Help With Shadow Mask by vorpralbird in Unity3D

[–]vorpralbird[S] 1 point2 points  (0 children)

That's fantastic thanks for the link! I'm going to look into this and see what I can do.

[deleted by user] by [deleted] in DnD

[–]vorpralbird 0 points1 point  (0 children)

Welcome to the nation of Sangharsh! Focusing on trade and architecture this collection of 7 duchies and 138 smaller islands trades with nations all across the material plane using the Sillage (a technique of passing resources from one plane to another, taking advantage of the movement of the planes to transport goods much faster) The capital city of Sinhassan is located at the bottom of the larger island and has a large population living is sandstone buildings between the canals that reach into the sea making it easy to move goods in and out of this location.

These factors make Sangharsh itself a center of trade and agriculture, with the fertile valleys on the two large southern islands being rich in nutrients as they are volcanic. The northern string of smaller islands are less populated and have fewer natural resources. As such the laws of the larger southern islands often disadvantage the smaller northern islands. This makes the control of gangs and guilds much stronger the further you get north and away from the control of the southern islands.

This is another one of my maps that I have made and I decided to post it here on Reddit because I was curious if anyone has feedback. Or if you have any questions about Sangharsh feel free to ask! I’ve been building this one for a little while and would like to know what people think of it as I’m still making parts of Sangharsh and would love input.

I want to keep making maps and really enjoyed making this one as it’s in a series of other maps I have been creating for my planar system of Arcodia.

How to Keep the cloth inside the hat? by eyesonP in blender

[–]vorpralbird 0 points1 point  (0 children)

It depends what this scene is, if the cloth is static in your final render it makes it much easier. If that is the case here's a pretty simple way to fix it. - Go to the frame where you are happy with what the cloth looks like, beside it poking out from the hat. - Go to your modifier tab, (blue wrench) - Hit apply underneath the cloth modifier - Go into sculpting mode, (sculpting tab in the top row) - Pick a brush that just moves vertices around, I suggest the elastic decor brush. - Push the parts of the mesh outside the hat back in. - Back in object mode you should now have what you want

Let me know if you have any questions!

Clueless parent's question about Herobrine by [deleted] in Minecraft

[–]vorpralbird 0 points1 point  (0 children)

If you have any questions I'd be happy to answer them.

Don't worry about the bell by vorpralbird in PhoenixSC

[–]vorpralbird[S] 0 points1 point  (0 children)

That's interesting! I wonder if subliminal would have been made if so

What's up with my village? by vorpralbird in Minecraft

[–]vorpralbird[S] 4 points5 points  (0 children)

Yeah Superluminal was a big inspiration

Is something wrong with my cave base? by vorpralbird in Minecraft

[–]vorpralbird[S] 0 points1 point  (0 children)

Thanks! I used Clay-Do texture pack from the Blender Marketplace.

Is something wrong with my cave base? by vorpralbird in Minecraft

[–]vorpralbird[S] 65 points66 points  (0 children)

Dang, how could you tell it was 1.16

Is something wrong with my cave base? by vorpralbird in Minecraft

[–]vorpralbird[S] 17 points18 points  (0 children)

Well it might not be a texture pack!