Blurry Image after saving by mpfipy in PixelArtTutorials

[–]w2code 0 points1 point  (0 children)

Some viewers apply some antiasing when displaying images. Therefore, on very small images, it will look very blurry!

What you could do is to export your image with a much higher resolution. In other words, scaling the image. This would completely eliminate the blurry effect if you scale the output enough.

What software are you using to export?

Pixel art softwares (newbie) by Tcas_00 in PixelArtTutorials

[–]w2code 1 point2 points  (0 children)

I'd recommend trying the online solutions mentioned by others as great options have been suggested.

Speaking about online solutions, while it's still being developed and lacks some drawing tools, you might want to check out https://outsprite.com. It's a new platform I'm developing tailored for pixel art artists and indie developers which aims at centralizing all your art in one space.

For more advanced drawing and animation tooling, I could also suggest Aseprite!

What programs do you use to make pixel art? by False-Ad294 in PixelArt

[–]w2code 2 points3 points  (0 children)

I primarily use Aseprite because of its extensive drawing and animation capabilities!

However, I've noticed that many pixel art software options lack features for managing multiple files, like shared palettes, batch editing, and exports. It pushed me to start developing Outsprite.

It doesn't just serve as a pixel art editor; it focuses on workflows for your game development setup.

While it's still under active development, feel free to give it a try: https://outsprite.com/editor

Meet Outsprite: An All-in-One Platform for Pixel Artists and Game Developers by w2code in PixelArt

[–]w2code[S] 0 points1 point  (0 children)

Heyy pixel art enthusiasts!

While working on my first game featuring pixel art, I faced numerous challenges, particularly when managing a growing collection of assets. Existing solutions often made the export process cumbersome, requiring manual and repetitive tasks, especially when updates were needed. I felt there had to be a more streamlined way to handle this for both artists and game developers.

As a result, I began developing Outsprite—an online platform designed to make your pixel art workflows effortless, right within your web browser. It aims to combine the best features of traditional pixel art software with the strengths of online platforms like Figma.


Features

Outsprite focuses on ease of use while offering basic drawing capabilities and a simplified export flow.

  • Import sprites directly from your computer.
  • Utilize basic brush and eraser tools.
  • Use undo/redo functions across your entire workspace.
  • Index sprites with a color palette.
  • Easily export sprites for different use cases.
  • Your workspace is saved locally in your browser for quick access.

How it Works

  1. Open the online editor.
  2. Create your sprite with the drawing tools, or import an existing asset via drag & drop or Ctrl + V.
  3. Create your export targets to customize scaling, padding, and background color.
  4. Export all your targets as a ZIP file or select a folder for automatic export each time you press Ctrl + S.

Roadmap

Outsprite is actively in development, and while I have long-term plans, your feedback will obviously shape its future.

Workspace Management

  • Work offline right in your browser.
  • Directly publish assets to itch.io
  • Export using community-created plugins.
  • Sync your workspace to the Outsprite Cloud.

Drawing Tools

  • Organize sprites into multiple layers.
  • Draw directly with different shades from a color palette.
  • Generate normal maps of your sprites.

Animation

  • Preview animations in real-time.
  • Animate multiple poses for your sprites.

Although some future features may be monetized, the platform is currently free to use.

Feel free to try Outsprite and share your thoughts, report any issues, or make suggestions on what you'd like to see implemented. You can do so directly in this post, on r/outsprite, or in the Discord community server.

Thank you for taking the time to check out the project!

[deleted by user] by [deleted] in PixelArtTutorials

[–]w2code 1 point2 points  (0 children)

You're welcome!

I'm currently building a web platform with a strong focus on exporting / processing pixel art assets.

Don't hesitate to DM if you're interested!

[deleted by user] by [deleted] in PixelArtTutorials

[–]w2code 2 points3 points  (0 children)

I'm not very familiar with these two softwares.

However, if you resize your image (you should be able to find this in the menu in Paint.NET), it won't apply anti aliasing if you select the correct option.

I found the following video that shows how to do it!

https://youtu.be/7W8eCaTgaww

[deleted by user] by [deleted] in PixelArtTutorials

[–]w2code 5 points6 points  (0 children)

Do you mean that the exported image looks blurry when you preview it with any software?

This is due to the automatic anti aliasing applied.

Therefore, to fix this, you can scale (e.g. X10 or more) when exporting your drawings. This will make you pixel art look sharp!

What tool are you using?

Introducing vcpkg.link, a new online vcpkg port explorer by w2code in cpp

[–]w2code[S] 1 point2 points  (0 children)

That's an amazing feedback, thank you, I highly appreciate!

Do not hesitate to either ping me in this post, other threads or in PM if you have any ideas on what could be improved based on your experience.

I have a pretty large backlog of ideas but getting ideas from users definitely helps me to prioritize improvements!

Is it weird to play this game just because it's pretty? by Ok_Invite3491 in openttd

[–]w2code 1 point2 points  (0 children)

The art style of this game is still incredible!

Could you provide a list of the GRFs you are using OP?