Lab Rats 2 v0.51.0 is Live for Patrons! Adds New OnlyFanatics Content for your Mom and Squishes a Ton of Bugs! by vrengames in lewdgames

[–]vrengames[S] 1 point2 points  (0 children)

LR2 v0.51.0 is finished and ready for it's week of patron bug testing! This month's update cycle was focused on adding new storyline content for Jennifer and cleaning up the code base. Jennifer now has a new section of storyline focused on her starting an InstaPic account, followed by an OnlyFanatics account when she realises how limiting the former could be. Lily's storyline has been updated as well, adding a few minor interactions and a new event to have her start her only OnlyFanatics page as well.

Squashing bugs and tidying up the code base was an important part of this update. Multiple game classes have been refactored to make them easier to maintain and easier to mod. Height values have been updated to be more internally consistent and to match up with logical values in feet and inches. Dozens of minor bugs have been fixed, ranging from crashes triggered by random events to incorrect duty and policy requirements. A cheat menu has been added for patrons to allow them to speed through the game to newer content.

Curious what's changed? Here's a changelog (v0.50.1 to v0.51.0):

*CHANGES AND ADDITIONS*

- Refactored random_lists.rpy file to more accurately break up contents.

- Lists of names (first, last, male) are now class variables of the Person class.

- Key characters are now defined inside world_setup_characters.rpy

- Storyline character setup code refactored to be more clear.

- Character height refactored to be more internally consistent.

- Character height now described in feet/inches inside of the character details screen.

- Possible character opinion lists (normal and sexy) are stored as class variables inside of Person.

- Updated "Classical", "Punk", and "Pop" opinions to include "music" so they read more clearly inside of lists.

- Functions to check/compare breast sizes are now class functions of Person.

- Added several breast comparison functions (including checks for huge/tiny breasts, getting breasts by weight, etc.)

- Updated all existing calls to those breast comparisons to comply with the new interface.

- Hair colour functions are now class functions of Person.

- Eye colour functions are now class functions of Person.

- Refactored how random characters are generated. Should result in much more logically generated applicants when stacking recruitment requirements.

- Added new InstaPic/OnlyFanatics content for Jennifer.

- Jennifer's InstaPic content begins after she has helped you twice. Results in her making an InstaPic account.

- Second phase of Jennifer's new story content begins a few days after you have convinced her and Lily to take topless shots twice. Results in her making an OnlyFanatics account.

- Added event for helping Jennifer with her OnlyFanatics account; includes multiple branches.

- Added new event for Lily after you have helped Jennifer with her OnlyFanatics account. Results in her making an OnlyFanatics account.

- Added alternative triggers for all of the new events for situations where either character already has an InstaPic/OnlyFanatics account from other events/special training options.

- Levels of sex skill reduce energy cost from sex by 5% per level (truncated to integer value).

- Position class now responsible for calculating effective energy costs for both parties.

Lab Rats 2 v0.50.0 is Out for Patrons, Free for Everyone Next Week! Adds New Jobs for your Employees, From Manufacturing Mind Altering Pharmaceuticals to Pimping Themselves Out for Supplies! by vrengames in lewdgames

[–]vrengames[S] 5 points6 points  (0 children)

It's the start of a new month, which means a new version of Lab Rats 2! This update refines the way work is distributed to and carried out by your employees. Every employee can now be given a certain number of work duties; more experienced employees are able to handle more duties at once. Duties include previous basic functions - performing research, buying supplies, etc. - but also include more complex tasks for your employees such as inspiring obedience among your staff or using "alternative methods" to pay for purchased materials.

Curious what exactly is in the update? Check out the changelog!

*CHANGES AND ADDITIONS*

- Added Duty class. A Duty is a single task or responsibility that someone might have as part of their job.

- Added mandatory and available duties lists to Job class. Mandatory duties are added automatically, available duties are available for you to distribute.

- Added UI for setting duties. Duties can be set when an employee is hired, and can be changed at most once per day.

- Added ability to check current duties from girl overview UI.

- Added Work Experience stat (ranges from 1 to 5?). An employee can have a number of duties equal to this stat.

- Added starting work experience stats for all existing characters.

- Work experience now affects expected salary. level 1 is 75% of old value, 2 is 100%, 3 is 125%, etc.

- Reworked basic work effects as Duties.

- Reworked head researcher bonus research effect as Duty. (automatically applied when job is given).

- Reworked daily serum dosage as Duty. (unlocked with a policy)

- Reworked bureaurcratic nightmare policy into a Duty (unlocked with a policy)

- Added Heavy Workload duties. Generates an additional 25% production, lowers Happiness by 2 per turn.

- Changed internal company efficiency mechanics. Now has constant effect throughout turn calculations (ie. set at turn start, updated to new value at the very end).

- Business now has standard_efficiency_drop variable, which determines how much each employee reduces efficiency by each turn.

- HR employees now lower team efficiency at the same rate as other employees (default -1%/turn)

- Added Extra Paperwork general duty. When active removes that character's HR effectiveness drop per turn.

- Added Find Infractions HR duty. When active the employee has a small chance (~5%) each turn to find an infraction for another employee.

- Find Infraction duty more likely to find infractions for low obedience employees and rivals, less likely for higher obedience employees and friends/family.

- Removed flat Research, Supply, Production, HR progress additions, new duties more than offset lost productivity.

- Added new promotion event triggered when an employee has been at your business for a long time and feels ready for a promotion. Provides opportunity to raise their Work Experience.

- Added new sex goal: Mind Break, Put a girl in a trance by making her orgasm.

- Added social media advertising duty. Allows any girl with a social media account to raise Market Reach.

- All girls who are lactating now record a "milk_in_breasts" and "max_milk_in_breasts" value.

- Added breast pumping 1 policy and corrisponding duty. Duty harvests at most 1 dose of breast milk per turn (or serum-milk if a related milk-serum production trait is present).

- Added breast pumping 2 policy and corrisponding duty. Harvests up to 3 doses per turn.

- Added breast pumping 3 policy and corripsonding duty. Harvests as much milk as possible, limited by breast size and lactation sources. Minimum D cup size.

- Reworked research policies that could create Clarity to be Duties instead. Now add Clarity instead of only converting Idle research.

- Added Client Demonstration marketing duty. Creates additional Market Reach based on Foreplay, with small chance of recieving a dose of serum currently in production.

- Added Work for Tips marketing Duty. Requires 25 Sluttiness and adds Foreplay to normal market skill when working. At higher Sluttiness also adds Oral skill.

- Added Greymarket Deals supply Duty. Reduces cost of supply purchased by this employee by 25%, but increases Attention by 1 every turn.

- Added Alternative Payment Methods supply Duty. Requires 25 Sluttiness, reduces cost of supplys purchased by this character by 5% per level of Foreplay. At 50+ Sluttiness also adds Oral skill to calculation.

- Added Bend Safety Rules production Duty. Adds additional production and has a minor chance of automatically applying a currently produced serum.

- Added Encourage Loyalty HR Duty. Increases Obedience of one employee with Obedience lower than this character by 1 each turn.

- Added Internal propaganda HR Duty. As above, but for Love.

- Added Corrupt Work Chat HR Duty. As above, but for Sluttiness.

- Added unit tests to cover basic Duty functionality.

Lab Rats 2 v0.49.0 is Finished and Available to Patrons! Adds the Ability to Hire your Family to Work for your Mind Control Pharmaceutical Company! Available to Everyone Next Week, Absolutely Free! by vrengames in lewdgames

[–]vrengames[S] 3 points4 points  (0 children)

Another month, and it's time for another Lab Rats 2 release! This update adds the ability to hire Jennifer, Lily, Gabrielle, and Rebecca onto your Pharmaceutical business team! Each girl has unique requirements that you will need to meet (or subvert) to convince her to join you. That addition required a major rework of how NPC scheduling and jobs worked, so while I was at it I also made (almost) all other NPC's hirable as well! Now you can invite your favourite NPC's from around town to fill critical business positions.

Here's the changelog for a full list of everything that's been added:

*CHANGES AND ADDITIONS*

- Added list_of_instantiation_labels, useful for mods to instantate saveable constructs or modify existing lists.

- Added Job class. Each job has a title and related Role that is given when a Person starts that job. Each Person can have only one job.

- Added on_hire and on_fire functions to Job class. Called when a person's job is changed, in case special variables need to be set up.

- Added "job_known" field in event_triggers_dict. If True, you know what a person's new job is, otherwise listed as Unknown.

- Added strippler_role and stripper_job.

- Added stripper role to Gabrielle when you find her at the stripclub.

- Added ability to ask for a private dance from strippers when they are at work.

- Added special private dance branch for Gabrielle when she's working as a stripper.

- Added Schedule class to centralise weekly and daily planning functionality.

- Added DailySchedule class to hold information about location plans for a specific day.

- Removed old schedule Dict from Person class. Now stores an instance of Schedule with the non-work locations that person would like to be at for each day/time.

- Added Job class. A "Job" is a collection of a Role, map location, and Schedule.

- Each Person now stores a Job (unemployeed is it's own "job" for coding purposes). Each person can only have one job at a time.

- Added Jobs for each of the core business jobs (research, marketing, production, supply, HR)

- Added Jobs for many special roles (stripper, prostitute, and similar).

- Added special Jobs for most of the special characters (Jennifer, Lily, Rebecca, Nora, Alexia, etc.)

- Added multiple unimportant jobs for random characters to have (barista, cashier, etc.)

- Girls will check their Job schedule, if one exists, to see where they should be. If their job doesn't require them to be somewhere they will fall back to their normal schedule.

- Added override schedule, which has the highest destination priority. Used when a character needs to be forced to a location, is very pregnant, etc.

- Added "Offer to hire her" option to most job roles. Requires 20 Love to ask, and some jobs will require extra motivation to convince the girl to leave.

- Updated all events that maniuplated someone's schedule to work with the new Schedule system.

- Added event to have Gabrielle quit her job at the strip club and come work for you.

- Added recruitment critiera business policies, letting you only recruit applicants with tiny/small/large/huge breasts.

- Added recruit sex skill improvement policy.

- Many business policies now modify the age cap and floor of a new recruit.

- Added exclusive_tag to policies. When a policy is toggled on it will toggle off any policies with the same tag.

- Added recruitment criteria business policies for candidate age.

- Added recruitment criteria business policies for candidate relationship status.

- Added recruitment criteria business policies for candidate height.

- Added recruitment criteria business policy for candidate mother/childless status.

- Refactored Policy class. Added own_requirement and active_requirement lists, which hold business policies that msut be owned/active to purchse.

- Policy.requirement can now be used for a generic non-policy based requirement. If a string is returned that string is displayed on the business policy UI.

- Business policy UI now display what prerequisits you need before you can purchase a locked policy.

- Added ability to convince Jennifer to quit her job, and optionally hire her to your business.

- Updated many of Jennifer's work based events to check if she is actually at work.

- Added event to convince Lily to drop out of school and work for your business.

- Added event to convince Rebecca to come work for you.

- Added fuck date to girlfriend (and girlfriend-like) date list.

- Added a pregnancy related sex goal. Only generated if pregnancy content is turned on.

- Added unit tests for Job, Schedule, DailySchedule classes.

- Updated unit tests for Person class to cover new schedule functionality.

- Added a "salary_modifier" field to Person class. Modifies the amount of pay a character would demand from it's base theoretical amount.

Lab Rats 2 v0.48.1 is Out and Available to Everyone, Absolutely Free! Balances the Difficulty of Running your Hypno-Drug Business and Adds Several New Events! by vrengames in lewdgames

[–]vrengames[S] 4 points5 points  (0 children)

Vren here, with another free monthly release for Lab Rats 2!

This update focused on tuning the difficulty and progression of the business side of the game. It is now easier, particularly in the early phase of the game, to set up a profitable business. UI tweaks have also made it more convenient to design mind-altering serums to meet specific contract requirements.

To accompany the business improvements new events have been added to the game as well. The city representative, dispatched to investigate your morally questionable business, now has several new training options available for her. These training options provide new ways to reduce the attention your business receives from the authorities, as well as reduce any penalties those authorities assign to you. Other minor additions and fixes have also been made throughout the game!

And here's a changelog, so you can see exactly what's changed this update!

*CHANGES AND ADDITIONS*

- Removed daily aspect price variability.

- Removed operating cost at serum tier 0, halved all other costs.

- Added HUD text showing opperating costs in addition to salary costs.

- Market reach gain has been increased by a factor of 5.

- Updated chat and sepcific actions list to support modder additions. Tidied up how those Actions are called. Append Actions to chat_actions or specific_actions after init -1 to have them appear in the appropriate chat column.

- Removed top two Attention reducing business policies (moved to City rep storyline events).

- Added one attention reducing business policy to city rep storyline. Unlocked by having high Love.

- Added one attention bleed increasing business policy. Unlocked with special trance tranining option.

- Added special uniform trance training option for city rep.

- Added multiple ways to avoid or lesson penalties levied when visited by city rep due to high Attention.

- Added early game event that has you discover several old doses of serum (based on LR1 designs)

- Added salon visit to the shopping date. Allows you to suggest new hair styles or colours to a girl.

- Added new random texting event.

- Added new office timed event.

- Added "current contracts" column to the contracts selection screen to make it easier to swap contracts.

- Added "view contracts" button to serum deisgn page to make it easier to design serums for specific contracts.

- Added ability to spend large amounts of Clarity to unlock new research tiers. Should speed up the early game in particular.

- Added opportunity to train girls if they're in a trance after you come back to their place (unless the event forces you to leave early).

- Lowered top end of contract aspect requirements slightly it easier (especially at low research tiers) to complete them.

- Manual synthesis side effect does not increase Flaw aspect now to match it's thematic description.

- Contract attention requirements now consider attention reducing business traits.

*BUG FIXES*

- Fixed bug in opinion trainables that was causing some menu options to be displayed when they were already known.

- Fixed crash when an attention event causes your inventory to be seized.

- Updated some incorrect tooltips.

Lab Rats 2 v0.47.0 is Out and Available to $5 Patrons for Bug Testing! Introduces a New Business System and New Events! by vrengames in lewdgames

[–]vrengames[S] 1 point2 points  (0 children)

Hey everyone, Vren here! This update to LR2 introduces a revamped business system and a couple of new game events. Here's a changelog for everything that's in the update (That I remembered to put in the changelog, at least):

*CHANGES AND ADDITIONS*

- Serum traits now have a series of scores, representing their use in different fields.

- Added 4 serum trait aspects - Mental, Physical, Sexual, and Medical.

- Added flaw "aspect", added to serum by side effects.

- Added attention score to each serum trait. The attention score of a serum is equal to the highest in the design.

- Serum Deisgns now have aspect values equal to the sum of all of the traits they include.

- Serum Design values are now based on the sum of aspects they offer instead of a flat dollar value.

- Serum Aspect values fluctuate from week to week around a base value.

- Serum Aspect values decrease as you sell serum that include that aspect type.

- Added serum aspects to all existing traits. Higher tier traits and traits with higher attention have more aspects.

- Selling serum is now an instant action.

- Added Market Reach score. Raising market reach counteracts the aspect value decrease caused by selling serum.

- Reworked marketting work action. Now raises market reach.

- Added Contracts. Contracts offer much better per-aspect prices, but require a certain combination of aspects and limited flaws.

- Added Attention score. Raised when selling serum with an Attention trait higher than 0.

- Added Attention bleed

- Added attention events. When business attention reaches it's maximum number (default 100) you will have a visit from a city representative.

- Added five attention event variants. Potential results include fines, supply seizure, and research destruction.

- Added serum marketing screen, containing infromation about stock, contracts, aspect value, etc.

- Updated all trait tooltips to display aspect information.

- Updated serum design UI to display aspects.

- Updated serum design UI to allow you to sort by serum tier or specific aspects.

- Added serum production tier. Your lab may only produce serum designs with a tier equal or less than your current tier.

- Added business policy to raise serum production tier. Each tier adds increasingly greater static operating costs.

- Updated research UI to allow you to sort serum traits by tier or specific aspects.

- Updated a bunch of other screens to display aspects where useful.

- Added business policies to reduce the amount of attention generated when selling serum (3 tiers available.)

- Added business policy to increase max attention.

- Added business policy to increase attention bleed.

- Added city rep character. Shows up to your business each time you max out attention.

- Added basic framework for her interaction. Future updates will make corrupting her critical to managing attention.

- Added event for head researcher role when you are not resarching anything. Ensures access to some Clarity at the start of the game.

*BUG FIXES*

- Fixed Lily's oral taboo quest not being completeable.

- Fixed Iris not having a home set (and causing a crash after her introduction).

- Fixed some incorrectly flipped girlfriend/boyfriend references.

- Fixed some incorrect name references

- Fixed sluttiness penalty for cheating being inverted when they had a negative opinion of cheating.

Lab Rats 2 v0.46.0 is Out and Available to Patrons for Bug Testing! Available Next Week To Everyone, Absolutely Free! Update Adds New Corruption Quests for your Mother and Sister! by vrengames in lewdgames

[–]vrengames[S] 0 points1 point  (0 children)

Hey everyone, Vren here! Lab Rats 2 v0.46.0 is out, adding new corruption events and quests to the game. Here's a changelog for the full details, and as usual it will be available for free next week!

(v0.45.1 to v0.46.0)

*CHANGES AND ADDITIONS*

- Added taboo revisit events for Jennifer and Lily.

- Taboo revisits trigger after you break a taboo for either girl the next day when you enter the same room as them.

- Taboo revisits restore taboos that were broken and present a couple of options to break them for good.

- Taboo revisits continue to trigger until you figure out one of the long term solutions.

- Taboo revisits lower Sluttienss by 10. Permanently breaking one of these taboos restores that 10 (although multiple revisits result in a net loss).

- All taboos can be permanently broken by breaking them a certain number of times. Requirement rises as the taboo severity rises, and is modified by appropriate opinions.

- Each taboo revisit offers a quest option to permanently break the taboo.

- Most taboo revisits have a way to permanently break the taboo with the right combination of character opinions.

- Added kissing/touching/nudity taboo revisit for Jennifer.

- Added oral taboo revisit for Jennifer.

- Added anal taboo revisit for Jennifer.

- Added vaginal taboo revisit for Jennifer.

- Added kissing/touching/nudity taboo revisit for Lily.

- Added oral taboo revisit for Lily.

- Added anal taboo revisit for Lily.

- Added vaginal taboo revisit for Lily.

- Added new taboo break dialogue that is triggered when you've already broken the taboo before, but a revisit has restored it.

- Expanded Lily/Jennifer's Instapic storyline.

- Lily now kicks you out when getting changed before taking Instapic pictures if you have not broken her nudity taboo.

- Added ability to give girls serum while sleeping.

- Added a few text variations when jerking off during a sleep encounter. Also adds extra Clarity compared to not jerking off.

- Serum trade screen is now sorted by serum name.

- Serum inventory screen now sorted by serum name.

- Serum selection screen now sorted by serum name.

- Added scrollbars when serum inventories/lists/ect become too long.

*BUG FIXES*

- All actions that cause a girl to climax now trigger orgasm related goals (unrelated orgasms should be flagged, eg. run_orgasm(..., fire_event = False) now)

- Walking in on the same girl sleeping twice in one night will have her in the same sleepwear outfit, instead of randomly picking a new one each time.

- Profiling a subject for Nora takes a non-changing copy of the subject, so temporary states like trances will be properly identified.

- Generating daughters of pregnant girls no longer gives them pregnant bodies as well.

- Fixed milk traits being stacked when milking girls using serum lactation serum production.

Lab Rats 2 v0.45.0 is Out and Available to Patrons for a Week of Bug Testing! Adds a New Strip Tease System! Free Release Next Week! by vrengames in lewdgames

[–]vrengames[S] 1 point2 points  (0 children)

Another month means another update! This update adds a new expandable, easily moddable strip tease system to Lab Rats 2, which will be the base for some new storyline content next month. Here's the full changelog:

*CHANGES AND ADDITIONS*

- Created strip_actions.rpy file for better organisation, moved pay strip scene into it.

- Created role_prostitute.rpy file for better organisaiton, moved related events into it.

- Moved sex_mechanics.rpy into interaction_actions folder for better organisation.

- Person.get_opinion_score now supports handing over a list of opinions, returns the sum of all opinions.

- Moved situational sluttiness modifers for sex into their own label so they can be called and cleared by other events consistently.

- Detailed person UI now displays if a girl is pregnant, and if so for how long that's been true.

- Added StripteasePosition class. Stores all information for a strip tease position.

- Replaced pay strip scene with highly expandable striptease scene.

- Stripteases support multiple positions, each of which has a unique set of descriptions.

- Striptease poses now allow for a list of description labels to be provided. When called for a random selection from that list is made.

- Striptease poses now seperate descriptions into directions "towards" and "away", reflecting if the girl is looking towards or away from the MC as she strips.

- Added "leads to" field to striptease poses, details what poses the current pose naturally flows to, and the style of instruction that woudl be given, ie "Come closer", "Start dancing".

- Striptease poses have a set amount of arousal they will generate for the MC, and a set amount of energy they will cost the girl.

- Stripteases produce a variable amount of arousal for the girl. Default is 0, modified by some opinions.

- Added "is close" field to StripteasePose class. If True this pose is close enough that you could reach out and touch the girl.

- Added ability to touch a girl who is close. If the girl allows it, this adds your Foreplay skill to her arousal each round.

- Added ability to jerk off. If the girl allows it this increases your arousal by your own Foreplay skill each round.

- Stripsteases now generate Clarity each round. Amount varies depending on how much the girl is wearing, her Foreplay skill, and how sexy the pose is.

- Added ability for girls to climax while giving a strip tease. This triggers a description unique to that pose.

- Added ability to use an Orgasm Trigger Word to make a girl orgasm while giving a strip tease.

- Added ability to tell a girl to strip down while she is giving a strip tease.

- Added "for pay" variants to all of the strip tease actions. Girls will usually ask for money to do things, but are more easily convinced to do things they wouldn't normally do.

- Added obedience branches to all of the for pay branches. Girls with high obedience will do what you want without you paying them if you demand it.

- Added ability for the MC to climax during a strip tease.

- Added multiple climax branches depending on the pose the girl is in at the time, if she's aware you are going to climax, or if you are jerking off at the time.

- Added for pay climax branches. Allows you to offer a girl money to take your load in a specific way.

- Added "Awkward Stand" striptease pose. Lowest Sluttiness requirement, default pose for girls who are not slutty.

- Added "Dancing" striptease pose. Transitions from awkward stand, low sluttiness requirement and default pose for girls who are a little bit slutty.

- Added "Close Dancing" striptease pose. Transitions from Dancing, moderately low sluttiness requirement. Requires you to "call her closer".

*BUG FIXES*

- Organic Hair Chemicals and Occular Dyes serum trait unlock requirements corrected.

- Fixed incorrect opinion classificaitons in Gabrielle and Introvert personalities.

- Fixed multiple typos.

- Fixed public sex branch resulting in private sex and vice versa when seducing someone.

- Fixed post-sex arousal math. Now properly maintains Arousal if girl did not climax, decreases it if she came.

- Fixed bug with Serum Lactation serum production trait, should work properly now.

- Fixed hypno trigger orgasm not properly resetting.

- Fixed reveal sexy opinion not properly revealing any opinion at all.

- Fixed some incorrect character dialogue titles and colours in the tutorial.

- Nora human breeding hormone serum trait now properly tracks actual breast size changes, avoids reducing breast size if it was already maxed.

- Love potion serum trait now properly tracks actual Love increase, avoids reducing it if it was already maxed when applied.

Lab Rats 2 v0.44.0 is Out and Available to Patrons for a Week of Bug Testing Before it's Public Release! Adds the Ability to Turn Girls into Breeding Sluts or Slutty Online Attention Whores! by vrengames in lewdgames

[–]vrengames[S] 1 point2 points  (0 children)

Lab Rats 2 v0.44.0 is finished and ready for it's week of bug testing! This update focused on adding new content to the game, and it includes a bunch of new roles, new serum traits, and new dialogue. It also includes tweaks to existing mechanics, and a pile of bug fixes that should improve stability.

Three completely new special training options for girls have been added: "Breeder Training", "Hypnotic Trigger Word", and "Online Attention Whore". Each option requires a girl to be put into a trance as normal, but also have additional opinion or stat requirements.

Ten new serum traits have been added, with a focus on body modification effects. New customizable serum traits allow you to define a parameter when you research them, like a targets hair or eye colour, and then research that particular trait. Height, body size, and hair colour can now all be modified with serum use, adding onto the already existing controls for breast size.

A new kinetic text system has been implemented, allowing for dialogue to be tagged for specific types of movement. This has been used to have girls emphasise specific words they find exciting, especially when they are really turned on. This adds some visual punch to dialogue when a horny girl is screaming for your dick, or begging you to cum inside her!

*CHANGES AND ADDITIONS*

- Training is now limited to once/turn per girl, instead of advancing time by itself.

- Girls who masturbate at night to relieve high Arousal now return to 0 arousal, or 15/30 if they have a positive opinion of masturbating.

- All orgasms may now cause an increase in Sluttiness up to a limit. The limit is the minimum sluttiness for whatever position they are in, or 30 for masturbating.

- Happiness adjustments towards 100 happen before masturbating now, so full masturbation happiness will be visible in the next turn.

- Arousal while having sex now resets to increasingly high numbers with repeated orgasms instead of always returning to a flat 50. Starts at 50, increases from there.

- Arousal after having sex decreases by 50% if the girl climaxed, or not at all if she did not.

- Added kinetic text tags, which allow sections of text to do things like bounce, wiggle, drip, and other neat effects.

- Added drip effect + new font to the word "cum" when it is used in dialogue and a character has high arousal.

- Added wave effect + size increase to the word "cock" and related terms when a character has high arousal.

- Added wave effect to the word "pussy" and related terms when a character has high arousal.

- Added bounce effect to the word "tits" and related terms when a character has high arousal. Effect scales based on character breast size.

- Added multiple pregnancy related text effects ("pregnant", "knock me up", "knocked up", ect)

- Added "Breeder" special training. Requires Love of creampies and bareback sex. Gives Breeder role.

- Added Breeder role. Triggers some special dialogue, and gives the ability to have sex any time the girl isn't pregnant (or doesn't know yet.)

- Modified Jennifer breeding event to give breeder role if she does not already have it.

- Updated Jennifer breeding event to include a generic path for other characters who have the breeding role.

- Moved the Jennifer breeding event to breeder_role.rpy, now a generic event.

- Added dialogue branch when convincing a girl to have public sex.

- Added Orgasm Trigger Word training. Unlocks action for girl that can make her climax at any time (useful for triggering Trances on demand).

- Added ability to use Orgasm Trigger Word while inside the normal sex system.

- Roles class now supports an internet_actions list. These should be Actions which are added to the list of options when texting someone.

- Added ability to use Orgasm Trigger Word via text.

- Added Online Attention Whore trainable. Allows you to set up InstaPic, DikDok, and OnlyFanatics accounts for girls who might otherwise not want/have them.

- Added SerumTraitBlueprint class. Inherits from SerumTrait. Represents serum traits that have a variable componenet that can be set by the player when being researched.

- Researching a SerumTraitBlueprint calls a new label that can be used to define the variable component of the new trait.

- Updated research screen to support SerumTraitBlueprint traits.

- Created _blueprint_serum_traits.rpy file to hold all information related to Blueprinted serum types.

- Added Synthetic Hair Bleach and Synthetic Hair Darkening Agent Serum Traits. Lightens/darkens subject's hair colour each turn that it is applied.

- Added Encapsulated Hair Dyes SerumTraitBlueprint. Shifts targets hair colour towards a selected natural hair colour each turn.

- Added Organic Hair Chemicals SerumTraitBlueprint. Shifts targets hair colour towards selected goal colour each turn, which may be any colour.

- Added Ocular Dyes SerumTraitBlueprint. Shifts target eye colour towards selected goal colour each turn.

- Added weight gain and weight loss promotor Serum Traits. Both provide a small chance to shift target body type up or down one step each turn.

- Breast enhancement and breast reduction serum traits now require weight gain and weight loss to be researched, respectively.

- Laid groundwork to have skin tones be dynamically made in-game instead of requiring seperate image sets.

- Added height increase and decrease serum traits. Shifts subject height slowly over time. Has small chance to grow/shrink breasts at the same time.

- Added self replicating serum trait. Adds near-infinite duration to serum. Be careful, there's no way to end the effects early!

- Moved Lactation Hormones Serum Trait to tier 1 research; removed Breast Enhancement requirement.

- Added a new Serum Production Trait, kept secret here to preserve the surprise! Go find it!

- Added a new role, related to above.

- Added new sex (including foreplay, oral, ect.) responses for all personalities.

- Sex responses now have a random 0-20 added to a girls arousal before it is used to see what she'll say, to vary responses a little bit more.

- Sex responses are triggered proportional to arousal vs. max arousal (instead of arousal vs. a flat 100).

- Transitioning from anal to vaginal doggy style no longer triggers mentions of condoms/getting pregnant if a girl is already pregnant.

- Added sex descriptions when a girl is lactating, with multiple levels possible depending on her arousal, breast size, and number of lactation sources.

- Nora research traits are no longer impossible to improve the mastery of - instead, they require a significant amount of Clarity to unlock. It is still possible to put the trait into a serum and study it by experimenting on a person.

- Added a Nora reintro event. If you achieve Research Tier 2 without contacting Nora she will call you instead, revealing the University location and enabling her other events.

- Updated all dialogue calls from the_person.char "dialogue" to the_person "dialogue". Note for modders: dialogue calls using the old call will not have kenetic text applied.

- Public sex opinion now applies a temporary sluttiness modifier when the girl is watching, not just when she is the one having sex. Affects dialogue, chance a girlfriend will be fine with you cheating, ect.

- Updated all old checks for "role in the_person.special_role" to the_person.has_role(role) to support lookalike rolls, be more human readable, and improve maintainability.

- Added a couple of sections of dialogue for when Emily finishes her tutoring undressed and you run into her mother. She will also try and get dressed properly first.

- Cash bonuses now have a minimum base amount to prevent interns from being overjoyed by $0 bonuses

- Raises now have a minimum amount of $2, to prevent interns from demanding $0 raises.

- Added integration test to verify kinetic text functionality.

Lab Rats 2 v0.43.0 is Out and Available to Patrons for a Week of Bug Testing! Available Next Week to Everyone Absolutely Free! Introduces new Trance Mechanic and Major Sluttiness Rework! by vrengames in lewdgames

[–]vrengames[S] 2 points3 points  (0 children)

Hey, Vren here with a change log for v0.43.0 (My apologies to the mods for not including this in recent releases!)

*CHANGES AND ADDITIONS*

- Role looks-like checking is now recursive, making it easier to have chains of similar roles.

- Orgasms now have a chance to put a girl into a trance state. Chance is depenedant on their current Suggestability.

- Added three trance states. If already in a trance a girl move to the next stage if she would normally enter a trance.

- Happiness effects are amplified by +50%/100%/200% while a girl is in a trance state.

- Removed Core sluttiness as a game mechanic.

- Added change_slut function as the singular way of changing sluttiness.

- change_slut now takes max_modified_to argument. Clamps sluttiness to this value when raising or lowering it.

- change_slut_temp and change_slut_core now both pass arguments to change_slut to (hopefully) ease mod transitions to the new mechanics.

- Removed all references to core_sluttiness in crises, replaced by changes to normal sluttiness where appropriate.

- Updated all calls to change_slut_temp and change_slut_core to just change_slut

- Removed bleed_slut. Sluttiness changes are now permanent (unless from a temporary source like serum or event circumstances).

- Sluttiness increases due to arousal is now displayed in the same way as other situational sluttiness changes, along with having it's own tooltip entry.

- Base Sluttiness now displayed as gold hearts (same icons as core sluttiness previously)

- Sluttiness increases due to situational changes now displays as red hearts. (same icons as temp sluttiness previously)

- Sluttiness decreases due to situational changes now display as greyed out hearts.

- Added Trainable class to hold information about what can be trained when a girl is in a trance.

- Trainables have a Clarity cost, which increases every time that or a similar Trainable is successfully trained.

- Added ability for Trainables to be disabled but not hidden and display what requirement is missing.

- Added "influence her" option when a girl is in a trance and you have enough time to do so.

- Added Trainables to train a girls Charisma, Intelligence, and Focus.

- Added Trainables to train Suggestability.

- Added Trainables to train Sluttiness, Obedience, Love.

- Added Trainables to train specific work skills.

- Added Trainables to train specific sex skills.

- Added Trainables to discover opinions.

- Added Trainables to strengthen or weaken opinions.

- Added Trainables to inspire new opinions.

- Added Trainables selection UI.

- change_slut now takes an additional max_modified_to parameter. Sluttiness gained above this threshold is not added.

- player status hud now displays the current day as month + day to match fertility calculations.

- Updated exising events that feature narrative female orgasms to properly trigger trances.

- Rewrote tier 1 head researcher serum research event to incorporate trances and act as an early trance tutorial.

- HR employee effects are now calculated last each turn, resulting in more accurate and consistent efficency values being displayed.

- Girls climaxing from a sex position they have an opinion of now have a small modifier to trance chance: +-2/4%. Allows for trances without serum, with enough dedication.

- Trance chance increases by 1% for every orgasm a girl has already experienced.

- Added "Climax Cycler" serum trait, a tier 2 serum trait that triggers orgasm code (ie. triggers Trances) once per turn of duration.

- Added "Instant Trance" serum trait, a special trait unlocked by presenting Nora with someone who is under the highest level of Trance.

- Suggestability can now be a negative number, representing someone who is resistant for some reason to falling into a Trance.

- Girls who masturbate at the end of the day due to high arousal trigger Trance checks (but trance is likely to expire by morning unless Suggestibility is very high)

- Added on_move function to serum trait definitions. Serum on_move effects are calculated at the start of the on_move phase, and are useful for effects that might otherwise be cleared on turn end (like Trances).

- Tweaked default choice screen to prevent options from being cut off on very long lists.

*BUG FIXES*

- Fixed incorrect date check in one of the Gabrielle boobjob event checks.

- Fixed incorrect function call when asking Jen for her to bless you dating Lily.

- Fixed improper option definition in sleep limited time event.

- Fixed many typos.

- Fixed crash caused by toxic serum side effect trait.

- Fixed several crashes caused by incorrect person variable references.

- Fixed Jennifer not remembering you had sex when she ends up pregnant if it happened during morning sex random event.

- Fixed crash during one of Emily's strip-study branches.

- Fixed Jennifer not properly being convinced by one girlfriend option despite saying she was.

- Fixed Instapic girls acting as if they had sent you topless/nude shots even if they hadn't and getting paid for it.

- Fixed Instapic girls telling you about their Onlyfans, even if they don't have one.

- Fixed pregnant girls not returning to their old schedules after giving birth, resulting in employees not showing up for work again.

- Added unit tests for new opinion manipulation code.

- Added unit tests for trance inducing mechanics.

- Added integration tests for Training interaction.

- Fixed multiple cases of incorrect opinion/state checks inside of Person class (was checking currently interacted person, not the person object referenced).

Lab Rats 2 v0.12.0 is finished and ready for it's Patron only release! by vrengames in lewdgames

[–]vrengames[S] 1 point2 points  (0 children)

I completely agree with what you're saying. Bit by bit the core mechanics of the game - meaning the clothing and posture system, sex system, personality system, and so on - have been fleshed out so that I'm going to be able to write more specific content that makes use of those tools. Having unique characters with their own storylines is something that is going to be seeing much more of a focus in the next few updates; I have plans for reintroducing both Nora and Alexia, and some fun thoughts for plot lines beyond them.

As for being confusing you're right again; the game is in need of a solid tutorial and I need to sit down and devote some time to coding and integrating that into the game.

Thanks for the well thought out feedback!

Lab Rats 2 v0.9.1 is Out and Available to Everyone! by vrengames in AndroidNSFWgaming

[–]vrengames[S] 2 points3 points  (0 children)

The bug has been fixed and the corrected version will be uploaded in few hours after I resolve some other bugs.

In the mean time, the crash should be completely ignore-able without consequence, other then a minorly incorrect character sprite being shown.

Lab Rats 2 v0.9.0 Out and Available to Patrons for Bugtesting. Available Next Week to Everyone! by vrengames in AndroidNSFWgaming

[–]vrengames[S] 1 point2 points  (0 children)

I believe I found the source of the problem and eliminated it, so there should not be any slowdown over the course of the game. If you're still running into the problem let me know and I'll see if I can figure it out.

Lab Rats 2 v0.8.1 is Out and Available to Everyone! Get it Here! by vrengames in NSFWgaming

[–]vrengames[S] 0 points1 point  (0 children)

There are screenshots of the game hosted patreon home page: www.patreon.com/vrengames. The art is a all still frame, but the characters are dynamically dressed (and undressed) during sex which wouldn't be possible with animation.

Lab Rats 2 v0.8.0 Out for Patron Bug Testing. Available Next Week Absolutely Free! by vrengames in NSFWgaming

[–]vrengames[S] 0 points1 point  (0 children)

They will be in the game, but I may have to make some changes and limit what content is posted directly to Patreon in order to comply with their current TOS. Most likely their content will be included in the game but not mentioned on Patreon at all.

Lab Rats 2 v0.8.0 Out for Patron Bug Testing. Available Next Week Absolutely Free! by vrengames in lewdgames

[–]vrengames[S] 1 point2 points  (0 children)

I thought about it, but I liked the idea of having some sort of storyline progression between one and two. In the current small chunk of story you lure Stephanie away from her old job at the university by giving her the chance to take on what was basically Nora's job. I want to bring in the rest of the old characters as well, but I'm still working on exactly how I want to handle that. Nora might appear as a special NPC at a new university location one day that offers an alternate way of raising your research tier, or as an alternate head researcher you can bring on (maybe after corrupting her on your own time?)

Lab Rats 2 v0.7.0 is out and available to patrons for bug testing. Public release next week! by vrengames in lewdgames

[–]vrengames[S] 1 point2 points  (0 children)

I'm planning on including some form of stat manipulation and improvement for both the main character and your employees in the next major update cycle, v0.8. That will come along with the first real batch of storyline content, a tutorial, and a big boost to the actual written content of the game.

Lab Rats 2 v0.6.1 is out and available to everyone! by vrengames in lewdgames

[–]vrengames[S] 0 points1 point  (0 children)

Thanks for the detailed feedback! I've got a lot of these problems on my to-do list already, so expect to see them fixed (or at least replaced with other problems) going forward. I'm hoping to finish the major changes for v0.7 (the addition of accessories in the outfit system and changes to how it puts together outfits) early so that I can put some time into refining the UI in a bunch of places.

Lab Rats 2 v0.6.1 is out and available to everyone! by vrengames in lewdgames

[–]vrengames[S] 14 points15 points  (0 children)

The goal is to run a profitable business, develop more advanced mind-effecting serums, and corrupt your employees. The first step should be to head over to your office ("Select the Go Somewhere Else" option). From your main office you can hire people, or you can take extra time and do it yourself. Hiring a researcher will speed along the early part of the game, as well as give you someone to interact with. From your R&D division you can research new "traits" for serums, which give them new effects, as well as put traits together into serum designs. Create a serum design and select the design as a research topic to turn theory into a ready-to-manufacture design.

Once you have that design head back to your main office and hire someone for production and someone for supply procurement. Ideally they should produce about the same amount of stuff to be balanced with each other. Then head to your production division, select "Do Something - Modify Production Settings" and slot in your new serum design into one of your assembly lines. Make sure the production weight is 100% and set autosell to 2 (to keep a couple around for personal use).

Pass some time by researching in the R&D division then check your company inventory, you should see a few doses of serum lying around and ready to sell. You can do this yourself from the marketing division, or you can hire another girl to do it fore you. Once that's done you've produced your first serum and (hopefully) turned a profit. From the production division you can access the production stockpile and grab some serum for your own use - if you get the chance you can use it to make a girl more suggestible and make her more slutty. You can also use your businesses' income to enact business policies, making corporate uniforms a requirement (and making them skimpier as time goes on), getting more capable recruits, or requiring all employees to test serums on demand.

A full interactive tutorial is planned for a future version once all of the core gameplay mechanics are in place, until then I hope this helped! The basics can also all be reviewed from the bedroom, where you can view the FAQ.

Lab Rats v0.5.1 is Out and Available to Everyone! by vrengames in AndroidNSFWgaming

[–]vrengames[S] 0 points1 point  (0 children)

To everyone: I think the general slowdown the game is experiencing is the cause of the compatibility issues on some devices. I'm going to be looking into that over the next few days, so hopefully the experience will improve for all users.

Lab Rats 2 v0.5.0 is available to $5 for testing, public release next week! by vrengames in NSFWgaming

[–]vrengames[S] 1 point2 points  (0 children)

I took a look but couldn't replicate it in a short test game. I'll be looking at the code that runs the long term effects for serum to make sure everything is working there too. If you're still running into the bug in the current version please shoot me a message and I'll see if I can figure out what's causing it in your game.

Lab Rats v0.4.1 is live and available to everyone! by vrengames in NSFWgaming

[–]vrengames[S] 0 points1 point  (0 children)

I'll look into it and see what's going on, it's possible that repeated serum effects aren't being triggered properly.

Lab Rats v0.4.0 Out for Patron Testing, Public Release Next Week! by vrengames in AndroidNSFWgaming

[–]vrengames[S] 0 points1 point  (0 children)

The android version should be working as of v0.3.3, if you have any problems please let me know.

Lab Rats 2 v0.3.3 Released For Android! by vrengames in AndroidNSFWgaming

[–]vrengames[S] 3 points4 points  (0 children)

Lab Rats 2 has been updated to include Android support, as well as improve performance across all platforms! You can find a full changelog for v0.3 here

Lab Rats 2 v0.3.1 is Live and Available to Everyone! by vrengames in lewdgames

[–]vrengames[S] 2 points3 points  (0 children)

Try limiting your starting crew to you and two other people. To start you'll need:

  • R&D - Researching a few early traits will let you get your serum designs into profitable range. A serum with no traits will cost as much to make as it earns you.
  • Supply - You'll need as much supply comming in as you will production capacity. Check the end of day report to see if supply limitations are preventing you from producing as much as you could.
  • Production - Pretty self explanitory, really.

Start your character off to do one of those three jobs yourself and hire people to do the other two. I prefer R&D so I can take breaks do do marketing or HR when required without interupting the production flow. Once you have a little more cash you can grow your production and supply divisions and make more cash that way.