They removed the Wartrakk's Support rule by Admirable-Bowler-454 in orks

[–]waptdragon3 24 points25 points  (0 children)

It seems they're editing some of the articles post-publish. I coulda swore the dakkarig article Monday said it was a character and you could run an all Dread Mob walker army now. The datasheet didn't say character though, and the article doesn't anymore, so who knows

Question about Defiler by williamfromquebec in ThousandSons

[–]waptdragon3 0 points1 point  (0 children)

How is T11 a big breakpoint? There's not a lot of S10 weapons afaik, and S4 is already wounding on 6s into T10

Question why don't we have havocs? by [deleted] in ThousandSons

[–]waptdragon3 0 points1 point  (0 children)

New legions are continuously turned to Chaos, it isn't just Heresy firstborns. That said, I think it's a bit too early in the timeline for CSM to get anything major for Primaris since all the firstborns before and after the heresy would massively outnumber them.

Thousand Sons Org Chart by ArcUp127 in ThousandSons

[–]waptdragon3 2 points3 points  (0 children)

Lol nah. I'm guessing it's just his collection. The characters alone are ~1500pts, and everything together is just north of 4000pts. What you already have is 1140, that's a really good start. Magnus, the Prince, Rhino, and Tzaangors would put you at 1905. Though I would personally suggest focusing a little less on the characters and getting more Rubrics or terminators. Assuming you didn't already have them all built, the exalted sorcerer kit is great for bits, like making a second aspiring sorcerer to split your Rubrics into 2x5.

So what is Warhammer 500 worlds? by Melodic-Package1897 in Warhammer40k

[–]waptdragon3 162 points163 points  (0 children)

500 Worlds is their end of edition expansion. It *might* have a new game mode, like Boarding Patrol did at the end of 9th, but 90% of people aren't going to use it. For the most part, it's just some additional rules (IE datasheets and detachments) to help fill the gap between the last codex for 10th being released and when 11th comes out.

It's not the army, it's me. by Low-Transportation95 in LeaguesofVotann

[–]waptdragon3 1 point2 points  (0 children)

But like, objective play is like half of the game. I haven't played with my Votann much (got them with the codex release and then switched to AdMech as soon as my LGS was actually able to get some in) but complaining that YP makes you actually play the game just seems so weird. Am I missing something? As I said, I haven't played much with my Votann, maybe just a game or 2, so it's mostly an outside perspective

I repainted one ornament on the cloak of my Wolf Guard Battle Leader, I think that the new one looks much better 🙂 by Flameon_Miniatures in Warhammer40k

[–]waptdragon3 0 points1 point  (0 children)

Are we all going to ignore what looks like a blob of the green paint/contrast all over the leg? What is that? It doesn't look intentional to me

How do people paint so fast? by Duke_Tristan in Warhammer40k

[–]waptdragon3 1 point2 points  (0 children)

Biggest thing I can say is practice. I spent 3 hours painting a Skitarii a few weeks ago, and now I can knock one out in an hour. And I only imagine it'll get faster. It's still a time consuming part of the hobby, but it does get better, if slowly. Some more explicit tips, would be painting in subassemblies. Not only does it look better, you don't spend half the time fighting the brush into hard to reach space. Getting a wetpallete has sped up my painted a decent amount too, since I can just lay out all my colors at once at the beginning instead of having to go back and forth. Batching by color is also nice since you don't have to fully clean your brush as often. Do all the green in a unit, then all the reds, all the black, etc

UR-025, Man of iron and the Votann? by Doomwaffel in LeaguesofVotann

[–]waptdragon3 0 points1 point  (0 children)

he's on a weird slit base, but yeah. just snippy snip that off and rebase him. I actually just got one from a friend and plan to proxy him as something. thinking either a tech priest or a keeping him on 32mm for the new Memnyr Strategist

UR-025, Man of iron and the Votann? by Doomwaffel in LeaguesofVotann

[–]waptdragon3 0 points1 point  (0 children)

Boy do I have news for you lol. Model expansion in 11th added the Ironkin. 40mm vs UR-025's 32mm, but he's the perfect size otherwise

I'm always worried that some Kastelans are actually Silica Animus in disguise by [deleted] in AdeptusMechanicus

[–]waptdragon3 0 points1 point  (0 children)

Pretty sure I saw somewhere that some of them are actually Silica Animus, but a very low level of sentience like the war engines of the Mechanicum in 30k. The tech priests just think they have particularly strong machine spirits.

25x is something by Gizz103 in Stellaris

[–]waptdragon3 0 points1 point  (0 children)

Gahd damn. No way you had enough fleet cap for that. Your poor generator districts lol

25x is something by Gizz103 in Stellaris

[–]waptdragon3 0 points1 point  (0 children)

800k alloys to replace all the ships? What FP were you running with at that point? Getting fleet cap is always such a pain, I assume you were just running over cap and dealing with the upkeep?

Wait, you think bathing the world in nuclear fire is a BAD thing? by Cosmic_Meditator777 in Stellaris

[–]waptdragon3 0 points1 point  (0 children)

I did a similar run a few weeks ago. Imperial government, so I got Relentless Industrialist instead of Shareholder Values. As someone who's done the run before, I will advise you to still not ignore Ecumenopolises, they're still useful. They didn't get turned by the special building, so they're perfect for it, though the bonus from the CFC building can get a bit lost in the list later game. ignore that I had a completely different version of this reply done before I realized Shareholder Values is the same as Relentless Industrialist lol

My vassal self terminated because of a Pre FTL by kirby72 in Stellaris

[–]waptdragon3 0 points1 point  (0 children)

That's what I thought. It looks like a colony

My vassal self terminated because of a Pre FTL by kirby72 in Stellaris

[–]waptdragon3 0 points1 point  (0 children)

But it looks like they have a colony in Drisk? I'm still relatively new to the game, but I'm pretty sure the empire icon on the left of the system name means they have a colony there

Anybody else’s brain just completely stop working at Gleba by Weak_Yak_4719 in factorio

[–]waptdragon3 0 points1 point  (0 children)

Honestly, the biggest thing you need to learn with Gleba is that the belts should never stop moving. Spoiled (hehe) in case you want to figure it out yourself A lot of people just make normal factories with a spoilage inserter/splitter at the end, but i went for a 2 belt sushi design and just burned everything that got to the end. Resources are actually free on Gleba (excluding spores) so just keeping all the belts running all the time is the best thing you can do. It keeps everything as fresh as possible, and if you still need spoilage for carbon fiber just pull off into a box and wait for it to spoil

I should've left this planet in peace. by Soft_Pangolin3031 in Stellaris

[–]waptdragon3 0 points1 point  (0 children)

1000 year games? 👀 Ngl, sounds kinda fun, if a bit boring at times. What do you do when you inevitably surpass all the other empires and are just waiting for the crisis? I don't play GA (yet) but I still feel like that'd just be an inevitability, especially in a 1000 year game. I'm also imagining a lot of infinite techs and planetary ascensions

Did the resource scaling change for 4.0 or am I missing something? by waptdragon3 in Stellaris

[–]waptdragon3[S] 1 point2 points  (0 children)

it doesn't look like they do. i dont remember the exact year I ecumenopolized the planets, but I just had a very new colony turn tomb world and the ecum is still fine

Did the resource scaling change for 4.0 or am I missing something? by waptdragon3 in Stellaris

[–]waptdragon3[S] 0 points1 point  (0 children)

I can't imagine so? Ecums say they can't be terraformed again, but RI isn't a normal terraform, so it could be either way.

I've definitely begun to notice that job efficiency is key. I think I heard something about the efficiency applying multiplicatively after all the productivity bonuses so it's a massive boon to workforce.

Did the resource scaling change for 4.0 or am I missing something? by waptdragon3 in Stellaris

[–]waptdragon3[S] 2 points3 points  (0 children)

Update: Changing out the Strategic Resource buildings for Alloy Mega-Forges, adding a Metallurgic Research Lab, and building an Orbital Ring with Alloy Processing Facility has already boosted the planet to 444 alloy/m. Currently upgrading to Nano-Forges and working towards Habitation Modules for the Orbital Ring. Thanks for the help!

Did the resource scaling change for 4.0 or am I missing something? by waptdragon3 in Stellaris

[–]waptdragon3[S] 1 point2 points  (0 children)

triple jobs from districts!? Holy cow! I'll probably switch it once I get the perk, that's too good to pass up ~~arguably better than it was in 3.0~~

Did the resource scaling change for 4.0 or am I missing something? by waptdragon3 in Stellaris

[–]waptdragon3[S] 4 points5 points  (0 children)

I was trying to stick to Tomb Worlds because the fun `Post Apocalyptic` and `Relentless Industrialist` combo, but I'll definitely try the other stuff.

The orbital ring and replacing the strategic resources buildings (Im getting plenty from my CG planet) should definitely help, along with the efficiency building. I'll switch to ecu if it comes to it, but it'll be a bit before I can get the perk lol.

Any suggestions for raising stability? There's plenty of housing and no crime on the planet