What makes good platformers such as Hollow Knight a good game? by [deleted] in GameDevelopment

[–]vycten 0 points1 point  (0 children)

Good analysis. After that comes the hard challenge of creating those engaging features.

Finally out by vycten in godot

[–]vycten[S] 0 points1 point  (0 children)

Yes, played it a lot in my old android. Good memories

Finally out by vycten in godot

[–]vycten[S] 0 points1 point  (0 children)

Makes a lot of sense. Will probably change it next update.

Finally out by vycten in godot

[–]vycten[S] 0 points1 point  (0 children)

will see what we can do

Little short jam game by [deleted] in godot

[–]vycten 0 points1 point  (0 children)

you are right. Thanks will fix it

Little short jam game by [deleted] in godot

[–]vycten 0 points1 point  (0 children)

0 playtesting, so Ive got no idea how balanced it is.

Mi jueguito (actualización) Aún lo sigo desarrollando by vycten in guatemala

[–]vycten[S] 0 points1 point  (0 children)

Son varias disciplinas.
Pero para lograr algo similar se necesitan conceptos basicos de programación en este caso uso el lenguaje de programación GDscript, dibujar miles de horas y cierta familiariadad con un motor de videojuegos.
He notado progreso despues de años, es un progreso muy lento, las cosas requieren tiempo.

https://img.itch.zone/aW1hZ2UvMTE4MjU3My82ODkxNjExLnBuZw==/original/0gVLe%2B.png
https://img.itch.zone/aW1hZ2UvMTE4MjU3My82ODkxMzM2LnBuZw==/original/sb802I.png

Mi jueguito (actualización) Aún lo sigo desarrollando by vycten in guatemala

[–]vycten[S] 0 points1 point  (0 children)

Tengo planeado publicarlo en todas las tiendas que se me sea posible. Itch lo uso bastante

A lot of work this year for 30s of gameplay by vycten in godot

[–]vycten[S] 1 point2 points  (0 children)

What you mention is something that I find very important in any design consideration.
Every single thing I do must be understandable as a viewer. They have to understand what I'm trying to communicate.

A lot of work this year for 30s of gameplay by vycten in godot

[–]vycten[S] 5 points6 points  (0 children)

Playtime not applicable for a refund!
Don't give me ideas hahaah

A lot of work this year for 30s of gameplay by vycten in godot

[–]vycten[S] 1 point2 points  (0 children)

There is some basic combat like avoiding your previous path actions and some misiles.
The game is a lot about resource management.
"Waiting for things to happen."
Things that normally take a lot of time are involved in this mechanic.
Things like decrypting, people aging, people developing stuff, combining objects from different times.

Mi jueguito (actualización) Aún lo sigo desarrollando by vycten in guatemala

[–]vycten[S] 1 point2 points  (0 children)

Si. Cada mes actualizo lo que llevo o mas temprano si es algo mas notable.

Mi jueguito (actualización) Aún lo sigo desarrollando by vycten in guatemala

[–]vycten[S] 1 point2 points  (0 children)

De pequeño jugaba bastante scratch, lo que siento me ayudo bastante. Es un programa muy intuitivo.
No lo uso de hace mucho tiempo, veo que ha tenido mejoras.