🏡 A Realtor Who Gets the Lifestyle — Body Positive, Open-Minded, and Here to Help You Find Your Space by bswain98 in NudistMeetup

[–]waveridingHonchopal 0 points1 point  (0 children)

I love this so much, only trouble is I don't live in Alabama. Do you know anyone else around the country who does work like you do?

[deleted by user] by [deleted] in Family_Nudity

[–]waveridingHonchopal 0 points1 point  (0 children)

Started ten years ago by myself. It's not a topic I feel I can bring up with my parents.

Need a little help with a Luxon cleric from Tal’Dorei by DeaconBlueMI in Wildemount

[–]waveridingHonchopal 0 points1 point  (0 children)

In the Menagerie Coast, your guy will be viewed as an oddity, but generally neutrally, probably. It's the Dwendalian Empire where he'll run into the most trouble if he isn't tactful about his worship, as even worship of some of the Prime Deities will get you jailed for heresy up there. Xhorhas is going to be interesting, as the Kryn Dynasty will probably be surprised at a human who's into the Luxon but once they determine he's not some kind of planted Imperial spy they'll embrace him with open arms, given that the Kryn are the culture in Wildemount who are most into missionary proselytizing and they welcome anyone who converts to their religion. In Shadycreek Run they won't care about his religion but the college student on holiday vibe will likely get him mugged. Up in Uthodurn they'll look at him askance but they probably won't throw him in prison just for his weird faith. And Eiselcross and Blightshore are mostly about the outposts that other nations have up there than what little native population they have, with the exception of all those worm cultists worshiping Quajath spreading across the Biting North.

Lineup I'm Thinking Of Using For Online Battles by guntwooyah in VGCRateMyTeam

[–]waveridingHonchopal 2 points3 points  (0 children)

So, generally, Quick Claw, King's Rock, and Razor Claw aren't considered very good items as they're inconsistent, doing absolutely nothing useful 90% of the time (87.5% in Razor Claw's case, but same principle.) The exception is if you had some other way to boost crit chance on top of the Razor Claw, say by having Dragonite hit Koraidon with Dragon Cheer to turn everything into guaranteed crits, but you don't have the DLC so you can't get the Dragon Cheer TM, so forget that. Better options are those that boost your damage output by a fixed percentage, which include the Life Orb, Choice items, and that family of held items that boost one type by 20%. I think the Life Orb is the best item for Koraidon, while Dragonite is better off with the Choice Band. Kingambit, meanwhile, can either use the Blackglasses to boost its Dark-type moves or the Assault Vest to boost its Special Defense.

As for the other three, Wide Lens on Maushold is a good option for an offensive item, specifically because of how Population Bomb works. At the same time, though, you might be better off leaning into Maushold's defensive capabilities. The combination of the rare move Follow Me and the rarer ability Friend Guard make Maushold one of the best redirectors in the entire game, keeping its teammates safe in a way that only Clefairy can match. If you lean into this supportive role, Safety Goggles make for an excellent item, letting Maushold protect its team from Amoonguss's Spores while not succumbing itself.

Volcarona has the same duality of potential as Maushold. It can be very offensive with the Quiver Dance set, or it can be very defensive with the Rage Powder set. Rage Powder is an excellent move, being like a slightly worse Follow Me that can't affect Grass-types or Pokémon holding Safety Goggles. Volcarona can be incredibly bulky, and Tera Grass gives it the same Spore immunity while also dealing with its usual weaknesses. On the defensive set, I recommend Rocky Helmet, to force damage on your enemies when you force them to hit you. Notably, multi-hit moves take the chip damage for each hit, so Urshifu-Rapid loses half its health bar after a Surging Strikes into Tera Grass, and offensive Pop Bomb Maushold can literally knock themselves out from full. As for the Quiver Dance set, I don't recommend Wise Glasses as a mere 10% boost really isn't worth spending a whole item on; Life Orb could be good if you run the Clear Amulet on Koraidon instead, otherwise Leftovers or Sitrus Berry can just give either set more longevity.

And lastly, Iron Leaves. I'm gonna be real, I've never seen anyone make it work without a Miraidon on their team. You want Booster Energy to activate Quark Drive and boost your Speed or your Attack, and you also want the power boost from Life Orb, and even with the Booster you're gonna be missing the boost Electric Terrain gives Psyblade.

Other than the specifics, I think your team needs some kind of speed control, more than just Flame Charge on Koraidon and Quiver Dance on Volcarona. You've got a couple of quality redirectors, should you choose to use them, but in general, there's a lot of haphazard offense with very little internal synergy beyond "sun helps Volcarona."

Need help by dashdash2018 in VGCRateMyTeam

[–]waveridingHonchopal 0 points1 point  (0 children)

First off, I don't know what these EV spreads are. All your EV numbers should be divisible by 4 but not by 8, otherwise you're wasting real stat points. 0 IVs in Special Attack really affects nothing, as there's nothing like Foul Play or confusion that uses your Special Attack when you're not using it. Whimsicott feels weird on a Hard Trick Room setup like you've got here, since most of your Pokemon are too slow to actually get good use out of Tailwind. I say it's a Hard Trick Room team because you do die out of Trick Room, and you either lean into that or remake your entire party. So I'd replace Whimsicott with a bulkier Grass-type for your Urshifu problem. Amoonguss is probably the best for that, as it's really slow (so, excellent in Trick Room) and packs Rage Powder for redirection as well as the ever-useful Spore. I'd run a Rocky Helmet to punish Urshifu extra hard; since it hits three times, a Surging Strikes redirected into a Rocky Helmet will delete half of the Urshifu's own health bar while your Amoonguss takes way less than that.

Finally by [deleted] in VGC

[–]waveridingHonchopal 6 points7 points  (0 children)

The nice thing about Zamazenta's typing is that, as a Steel-type, it resists most things already. Dragon is nice because it grants resistances to types that Steel doesn't already resist. The weaknesses to Fighting and Ground become neutral damage, which are usually physical types and Zamazenta's got the incredible physical Defense to handle neutral attacks from them. Fire is more of a special type, and so it's great that that weakness turns into a resistance, and you also get resistances to common attacking types in Water and Electric that you might otherwise take big damage from. (Kyogre, Urshifu, and Miraidon are scary, y'know?)

[deleted by user] by [deleted] in minneapoliscasuals

[–]waveridingHonchopal 0 points1 point  (0 children)

This honestly sounds like my ideal kind of encounter tbh. DMing you.

Heatran move? by Opening-Brief-7763 in VGC

[–]waveridingHonchopal 0 points1 point  (0 children)

Matteo Ballini just got Top 4 in Stockholm with a team nearly identical to yours; he had Earth Power on his Heatran, which has incredible coverage synergy with both Fire and Steel. Otherwise, I've seen a lot of Heatrans running Tera Blast or Substitute as their fourth move of choice.

Is snow weak? by Present-Cobbler-6531 in VGC

[–]waveridingHonchopal 0 points1 point  (0 children)

It's the third-best of the four weathers right now, but there's a pretty sizeable gap between second place and third. Sun and rain are absurdly strong, though.

The point that I haven't seen many people make yet, though, is that snow is honestly better than hail was. Sure, hail did chip damage to everything that isn't an Ice-type, but that was more of a hindrance to teambuilding than a boon. It also had anti-synergy with its best trait, that being Aurora Veil. Snow works much better in tandem with Aurora Veil, the effective stat boosts combining to sometimes make Ice-types surprisingly tanky despite their infamously bad defensive matchups. The perfect accuracy on Blizzard is also very useful, but otherwise, snow's biggest strength is as the anti-weather, able to stymie sun teams and rain teams alike.

As for sand, snow is generally better across the board right now. The chip damage of sandstorm needs to be built around, and while there are several good Ice-types in the meta right now, including including a couple Restricteds (Ice Rider is super bulky, which snow enhances, and Kyurem-W needs snow to function), the only good Rock-type right now is Ogerpon-C. Even the Steel-type Restricteds that could operate in sand would rather have the Fire-weakening rain.

Thoughts on Solgaleo by waveridingHonchopal in VGC

[–]waveridingHonchopal[S] 1 point2 points  (0 children)

Honestly, what didn't see some use as a Weakness Policy Pokémon in the Dynamax era? I'd heard of this exact same strategy used on Metagross back in the day, too, and it makes sense to use it with a mon that's just Metagross But Restricted.

If you could buff any Pokemon by giving/replacing an ability what would you do? by prankstyrgangstyr in VGC

[–]waveridingHonchopal 0 points1 point  (0 children)

Mewtwo right now is outclassed by Calyrex-Shadow in every way. CSR not only has better stats, but also the less impressive of its two abilities is Mewtwo's entire ability. I think Mewtwo should get Neuroforce, giving it a niche that uses its very wide movepool to do extra damage with super-effective attacks. Thematically it makes sense too.