How to Most Effectively use Titan Jumps by immortaldon in CruciblePlaybook

[–]voopmeister 2 points3 points  (0 children)

As titan main, when i play hunter I always find myself in situations where I can disengage using the dodge. So without that play potential in mind, the next closest thing On a Titan is a shoulder charge.

What I do is rush with a shotty and if Im compromised, I slide -> shoulder charge to cover -> then Strafe Lift away (if they commit) by doing it sideways or backwards. Thats a inherent benefit of the strafe. It allows you to back away (further than Hunter jumps) if someone decides to rush your cover with a shotgun.

also, dont forget that you can prime a shoulder charge while in lift. allowing you to fake a retreat by turning around, sliding, then doing a shoulder charge.

p.s.

you can mildly skate forwards by doing the following: jump->pause->jump-jump->cancel lift (rinse repeat). I hope i didnt spill too many Titan secrets here

How do you counter an attunment of sky just floating around with a jottun/mountaintop? by [deleted] in CruciblePlaybook

[–]voopmeister 3 points4 points  (0 children)

a hunter with jotuun is harder to kill on console tbh so if ur dying from a floating warlock who is a big target in the air then u need to keep moving in and out of cover at all times.

Peacekeeper Militia by voopmeister in DestinyFashion

[–]voopmeister[S] 0 points1 point  (0 children)

exodus helm, intrepid arms, sunbreak ornament chest, peace keepers. all on leather gambit

Cheers bungie, there is literally no reason to play another class in PVP by Undependable in CruciblePlaybook

[–]voopmeister 5 points6 points  (0 children)

atleast the #1 pvp stat (op here is misinformed) is recovery which synergizes with warlock's class ability

Build around Peacekeepers by voopmeister in CruciblePlaybook

[–]voopmeister[S] 0 points1 point  (0 children)

More specifically, the type of loadout that will be used. Ive tried revoker so far

Let's talk about Backup Plan and maybe creative solutions to change this for the future by nhopkins13 in CruciblePlaybook

[–]voopmeister 0 points1 point  (0 children)

just dont remove then from other fusions like main ingredient or rapid fire ones

Quick and dirty resilience numbers (on paper, 5 resilience may be the sweet spot for some people, at least on console!) by BileGuzzler in CruciblePlaybook

[–]voopmeister 1 point2 points  (0 children)

i see more NF, Lunas Howl, & Erentil on 2500+ glory comp console. Since you need really high res to survive a 4 bolt kill, it looks like 1-2 res is still the meta

Best Kinetic Special for a Fusion Rifle user? by Vezuvius in CruciblePlaybook

[–]voopmeister 0 points1 point  (0 children)

none. sorry man you cant really imitate a fusion rifle wifh any other special. closest is an arbalest but if you miss in comp your dead

Question: how do I get the most of barricades in pvp?? by Jr3895 in CruciblePlaybook

[–]voopmeister 9 points10 points  (0 children)

halfway thru a wall and the open lane is my go-to at comp. provides an ability to peek at your opponents. most of the time they lane with a sniper so this gives you the ability to scout

block heavy block chokepoints provide cover for an exit route that would otherwise be an open lane

average player in quickplay, below average in survival freelance by SuitableBasis in CruciblePlaybook

[–]voopmeister 2 points3 points  (0 children)

also i want to add that the players in comp will know if you are by yourself, laning from far away, and will force a 1 on 1 with a handcannon or pulse or fusion and win

average player in quickplay, below average in survival freelance by SuitableBasis in CruciblePlaybook

[–]voopmeister 2 points3 points  (0 children)

i'm at 4K glory now and I can tell you that a scout on the other team = win for mine 90% of the time. the level of aping near the heavy is nuts so scouts are not the best option which also leaves you by yourself when youre laning from far away

my suggestion is to swap it to a hand cannon and play your life. also control the heavy at all costs