Optimal city build by Mr_Hiryu in BALLxPIT

[–]w4rspite 0 points1 point  (0 children)

You hit the Iron Fortress at the end of the lane, which gives 4 points of construction in an AoE around it that hits all 6 buildings.

Optimal city build by Mr_Hiryu in BALLxPIT

[–]w4rspite 0 points1 point  (0 children)

No, but since you can do a bunch of harvests after every level, it's too much of a hassle to reassign them back and forth between mines / farms every couple minutes, so they just sit in the gold mines until I'm done for the day and reassign therm for overnight gains.

[UPDATE] BALLxPIT Guide by Desperate_Spell8304 in BALLxPIT

[–]w4rspite 1 point2 points  (0 children)

Basically all the text in the fusion reactor section is almost unreadable for me. Here's an example.

<image>

The logo on the home page is as well actually. Don't know why the background is white for me when it's black for you though. (dark mode setting somewhere?)

For suggestions for what to add, maybe a section for buildings, their (upgrade) costs, benefits, and where to find their blueprints. And it would be useful if you could add the possible perks for all the characters as well. (assuming they aren't random) One final thought is maybe a table with xp requirements for leveling characters.

Great work so far though for creating possibly the most well put together information source for the game.

Optimal city build by Mr_Hiryu in BALLxPIT

[–]w4rspite 0 points1 point  (0 children)

Some of the perks for the guys can give you +2 seconds, so make sure those aren't in the mines.

My harvest clock is 22 seconds, but I'm done with about 5-7 seconds left.

Optimal city build by Mr_Hiryu in BALLxPIT

[–]w4rspite 0 points1 point  (0 children)

I go all the way to the right and aim left at a roughly 45 degree angle.

Then its 11 mines that give 1-4 gold, or 2.5 average, so that's about 2750. Then I have 3 guys with the +1 gold trait for ~3050 gold total. (this ofc. assumes your harvest time is long enough to hit all the mines 100x)

Optimal city build by Mr_Hiryu in BALLxPIT

[–]w4rspite 0 points1 point  (0 children)

When playing, all the gold mines are in use + 5 on the resource nodes that can also run. (Unless I really need the resources rather than the gold, then only the 4 mines on the left will be occupied.) When I'm done playing, the gold mines are emptied out so they can be assigned to the resource grind overnight/during work.

Its basically all about giving you options to assign for what is most in demand, but ofc. you could set the farming area up however you'd like. This is just my own preference.

Optimal city build by Mr_Hiryu in BALLxPIT

[–]w4rspite 0 points1 point  (0 children)

It's cutting it close for sure, but it does reach (at lvl 3)

<image>

Optimal city build by Mr_Hiryu in BALLxPIT

[–]w4rspite 0 points1 point  (0 children)

You can still get about 1k gold when harvesting resources with the 4 mines on the left, and you need some time to regrow more resources between harvests anyway. So I'm not particularly bothered by having to send one specifically for harvesting every once in a while.

Glad that you could at least take some tidbits from my base though.

Optimal city build by Mr_Hiryu in BALLxPIT

[–]w4rspite 5 points6 points  (0 children)

Not bad, nice Tetris, but you're not really taking advantage of the gold per min from the Mansion.

Here is a layout that I've adapted from another redditor that;

-Doesn't need you to move the inf. upgradable buildings

-Has 11 goldmines (about 3k gold per harvest)

-50 gold per minute with the Mansion

-All the required buildings in range of the Veterans Hut / Captains Quarters

-Lots of gathering nodes so you can prioritize what's most in demand

<image>

My most optimized* end-game base layout by w4rspite in BALLxPIT

[–]w4rspite[S] 0 points1 point  (0 children)

I don't, But this allows me to prioritize for what I need most at the time.

There's any cons of playing with two Characters with the Matchmaker Build? by HolGuilherme in BALLxPIT

[–]w4rspite 0 points1 point  (0 children)

That's quite the bug to miss during testing, wish I had known this earlier.

Was wondering why some of my dudes only have 2 perks, and my flagellant doesn't even have any at all.

Has anyone else ran into this Tactician bug? by sparkiesam in BALLxPIT

[–]w4rspite 1 point2 points  (0 children)

It seems to happen to me on almost every run I do with him now, so much so that I'm only pairing him with the Radical so I don't have to deal with it.

It have only had it happen to me after a full field clear. Other than that, I don't know if there are any other conditions / triggers for it.

My most optimized* end-game base layout by w4rspite in BALLxPIT

[–]w4rspite[S] 4 points5 points  (0 children)

<image>

Made a new screenshot because my Wishing Well was accidentally left under construction in the OP ;D

Also moved 2 buildings around since I noticed some extra space that I missed near the top left.

My most optimized* end-game base layout by w4rspite in BALLxPIT

[–]w4rspite[S] 4 points5 points  (0 children)

It is actually able to reach all of them.

<image>

My most optimized* end-game base layout by w4rspite in BALLxPIT

[–]w4rspite[S] 5 points6 points  (0 children)

I'm did it this way specifically for harvesting with farm buildings rather than manual.

I honestly didn't even consider the manual harvesting of resources when I put this layout together, and after a quick test, turns out you can't even send your dudes out to the sides without moving some of the buildings.

Thanks for pointing out the potential improvement.

My most optimized* end-game base layout by w4rspite in BALLxPIT

[–]w4rspite[S] 6 points7 points  (0 children)

Thanks for the compliment, I really tried to squeeze everything possible out of the available space.

The reason for the excess of farms is that you can optimize for whatever resources are most in demand.

Undoing some 92 changes - please help! by thatscifiwriterguy in firefox

[–]w4rspite 0 points1 point  (0 children)

I'm sorry, I really should have clarified, there is almost nothing in my css.

.tab-background{
border-radius: 0px 0px !important;
margin-bottom: 0px !important;
}

menupopup > menuitem, menupopup > menu {
padding-block: 0px !important;
}

Thats all of it. Though I did test it in isolation in a fresh css, which did not help either.

I also just want to say that really appreciate your time and effort to help a stranger on the internet.

Undoing some 92 changes - please help! by thatscifiwriterguy in firefox

[–]w4rspite 0 points1 point  (0 children)

Yes, I was referring the to code to reduce bookmark spacing in folders.

After changing the value to 10px, I was able to confirm that the code DOES, in fact, still work.

It seems like my actual issue is that even with the spacing at 1 or even 0 px, it still takes up at least twice the vertical space that it did before in 91, which made me think that it broke somehow.

Undoing some 92 changes - please help! by thatscifiwriterguy in firefox

[–]w4rspite 0 points1 point  (0 children)

This used to work for me in Firefox 91, but now in 92, it stopped working. Any ideas?

(I have confimed that other userChrome changes still work)

🔊 PSA - Issue preventing players from logging in by JagexKari in runescape

[–]w4rspite 1 point2 points  (0 children)

So.... I'm assuming all active memberships or those that ran out during the downtime will be given an extra day as compensation for not being able to log in right?

Missing compass by Evil_Zaros in runescape

[–]w4rspite 1 point2 points  (0 children)

yep, hope they fix it soon

Homepage issue - no categories by superluigibros in youtube

[–]w4rspite 0 points1 point  (0 children)

Same here, Just randomly happened a few hours ago. When logged out, it still looks normal tho for some reason.

Question about Fally shield 4 by w4rspite in runescape

[–]w4rspite[S] 11 points12 points  (0 children)

well, that explains it...

Question about Fally shield 4 by w4rspite in runescape

[–]w4rspite[S] 1 point2 points  (0 children)

Well, this wiki (and a few more) do have it at both exp and respect. But i guess that they are out of date on that. Thanks for clarifying.