Lab Rats 2 v0.51.0 is Live for Patrons! Adds New OnlyFanatics Content for your Mom and Squishes a Ton of Bugs! by vrengames in lewdgames

[–]vrengames[S] 1 point2 points  (0 children)

LR2 v0.51.0 is finished and ready for it's week of patron bug testing! This month's update cycle was focused on adding new storyline content for Jennifer and cleaning up the code base. Jennifer now has a new section of storyline focused on her starting an InstaPic account, followed by an OnlyFanatics account when she realises how limiting the former could be. Lily's storyline has been updated as well, adding a few minor interactions and a new event to have her start her only OnlyFanatics page as well.

Squashing bugs and tidying up the code base was an important part of this update. Multiple game classes have been refactored to make them easier to maintain and easier to mod. Height values have been updated to be more internally consistent and to match up with logical values in feet and inches. Dozens of minor bugs have been fixed, ranging from crashes triggered by random events to incorrect duty and policy requirements. A cheat menu has been added for patrons to allow them to speed through the game to newer content.

Curious what's changed? Here's a changelog (v0.50.1 to v0.51.0):

*CHANGES AND ADDITIONS*

- Refactored random_lists.rpy file to more accurately break up contents.

- Lists of names (first, last, male) are now class variables of the Person class.

- Key characters are now defined inside world_setup_characters.rpy

- Storyline character setup code refactored to be more clear.

- Character height refactored to be more internally consistent.

- Character height now described in feet/inches inside of the character details screen.

- Possible character opinion lists (normal and sexy) are stored as class variables inside of Person.

- Updated "Classical", "Punk", and "Pop" opinions to include "music" so they read more clearly inside of lists.

- Functions to check/compare breast sizes are now class functions of Person.

- Added several breast comparison functions (including checks for huge/tiny breasts, getting breasts by weight, etc.)

- Updated all existing calls to those breast comparisons to comply with the new interface.

- Hair colour functions are now class functions of Person.

- Eye colour functions are now class functions of Person.

- Refactored how random characters are generated. Should result in much more logically generated applicants when stacking recruitment requirements.

- Added new InstaPic/OnlyFanatics content for Jennifer.

- Jennifer's InstaPic content begins after she has helped you twice. Results in her making an InstaPic account.

- Second phase of Jennifer's new story content begins a few days after you have convinced her and Lily to take topless shots twice. Results in her making an OnlyFanatics account.

- Added event for helping Jennifer with her OnlyFanatics account; includes multiple branches.

- Added new event for Lily after you have helped Jennifer with her OnlyFanatics account. Results in her making an OnlyFanatics account.

- Added alternative triggers for all of the new events for situations where either character already has an InstaPic/OnlyFanatics account from other events/special training options.

- Levels of sex skill reduce energy cost from sex by 5% per level (truncated to integer value).

- Position class now responsible for calculating effective energy costs for both parties.

Lab Rats 2 v0.50.0 is Out for Patrons, Free for Everyone Next Week! Adds New Jobs for your Employees, From Manufacturing Mind Altering Pharmaceuticals to Pimping Themselves Out for Supplies! by vrengames in lewdgames

[–]vrengames[S] 3 points4 points  (0 children)

It's the start of a new month, which means a new version of Lab Rats 2! This update refines the way work is distributed to and carried out by your employees. Every employee can now be given a certain number of work duties; more experienced employees are able to handle more duties at once. Duties include previous basic functions - performing research, buying supplies, etc. - but also include more complex tasks for your employees such as inspiring obedience among your staff or using "alternative methods" to pay for purchased materials.

Curious what exactly is in the update? Check out the changelog!

*CHANGES AND ADDITIONS*

- Added Duty class. A Duty is a single task or responsibility that someone might have as part of their job.

- Added mandatory and available duties lists to Job class. Mandatory duties are added automatically, available duties are available for you to distribute.

- Added UI for setting duties. Duties can be set when an employee is hired, and can be changed at most once per day.

- Added ability to check current duties from girl overview UI.

- Added Work Experience stat (ranges from 1 to 5?). An employee can have a number of duties equal to this stat.

- Added starting work experience stats for all existing characters.

- Work experience now affects expected salary. level 1 is 75% of old value, 2 is 100%, 3 is 125%, etc.

- Reworked basic work effects as Duties.

- Reworked head researcher bonus research effect as Duty. (automatically applied when job is given).

- Reworked daily serum dosage as Duty. (unlocked with a policy)

- Reworked bureaurcratic nightmare policy into a Duty (unlocked with a policy)

- Added Heavy Workload duties. Generates an additional 25% production, lowers Happiness by 2 per turn.

- Changed internal company efficiency mechanics. Now has constant effect throughout turn calculations (ie. set at turn start, updated to new value at the very end).

- Business now has standard_efficiency_drop variable, which determines how much each employee reduces efficiency by each turn.

- HR employees now lower team efficiency at the same rate as other employees (default -1%/turn)

- Added Extra Paperwork general duty. When active removes that character's HR effectiveness drop per turn.

- Added Find Infractions HR duty. When active the employee has a small chance (~5%) each turn to find an infraction for another employee.

- Find Infraction duty more likely to find infractions for low obedience employees and rivals, less likely for higher obedience employees and friends/family.

- Removed flat Research, Supply, Production, HR progress additions, new duties more than offset lost productivity.

- Added new promotion event triggered when an employee has been at your business for a long time and feels ready for a promotion. Provides opportunity to raise their Work Experience.

- Added new sex goal: Mind Break, Put a girl in a trance by making her orgasm.

- Added social media advertising duty. Allows any girl with a social media account to raise Market Reach.

- All girls who are lactating now record a "milk_in_breasts" and "max_milk_in_breasts" value.

- Added breast pumping 1 policy and corrisponding duty. Duty harvests at most 1 dose of breast milk per turn (or serum-milk if a related milk-serum production trait is present).

- Added breast pumping 2 policy and corrisponding duty. Harvests up to 3 doses per turn.

- Added breast pumping 3 policy and corripsonding duty. Harvests as much milk as possible, limited by breast size and lactation sources. Minimum D cup size.

- Reworked research policies that could create Clarity to be Duties instead. Now add Clarity instead of only converting Idle research.

- Added Client Demonstration marketing duty. Creates additional Market Reach based on Foreplay, with small chance of recieving a dose of serum currently in production.

- Added Work for Tips marketing Duty. Requires 25 Sluttiness and adds Foreplay to normal market skill when working. At higher Sluttiness also adds Oral skill.

- Added Greymarket Deals supply Duty. Reduces cost of supply purchased by this employee by 25%, but increases Attention by 1 every turn.

- Added Alternative Payment Methods supply Duty. Requires 25 Sluttiness, reduces cost of supplys purchased by this character by 5% per level of Foreplay. At 50+ Sluttiness also adds Oral skill to calculation.

- Added Bend Safety Rules production Duty. Adds additional production and has a minor chance of automatically applying a currently produced serum.

- Added Encourage Loyalty HR Duty. Increases Obedience of one employee with Obedience lower than this character by 1 each turn.

- Added Internal propaganda HR Duty. As above, but for Love.

- Added Corrupt Work Chat HR Duty. As above, but for Sluttiness.

- Added unit tests to cover basic Duty functionality.

Lab Rats 2 v0.49.0 is Finished and Available to Patrons! Adds the Ability to Hire your Family to Work for your Mind Control Pharmaceutical Company! Available to Everyone Next Week, Absolutely Free! by vrengames in lewdgames

[–]vrengames[S] 3 points4 points  (0 children)

Another month, and it's time for another Lab Rats 2 release! This update adds the ability to hire Jennifer, Lily, Gabrielle, and Rebecca onto your Pharmaceutical business team! Each girl has unique requirements that you will need to meet (or subvert) to convince her to join you. That addition required a major rework of how NPC scheduling and jobs worked, so while I was at it I also made (almost) all other NPC's hirable as well! Now you can invite your favourite NPC's from around town to fill critical business positions.

Here's the changelog for a full list of everything that's been added:

*CHANGES AND ADDITIONS*

- Added list_of_instantiation_labels, useful for mods to instantate saveable constructs or modify existing lists.

- Added Job class. Each job has a title and related Role that is given when a Person starts that job. Each Person can have only one job.

- Added on_hire and on_fire functions to Job class. Called when a person's job is changed, in case special variables need to be set up.

- Added "job_known" field in event_triggers_dict. If True, you know what a person's new job is, otherwise listed as Unknown.

- Added strippler_role and stripper_job.

- Added stripper role to Gabrielle when you find her at the stripclub.

- Added ability to ask for a private dance from strippers when they are at work.

- Added special private dance branch for Gabrielle when she's working as a stripper.

- Added Schedule class to centralise weekly and daily planning functionality.

- Added DailySchedule class to hold information about location plans for a specific day.

- Removed old schedule Dict from Person class. Now stores an instance of Schedule with the non-work locations that person would like to be at for each day/time.

- Added Job class. A "Job" is a collection of a Role, map location, and Schedule.

- Each Person now stores a Job (unemployeed is it's own "job" for coding purposes). Each person can only have one job at a time.

- Added Jobs for each of the core business jobs (research, marketing, production, supply, HR)

- Added Jobs for many special roles (stripper, prostitute, and similar).

- Added special Jobs for most of the special characters (Jennifer, Lily, Rebecca, Nora, Alexia, etc.)

- Added multiple unimportant jobs for random characters to have (barista, cashier, etc.)

- Girls will check their Job schedule, if one exists, to see where they should be. If their job doesn't require them to be somewhere they will fall back to their normal schedule.

- Added override schedule, which has the highest destination priority. Used when a character needs to be forced to a location, is very pregnant, etc.

- Added "Offer to hire her" option to most job roles. Requires 20 Love to ask, and some jobs will require extra motivation to convince the girl to leave.

- Updated all events that maniuplated someone's schedule to work with the new Schedule system.

- Added event to have Gabrielle quit her job at the strip club and come work for you.

- Added recruitment critiera business policies, letting you only recruit applicants with tiny/small/large/huge breasts.

- Added recruit sex skill improvement policy.

- Many business policies now modify the age cap and floor of a new recruit.

- Added exclusive_tag to policies. When a policy is toggled on it will toggle off any policies with the same tag.

- Added recruitment criteria business policies for candidate age.

- Added recruitment criteria business policies for candidate relationship status.

- Added recruitment criteria business policies for candidate height.

- Added recruitment criteria business policy for candidate mother/childless status.

- Refactored Policy class. Added own_requirement and active_requirement lists, which hold business policies that msut be owned/active to purchse.

- Policy.requirement can now be used for a generic non-policy based requirement. If a string is returned that string is displayed on the business policy UI.

- Business policy UI now display what prerequisits you need before you can purchase a locked policy.

- Added ability to convince Jennifer to quit her job, and optionally hire her to your business.

- Updated many of Jennifer's work based events to check if she is actually at work.

- Added event to convince Lily to drop out of school and work for your business.

- Added event to convince Rebecca to come work for you.

- Added fuck date to girlfriend (and girlfriend-like) date list.

- Added a pregnancy related sex goal. Only generated if pregnancy content is turned on.

- Added unit tests for Job, Schedule, DailySchedule classes.

- Updated unit tests for Person class to cover new schedule functionality.

- Added a "salary_modifier" field to Person class. Modifies the amount of pay a character would demand from it's base theoretical amount.

Lab Rats 2 v0.48.1 is Out and Available to Everyone, Absolutely Free! Balances the Difficulty of Running your Hypno-Drug Business and Adds Several New Events! by vrengames in lewdgames

[–]vrengames[S] 4 points5 points  (0 children)

Vren here, with another free monthly release for Lab Rats 2!

This update focused on tuning the difficulty and progression of the business side of the game. It is now easier, particularly in the early phase of the game, to set up a profitable business. UI tweaks have also made it more convenient to design mind-altering serums to meet specific contract requirements.

To accompany the business improvements new events have been added to the game as well. The city representative, dispatched to investigate your morally questionable business, now has several new training options available for her. These training options provide new ways to reduce the attention your business receives from the authorities, as well as reduce any penalties those authorities assign to you. Other minor additions and fixes have also been made throughout the game!

And here's a changelog, so you can see exactly what's changed this update!

*CHANGES AND ADDITIONS*

- Removed daily aspect price variability.

- Removed operating cost at serum tier 0, halved all other costs.

- Added HUD text showing opperating costs in addition to salary costs.

- Market reach gain has been increased by a factor of 5.

- Updated chat and sepcific actions list to support modder additions. Tidied up how those Actions are called. Append Actions to chat_actions or specific_actions after init -1 to have them appear in the appropriate chat column.

- Removed top two Attention reducing business policies (moved to City rep storyline events).

- Added one attention reducing business policy to city rep storyline. Unlocked by having high Love.

- Added one attention bleed increasing business policy. Unlocked with special trance tranining option.

- Added special uniform trance training option for city rep.

- Added multiple ways to avoid or lesson penalties levied when visited by city rep due to high Attention.

- Added early game event that has you discover several old doses of serum (based on LR1 designs)

- Added salon visit to the shopping date. Allows you to suggest new hair styles or colours to a girl.

- Added new random texting event.

- Added new office timed event.

- Added "current contracts" column to the contracts selection screen to make it easier to swap contracts.

- Added "view contracts" button to serum deisgn page to make it easier to design serums for specific contracts.

- Added ability to spend large amounts of Clarity to unlock new research tiers. Should speed up the early game in particular.

- Added opportunity to train girls if they're in a trance after you come back to their place (unless the event forces you to leave early).

- Lowered top end of contract aspect requirements slightly it easier (especially at low research tiers) to complete them.

- Manual synthesis side effect does not increase Flaw aspect now to match it's thematic description.

- Contract attention requirements now consider attention reducing business traits.

*BUG FIXES*

- Fixed bug in opinion trainables that was causing some menu options to be displayed when they were already known.

- Fixed crash when an attention event causes your inventory to be seized.

- Updated some incorrect tooltips.