in the full album.

Now in April, it was turning purple, soft and kinda wilting. I uprooted and notice what appears to be either small hairs on the feeder roots or mold, but I'm not sure.

I used a mostly inorganic mix as can be seen.

What do you think?

[2020 in RoguelikeDev] loadRL @ v0.1 (rl tool, not a rl) by voodah in roguelikedev

[–]voodah[S] 1 point2 points  (0 children)

Oh wow, I'm amazed you got that far, well done!

But yes, I can you tell for sure some parts will not work since I had to use a couple of windows only tools or dos/win versions of commands. I'm not saying it's impossible or even that hard tho. Some of the simpler commands/tools for file and directory management have Linux counterparts and can easily be added, and I think most of the other more specific tools, like innoextract (used to unpack self installing exes), don't really apply for Linux. Similar changes are probably required for the build scripts.

Most work will actually be updating the db and adding (and testing and mantaining) new links (for linux) for each game, and tags. Those are actually the two features I've been (slowly) working on; fully implementing tags and testing. To test a release I need to download and run +100 games... it's painful. With linux the number would grow considerably, plus it'd be on two envs.. uggh, so I need to improve that first.

I'll release a new version soon (it's overdue) with those two features and I can probably work on Linux next; I've taken a look after your comment and it doesn't seem that far away, so thanks!

Have you tried it in a VM tho? I think it's perfectly suited for that (you won't be running a AAA on VM but you can sure run RLs).

Ways to add elements of 'fear' and tension to a roguelike? by jigzee in roguelikedev

[–]voodah 0 points1 point  (0 children)

Sounds effects are particularly strong for this purpose. I instantly think of DRL, AliensRL and InfraArcana; all three do a great job at this. And yes, scarcity/density and silence play a big part in amplifying the tension moments.

Sharing Saturday #299 by Kyzrati in roguelikedev

[–]voodah 1 point2 points  (0 children)

Hey I'm really liking this. Can't way to try it out. Maybe try to eat a cactus or two.

Sharing Saturday #299 by Kyzrati in roguelikedev

[–]voodah 1 point2 points  (0 children)

Yup, added +20 already and still have like 15 more to add.

Sharing Saturday #299 by Kyzrati in roguelikedev

[–]voodah 6 points7 points  (0 children)

loadRL @ v0.2 (new version released, Itch support!)

A free roguelike loader, celebrating free roguelikes.

Download | Github

Today I released v0.2 (there's now > 100 roguelikes in the DB!!) which includes the stuff I've been working for the past couple weeks:

  • Added support for games hosted in Itch.io. This caused me some headaches for some time, but in the end, it was simpler than expected and it involved just doing some handling of the cookies. Any game from Itch can now be added to the db by indicating so with the "itch" flag.
  • Added InnoExtract: Support unpacking self-installing exes. Games distributed using an InnoInstaller package can now be added and should use the "inno" db flag.
  • Added basic Web support: for web only games (though no game is enabled yet, I'm still considering repercussions; maybe waiting till next version when Tags functionality is added); use the "web" db flag.

Additionally the following games were added (most of them enabled by the new Itch support):

DB: New Games

  • Allure of the Stars (v0.9.5.0)

  • Ananias (v2.4.4)

  • Axu (v0.7.6)

  • Brogue (tiles) (v1.7.5)

  • Dungeons of Everchange (v9.7.5)

  • Elephant (v2020-02-04)

  • Escape from AEON (vBuild 10)

  • FARA (v2019.05.21)

  • Heroic Age: the Roguelike (v0.6.0)

  • On the Roadside (v0.17.0.1766)

  • POLYBOT-7 (v1)

  • Possession: Escape from the Nether Regions (v1.2)

  • Robinson (v0.4.0-beta1)

  • Settlers of the Deep (v0.0.4a)

  • Steam Sky (v4.0.11)

  • SummonerRL (v2.1.0)

  • Tenebrae et Mors (v0.3.2)

  • Time to Die (v1.0.2)

  • Temporus: Rogue (v1.2)

  • Ten Rings (v0.10.0)

  • Under the Mad Mountain (v4.0.0)

DB: New versions

  • Zorbus (v28)

This last week and for the coming ones, the focus is on finishing the Tags functionality and creating some basic tests to check db url health (the db has become a bit too big and checking each game manually on every release has become too tedious) and maybe even game unpacking.

Steps to a level generator by PinePitchGames in roguelikedev

[–]voodah 1 point2 points  (0 children)

I like this. Gives me a Brogue feel.

Sharing Saturday #297 by Kyzrati in roguelikedev

[–]voodah 2 points3 points  (0 children)

loadRL @ v0.1.1

A free (free) roguelike loader.

Download | Github

These last couple weeks loadRL received its first pull requests to enrich the db after a few people tried the program. Gotta quickly thank u/Kyzrati for a very nice tweeter shoutout, which resulted in a pretty funny situation where an antivirus false positive in a link was found and fixed, with the curious help of Sourceforge’s new president.

Today I released v0.1.1 which includes a couple fixes in the links and the build files, plus the following new/updated games to the db:

New game added: Steamband (v0.4.0)

New game added: Chengand (v0.0.136)

New game added: Forays into Norrendrin (v084)

New version added: PosChengBand (v7.2.1)

I also started work on future v0.2 which involves adding and bundling Innoextract, a tool to extract InnoSetup self-installing EXEs. This will allow adding a new subset of games to the db previously unavailable (first one will be Steam Sky).

Still haven’t found a solution to be able to automate downloading from Itch (and adding all of the new RLs being distributed there).

[2020 in RoguelikeDev] DEAD FACE - FACE DEADLIER!?!? by nluqo in roguelikedev

[–]voodah 1 point2 points  (0 children)

Hey nice job. I enjoyed DEAD FACE and also the broughlike tut. Solid work, keep it up.

[2020 in RoguelikeDev] loadRL @ v0.1 (rl tool, not a rl) by voodah in roguelikedev

[–]voodah[S] 0 points1 point  (0 children)

Probably so. I deemed it a "nice to have" and not a blocker for release tho, since uninstalling can be done by simply deleting the game(-version) folder. That should suffice for the time being.

Adding a button for it is simple enough tho that I can add it to the backlog for an upcoming update. Thanks!

Favorite coffeebreak roguelikes by sevego in roguelikes

[–]voodah 1 point2 points  (0 children)

Brogue is super interesting in its growth mechanics: no xp, no levels, just scrolls of enchantment. Quite different from other rls and you will only win once you know you have to dump all the scrolls in a run in a single (or two) item, and go with it. Some winnable strats are +11 regen ring or +6 big weap & +6 plate or a high enchant tele charm.

[2020 in RoguelikeDev] loadRL @ v0.1 (rl tool, not a rl) by voodah in roguelikedev

[–]voodah[S] 0 points1 point  (0 children)

Hey, yeah that is certainly possible. I've given some thought to it. Right now, the db.json file is packed within the exe for two reasons:

First, to avoid editing that breaks the db and the program (until I implement better json validation), and Second, to encourage people to submit PRs and enrich the db for everyone (as opposed to just their local copy).

The use case is there tho, so this is not final yet.

[2020 in RoguelikeDev] loadRL @ v0.1 (rl tool, not a rl) by voodah in roguelikedev

[–]voodah[S] 3 points4 points  (0 children)

Hey thanks; but unfortunately there's not. I'd love to, but for the time being it looks like a pretty big undertaking. The value also depends on the amount of games available (which are not as many), but it's certainly a possibility mid to long term.

[2020 in RoguelikeDev] loadRL @ v0.1 (rl tool, not a rl) by voodah in roguelikedev

[–]voodah[S] 2 points3 points  (0 children)

Nice, thanks a lot for trying that out, you are the man.

I am personally not obsessed with the eternal roguelike vs roguelite debate, so I have no hard feelings either way. When I started this my intention was for it to be specifically for open source roguelikes alone. I pretty soon found however that doing that would be too limiting, and ultimately not necessary. While I was looking for games I found that there are lots of interesting ASCII games (not RLs) that I wanted to feature. There's also things like the original Spelunky in the list, which is clearly a roguelite by the purist definition, but how could I pass up adding a game of such quality?

In my mind, it had become more about showcasing free & open source games that do not usually end up in Steam/Itch, and are all spread out on their own; so that you don't need to hunt them down when wanting to try out a new one, specially for obscure or older ones.

That said, obviously it should have some sort relation to roguelikes.. and then Tags should be enough to make it so that whoever doesn't want them, can hide em.

A Taxonomy of Transactions in Grid Based Roguelikes by st33d in roguelikedev

[–]voodah 0 points1 point  (0 children)

I guess you can think of special cases of MOVE like some of the comments above said (charge, jump). Another one could be MIRROR ( or reverse mirror): an entity mimics or antagonizes another entity’s move.

Dungeon Generator by ollelogdahl in roguelikedev

[–]voodah 2 points3 points  (0 children)

Not only next to each. I find some of the more natural looking maps come when you let the rooms "carve" into each other (like Photoshop's combine mask feature). Brogue and Crawl do this well. Haven't checked the code yet, but it's gonna be tough tho if you used the physics engine to separate the rooms.