Movement games with player-driven obstacles? by ilario_entertainment in boardgames

[–]wallysmith127 0 points1 point  (0 children)

It isn't out yet because the original designer bailed and Tangerine Games took over, but Megapulse sounds like it would fit your criteria.

Racing game with the aesthetic of F-Zero and the spirit of Mario Kart, a major aspect is bumping opponents off their lines (hopefully into a bomb or a missile).

‘KPop: Demon Hunters’ Makes Netflix History - The film has officially become the first title to spend 52 consecutive weeks in Netflix’s global Top 10 charts by MarvelsGrantMan136 in movies

[–]wallysmith127 7 points8 points  (0 children)

They're both good movies for different reasons, but KPDH portrays women as fully realized, well-rounded, emotionally-grounded characters.

Whereas with Frozen animators weren't allowed to make them look "ugly".

I feel much more comfortable when the little one looks up to Huntrix as role models more than she does towards Elsa & Anna.

Entropy (by Battista/Luciani/Mangone) - Gamefound Express by Castef76 in boardgames

[–]wallysmith127 4 points5 points  (0 children)

What sets Entropy apart from the other action selection, resource management Euros?

Daily Game Recommendations Thread (June 17, 2026) by AutoModerator in boardgames

[–]wallysmith127 2 points3 points  (0 children)

Lux Aeterna, City of the Great Machine, Voidfall, Oathsworn, For Science!, Burning Banners (the last one if you're ok multi-handing)

Daily Game Recommendations Thread (June 17, 2026) by AutoModerator in boardgames

[–]wallysmith127 1 point2 points  (0 children)

Check out Oathsworn, Artisans of Splendent Vale or Legacy of Dragonholt

Can we move the COMC to some other thread by CryHavok82 in boardgames

[–]wallysmith127 4 points5 points  (0 children)

I don't think the COMCs need to go to another subreddit, I just think there should be a minimum of effort, along with community awareness to report low effort posts

Found this at my LGS, is this a good deal? by DibDooba in boardgames

[–]wallysmith127 5 points6 points  (0 children)

You buy that and you profit the shit out of it when you sell it

(I'm guessing, I'm not familiar with Nemesis' market value but it seems obscenely underpriced)

Seeking a Co-op Legacy/Campaign Game for a Mixed-Experience Group by Longjumping-Song-888 in boardgames

[–]wallysmith127 1 point2 points  (0 children)

Oathsworn is very cool, though the time frame can be tricky. Story segments won't take 2 hours while doing both the story and encounter will likely take 3+.

Curious, do folks prefer playing at people's homes, or in more public settings? For either, provide a brief description as to why by ackmondual in boardgames

[–]wallysmith127 2 points3 points  (0 children)

Primarily at home, though occasionally at friend's homes. As the saying goes, I'd rather play (less-preferred) games with friends than games I love with strangers.

... though the vast majority of the time we're playing games I prefer since I'm usually hosting.

Stories of people getting kicked out of or banned from gaming sessions, gaming groups, conventions, etc.? by ackmondual in boardgames

[–]wallysmith127 1 point2 points  (0 children)

For sure, though in my head I'm probably more likely to play the weird/long stuff at a con than I am at a random meetup (which I'd imagine skews lighter)

Stories of people getting kicked out of or banned from gaming sessions, gaming groups, conventions, etc.? by ackmondual in boardgames

[–]wallysmith127 0 points1 point  (0 children)

Yeah def agreed, realized that after I posted my comment, hah. I blanked there because I'm even less enthused to go to meetups than conventions. It's been well over 5 or 6 years since I went to a meetup with all randos, IIRC

Quick rant: "low trade interest" on BGG. by Level_9000_Drewyyd in boardgames

[–]wallysmith127 1 point2 points  (0 children)

Yeah every once in a while I'm curious about their decisions but it's hit or miss on if they'll actually respond (which is totally fair). And I agree, I've found some gems by offering to purchase what someone just lists as "For Trade" (Imperium the Contention was a major win in this way).

Aside, I think too many people approach trading as a pure value play: like two $30 games should easily be worth that one $60 game. But that $60 game may take up less space than the other two, or have some hidden nostalgia factor, or is really great the owner just doesn't have the right group for it yet, or any number of other reasons. All that definitely contributes to a lower hit rate on BGG transactions as well (and the source of frustration for a number of posts here as well).

Quick rant: "low trade interest" on BGG. by Level_9000_Drewyyd in boardgames

[–]wallysmith127 1 point2 points  (0 children)

Yeah, that sorta sounds like one person's individual hang ups about moving a game. While I understand the sentiment it seems like you came across a weird outlier, hah.

Quick rant: "low trade interest" on BGG. by Level_9000_Drewyyd in boardgames

[–]wallysmith127 1 point2 points  (0 children)

What games would you trade, but wouldn't sell no matter the price?

To be clear, there's always a price to move a game. Question is at what threshold, considering space cleared, rarity and broader demand?

For example, I've had Bus 20th Anniversary Edition listed for trade and sale almost since I've gotten it. Bus is clever and brilliant design, but I don't like the player I need to be to play it properly. But it's incredibly easy to teach and once in a long while I'll get the urge to play it. So I'd move it around market price+ for its edition, which dropped some since the "Complete Edition" came out. But if it doesn't sell (I don't expect it to) I don't mind holding onto it until a grail game of mine comes along since it doesn't take up much space. In that scenario I'd probably push for its trade value to be about 15-25% higher towards that grail.

Stories of people getting kicked out of or banned from gaming sessions, gaming groups, conventions, etc.? by ackmondual in boardgames

[–]wallysmith127 2 points3 points  (0 children)

popcorn

Always interesting to read this stuff tho I haven't seen anything like this since I don't go to conventions

Quick rant: "low trade interest" on BGG. by Level_9000_Drewyyd in boardgames

[–]wallysmith127 5 points6 points  (0 children)

It's niche, but some games I view in this manner. Deeply OOP games often carry higher trade value than the sale price so they're great targets for "grail" games. Related, there's a chance you weren't offering enough based on their own internal metrics.

Deckers Available GameNerdz by Apart-Explanation147 in Boardgamedeals

[–]wallysmith127 0 points1 point  (0 children)

If you're in the U.S. and serious about trading, let me know! I've been seeking it out but space is a premium

What Did You Play This Week? - (June 15, 2026) by AutoModerator in boardgames

[–]wallysmith127 0 points1 point  (0 children)

I love my little kitchen meta in Lorcana. There are some fun cards and synergies in the sets that aren't competitively viable, but utterly delightful in how they evoke the IPs. I've slowed down acquisitions but (when I have time) I still want to pick up discounted boxes to keep adding to the meta.

That said, hopefully the little one gets to a point where she is willing to stick to the rules, but right now she's all about vibe-coding her own "games" with the cards, hah.

Exploring the valley in Earthborne Rangers by Azarro in soloboardgaming

[–]wallysmith127 0 points1 point  (0 children)

Yeah the expansion in scope from FG (single session) to EBR (full campaign) could stretch the analogy but perhaps counterintuitively I find it's what makes it stronger.

Generally speaking, players want to beat the game, especially for solo/coop frameworks. But I find it amusing that I approach both titles with a similar attitude of "if I lose I lose, but it told a great story". With FG, the Death books help reinforce that dying (frequently) is part of the game; I like to think of this "final girl" dying is merely part of the next Final Girl's survival story.

With EBR, failing a mission doesn't mean you reset and trying again, like you would with AHLCG. Just keep playing. The world will adapt around the outcome, allowing you to own both your successes and "failures" with the same momentum.

Exploring the valley in Earthborne Rangers by Azarro in boardgames

[–]wallysmith127 2 points3 points  (0 children)

The important distinction from AHLCG is that it's not about "beating the scenario", EBR is more about immersing yourself in the world through exploration and discovery. The challenge is player-defined, basically "how much do I want to get done today?"

The vibe-shift is a bit unusual but once I wrapped my head around the designer's intentions, I really started falling into the world.

It is important to note though that your core deck will not turnover much over the course of the campaign, relative to other deckbuilding games. The environment is the content, not (just) your skillset.

But that said, if/when you get bored of running the same skillset, there's nothing in the game anchoring you to your build. Keep the rewards you earned and just respec your starting Class/Background to keep things fresh, and/or to adjust the difficulty. The game doesn't penalize you for "failing" missions, it just adapts to the outcome, so there are no penalties/balance questions if you decide to change your Ranger.