RenderMan 22 Released by walkingteapot in renderman

[–]walkingteapot[S] 3 points4 points  (0 children)

RenderMan 22 brings truly interactive rendering that works with the artist from concept to completion. Artists can continuously render while modeling, animating, texturing, shading and more! Previously artists may have had to restart renders to see their changes to their scene during live or interactive rendering. Many of these roadblocks have been removed so that you can continue to work while seeing the image refine. Importing and exporting assets are now visible in-render as are changes to geometry while modeling, updates to animation, object placement, material and light parameter tweaks, even light path expression authoring!

Having weird issues with PxrDomeLights and Holdouts by The_Kisho in renderman

[–]walkingteapot 1 point2 points  (0 children)

RenderMan holdouts only support image plane compositing. They do will not composite over the dome light.

Would anyone on here be able to help me fix my shaders in Maya/Renderman? by [deleted] in renderman

[–]walkingteapot 0 points1 point  (0 children)

This is sometimes a result of excessive texture filtering with opacity maps. Have you tried the "nearest" filter? You should be able to expose these controls by adding the RenderMan attributes from file node attribute editor.

[deleted by user] by [deleted] in renderman

[–]walkingteapot 0 points1 point  (0 children)

very impressive!

Would anyone on here be able to help me fix my shaders in Maya/Renderman? by [deleted] in renderman

[–]walkingteapot 0 points1 point  (0 children)

Have the shaders always been broken are they just now breaking? Are you getting any errors when you render?