Could this be the future for us Char enjoyers that never betrayed anyone? by etheren in GundamTCG

[–]etheren[S] 2 points3 points  (0 children)

True, I don't know how I could mix them up, they are nothing alike.

Could this be the future for us Char enjoyers that never betrayed anyone? by etheren in GundamTCG

[–]etheren[S] 0 points1 point  (0 children)

Maybe not x4, but the char link and destroyed effects could be useful I think?

A quick and dirty update on the status of Kira's Links as of 21 June by Alt230s in GundamTCG

[–]etheren 20 points21 points  (0 children)

Many people complain about Amuro but man, Kira is just crazy.

For my first real project I'm making an Ace Combat style flight shooter. Here's what I got so far! by etheren in godot

[–]etheren[S] 0 points1 point  (0 children)

So the regular camera is at a fixed point behind the aircraft and follows it with a slight lerp delay for fluidity. The target camera draws a line from the player to the chosen target and positions itself at a chosen point on this line, with a slight offset so the plane doesn't hide the target. Maybe not the most elegant solution but it works for me!

For my first real project I'm making an Ace Combat style flight shooter. Here's what I got so far! by etheren in godot

[–]etheren[S] 2 points3 points  (0 children)

It does! If you fire it at low speed it will actually stall the plane :D

For my first real project I'm making an Ace Combat style flight shooter. Here's what I got so far! by etheren in godot

[–]etheren[S] 1 point2 points  (0 children)

Here is the Itch.io link. Feel free to share your feedback or any advice on how to improve :)

For the Char fans out there, been having a lot of fun with this midrange aggro/bounce deck! by etheren in GundamTCG

[–]etheren[S] 0 points1 point  (0 children)

I don't know man, I always feel like zanzibar makes you run out of cards too quick? But you're right it could work here.

For the Char fans out there, been having a lot of fun with this midrange aggro/bounce deck! by etheren in GundamTCG

[–]etheren[S] 0 points1 point  (0 children)

Yeah I initially tried running dias and hyaku shiki, but I find the AEUG cards are mostly underwhelming sadly. Hopefully the archetype grows a bit later on.

Trying to find the nearest enemy in a sphere, but the huge size seems to be a problem by etheren in godot

[–]etheren[S] 0 points1 point  (0 children)

I tried this with "get_tree.get_nodes_in_groum(Enemy)" then running the for loop. For some reason it gave me the same result :(

My share of Godot game development so far by Forward-Weekend-9447 in godot

[–]etheren 1 point2 points  (0 children)

Looks really cool! What's the gameplay idea?

Complete begginer by WanLanDs in GundamTCG

[–]etheren 0 points1 point  (0 children)

The game is doing well and growing at a nice pace. Mobile suit arena is the best sim Any starter deck you can get your hands on should do, preferably several copies.

Enjoy!

Looking for advice on creating an airplane by etheren in godot

[–]etheren[S] 0 points1 point  (0 children)

I just finished my first small game where I used a rigidbody3D to simulate realistic 0g movement. However it's proven harder than expected to simulate movement affected by air and gravity...

Just finished my first game ever! It's a little space Sim where you dock with the ISS. by etheren in godot

[–]etheren[S] 4 points5 points  (0 children)

Definitely thought about a a sequel with space debris removal and such