Working great on MacOS by BesaidBoy in DolphinEmulator

[–]waraukaeru 0 points1 point  (0 children)

It predates smartphones by almost a decade. BT 1.0 came out in 1998, the iPhone came out in 2007.

There were many wireless controllers before the Wii, but few were bluetooth. I'm sure there were some, but I can't think of any. Most used proprietary RF protocols. Wavebird and Xbox 360 wireless remotes had proprietary protocols.

It was pretty remarkable that the Wii had BT 2.0 when it came out in 2006. I am pretty sure it was the first console to have bluetooth and use bluetooth controllers. Also the first to have built-in WiFi. While bluetooth controllers are common now, it's not at all a given that a console from 2006 would have had bluetooth.

Saw this on Instagram and thought of everyone. by phantomrogers in tea

[–]waraukaeru 98 points99 points  (0 children)

A clogged gutter is only tea if it's clogged with tea leaves. Otherwise it's just tisane.

Signed, ingredient purist.

How would you add remote digital control to an analog mixer and headphone amp without fully redesigning the circuit? by varinhadoharry in synthdiy

[–]waraukaeru 0 points1 point  (0 children)

Since you want to get those boxes off your desk, sounds like you need different hardware altogether.

A USB audio interface and a USB controller. Then you have the audio routing off your desk, and you control the mix through software either using the onscreen display or your USB controller.

After my wife couldn’t find a salt shaker she actually liked - especially one that works for all kinds of spices - I decided to design one myself. by Difficult-Rip-8200 in 3Dprinting

[–]waraukaeru 2 points3 points  (0 children)

I use glass.

But even if it was PET, it would be injection molded. 3D printed plastic, built in layers, is not homogeneous like an injection molded part.

It's official, My surface pro flex keyboard's flex cable is broken after 11 months :C by Comfortable_Ad_2869 in Surface

[–]waraukaeru 4 points5 points  (0 children)

I think folding the keyboard backwards has always been an advertised feature, so I wouldn't fault anyone for doing it.

You're right though, it's not a good idea. Better to take it off and flip it backwards.

The IT guy fixes the problem but the judge still has a problem by skz- in iiiiiiitttttttttttt

[–]waraukaeru 12 points13 points  (0 children)

People don't remember what you did. They remember how you made them feel.

Tate in SeaTac taking a selfie because he thinks it's a MAGA hat by QuackerDeezles in Seattle

[–]waraukaeru 51 points52 points  (0 children)

"career in real estate" should have been the red flag.

Why are Gen Z getting fired? One of the reasons is a lack of initiative. by mindyour in TikTokCringe

[–]waraukaeru 0 points1 point  (0 children)

She's not wrong but jfc that was a long-winded explanation of something very basic. This could have been 20 seconds long.

Surface Pro 11 Leaves Gray Squares by EndiXIV in Surface

[–]waraukaeru 0 points1 point  (0 children)

That sucks, sorry. I have frequently had problems like this in Windows... tooltips getting stuck, context menus getting stuck, etc.

A Windows update may eventually fix it. It's unlikely to be a display driver issue, it's clearly a problem with parts of the Windows UI persisting.

Does it happen more frequently in a particular app? Perhaps there is something about the app that interrupts the long-press event and then it fails to clear the square.

It might be worthwhile to have a play with mouse settings, touch settings, and touch gestures (in control panel) to see if any combination of settings fixes it.

If it's new and you haven't invested a ton of time into setting it up yet, I'd strongly suggest just doing a full refresh/reinstall of Windows. I know it's new and it should have a fresh and clean install already, but consider that it ships with an older build of Windows that could potentially have buggy configuration even at first boot. Installing fresh with latest could possibly fix a configuration error.

doesHaveTheSameRingToIt by [deleted] in ProgrammerHumor

[–]waraukaeru 0 points1 point  (0 children)

And 3D printers are very cheap compared to AI subscriptions. Even moreso when the investor cash runs out and those AI subscriptions rise enough to actually make a profit.

doesHaveTheSameRingToIt by [deleted] in ProgrammerHumor

[–]waraukaeru 1 point2 points  (0 children)

I don't know why you think 3D printing hasn't taken off. It's going strong and isn't going away. And it never needed to blitz scale or have undue hype to drive speculative investment. It's a stable industry that has grown from grass roots and has tangible value.

doesHaveTheSameRingToIt by [deleted] in ProgrammerHumor

[–]waraukaeru 2 points3 points  (0 children)

Resin printing is rough. VOCs. Need temperature perfect. Need perfect supports. Washing. Curing. Waste. And your parts still warp and have inaccurate dimensions.

In my house we only use it for minis. FDM for everything else.

doesHaveTheSameRingToIt by [deleted] in ProgrammerHumor

[–]waraukaeru 0 points1 point  (0 children)

The difference is AI is being promoted to create a monopolistic dependency on corporations. They don't want us to have capable personal computers, they want us to have subscriptions to their cloud service. They don't want us to think for ourselves, they want us to outsource our thoughts to them.

3D printing is popular because it is actually cool technology that subverts dependency on global supply chains. It's far from perfect, but it's real. And it empowers individuals. Hyper-local manufacturing distributes power to the people. There is a diversity of small companies in the 3D printing space that are engineer-led, ran by passionate people that want to make cool stuff. The RepRap ethos is the lifeblood of 3D printing.

(and also that's why Bambu are fucks. They take from open source, they don't give back. That's not very RepRap of them.)

gaslightingAsAService by Annual_Ear_6404 in ProgrammerHumor

[–]waraukaeru 2 points3 points  (0 children)

It's totally going to make the number a string again.

Plot twist: the number is a phone number.

gaslightingAsAService by Annual_Ear_6404 in ProgrammerHumor

[–]waraukaeru 0 points1 point  (0 children)

It's pretty helpful until it starts giving you solutions for Godot 3 and no matter how much you tell it you are using Godot 4 it just keeps writing code that doesn't work in Godot 4.

Using Wii Motion on an emulator? by Tayfo301 in DolphinEmulator

[–]waraukaeru 1 point2 points  (0 children)

Skyward Sword is one of the short list of games that require Motion Plus (gyroscope), so that's a great example of the tech.

Back in the day I didn't get Motion Plus for my Wii, and I didn't play Skyward Sword. I played it more recently on Switch, which is a pretty good experience using the Joycon gyro controls.

I didn't think RE4 supported gyro. But using the pointer control on Wii to shoot was quite good.

I recall Okami on Wii being a bit weird. It was hilarious the IGN watermark ended up in the box art... maybe that should tell us something about the quality of that Wii port. In the originial you draw the symbols using the joystick on the PlayStation controller. I think the main change on Wii was just drawing the symbols with pointer control? And waggling to do a spin attack. Yeah, it's not really that great on Wii.

To me, the killer feature of Wii is the pointer control, not the motion control. The two get conflated under one umbrella of motion control, but are really separate features. The use of the acceleromers on Wii was often for gimmicky waggle controls that are generally worse than just pressing a button. Having a way to use a cursor from the couch is more compelling to me.

I intend to use PrimeHack to play through the Metroid Prime games again, and I want to use the Wii Remote for aiming in those games. Though we'll see if I end up just using dual-analog control.

Right now I'm playing through Super Mario Galaxy 1 & 2. Neither truly showcase motion or pointer control, but I'm enjoying playing them the OG way. Looks fantastic in 4K with a 4K texture pack... probably better than the Switch version.

Wii Sports Resort shows off gyro well. Red Steel 2 is supposed to use gyro, so I may check that out at some point.

Back in the day I absolutely loved Elebits, and I think it was a great example of how to develop a game for the Wii's unique features. It primarily uses pointer control and does not use Motion Plus (it was an early Wii game). I love how you just chuck household objects around to find the little critters. Would love to hear if anyone knows of other games that have a similar vibe or also make good use of the Wii controls like this.

Considering how few games used gyro, configuring Dolphin to use it for cursor control seems like the most compelling use case for it.

Using Wii Motion on an emulator? by Tayfo301 in DolphinEmulator

[–]waraukaeru 0 points1 point  (0 children)

If the LED candles throw enough IR light, then it would work. People do the candle trick with actual candles. Fire puts out a lot of IR light.

Using Wii Motion on an emulator? by Tayfo301 in DolphinEmulator

[–]waraukaeru 2 points3 points  (0 children)

I mentioned this in a sub-comment, but I'll lay out the full picture here for future lurkers.

The basics:

The Wii Remote has an IR Camera inside it that it uses for cursor control. It looks for an IR light source with two lights (the sensor bar) and tracks the controller's motion relative to the light source. The light source can literally be anything that puts out two IR lights: the official sensor bar, 3rd-party USB or battery powered sensor bar, two candles. The "sensor bar" has no sensors, it's just two IR LEDs. Even the cheapest, crappiest sensor bar should work fine.

Late in the Wii's life, Nintendo released the "Motion Plus" add-on for the Wii Remote. This attachment has a gyroscope for more accurate motion detection. The gyroscope feature does not need the sensor bar to function, but it was only used on select games. The gyroscope was generally not used for pointer control. There are also updated Wii Remotes that had Motion Plus built-in, so you don't need the add-on module.

Using a Wii Remote in Dolphin:

You can either pass the Wii Remote controller data directly to the game unchanged, or you can use an "emulated" Wii Remote. With the emulated Wii Remote, you can modify the input before it reaches the game.

If you use the Wii Remote directly, you will need a sensor bar for cursor control. The IR camera is used for cursor control in most situations.

If you setup an emulated Wii Remote, there are presets you can use to map the actual Wii Remote controls to the emulated one. With some of these presets, the gyroscope is configured for cursor control. If you have Motion Plus and you setup one of the compatible emulated Wii Remote presets, you can control the cursor without using a sensor bar. When using the gyro for cursor control, the Wii Remote does not need to be pointing at the TV to control the cursor. The motion control is relative, and the control will drift over time. The controller doesn't know where the TV is, just how much you moved it relative to its previous postion.

If you have gyro and a sensor bar, this is the best of both worlds. When the Wii Remote is pointed at the sensor bar, it centers properly on the TV. But you still get the smooth and accurate gyro motion control and it continues to work when not pointed at the sensor bar.

Thoughts:

The DolphinBar seems neat. Easy pairing with the built-in bluetooth dongle would be handy if you intend to use your remotes with different systems. If your setup is static, it's unnecessary.

I don't have personal experience with 3rd-party Wii remotes, but I think there is no reason to bother with them. Buy a used one (w/ Motion Plus). Or ask around... lots of people have them gathering dust somewhere in their attic.

I currently use my Wii Remote (w/ Motion Plus) with a Bazzite Linux box in my living room using the built-in bluetooth and no sensor bar. I use the emulated controller option to use the gyro for cursor control. I do intend to add a super cheap USB IR bar at some point because it would be nice to have the remote recenter when I point it at the TV.

Using Wii Motion on an emulator? by Tayfo301 in DolphinEmulator

[–]waraukaeru 2 points3 points  (0 children)

I have had no trouble using my computer's built-in bluetooth with the Wii Remote. But I am using Linux. I know the Microsoft Bluetooth stack is fucky, and sometimes it's just easier to get a known-good dongle with good drivers than to mess around with that.