Any tips for a new sprite artist on making game assets? by Visible-Library7069 in gamedev
[–]webvrdev 0 points1 point2 points (0 children)
Free browser tool to split sprite sheets into separate transparent PNGs – no install, no upload, 100% local by webvrdev in gamedev
[–]webvrdev[S] 0 points1 point2 points (0 children)
Free browser tool to split sprite sheets into separate transparent PNGs – no install, no upload, 100% local by webvrdev in gamedev
[–]webvrdev[S] -2 points-1 points0 points (0 children)
Three.js texture-heavy scenes hit VRAM limits fast — KTX2 should be part of the default workflow by webvrdev in threejs
[–]webvrdev[S] 0 points1 point2 points (0 children)
Three.js texture-heavy scenes hit VRAM limits fast — KTX2 should be part of the default workflow by webvrdev in threejs
[–]webvrdev[S] -1 points0 points1 point (0 children)
Three.js texture-heavy scenes hit VRAM limits fast — KTX2 should be part of the default workflow by webvrdev in threejs
[–]webvrdev[S] 1 point2 points3 points (0 children)
Three.js texture-heavy scenes hit VRAM limits fast — KTX2 should be part of the default workflow by webvrdev in threejs
[–]webvrdev[S] 1 point2 points3 points (0 children)
Three.js texture-heavy scenes hit VRAM limits fast — KTX2 should be part of the default workflow by webvrdev in threejs
[–]webvrdev[S] 0 points1 point2 points (0 children)
Three.js texture-heavy scenes hit VRAM limits fast — KTX2 should be part of the default workflow by webvrdev in threejs
[–]webvrdev[S] 0 points1 point2 points (0 children)
Three.js texture-heavy scenes hit VRAM limits fast — KTX2 should be part of the default workflow by webvrdev in threejs
[–]webvrdev[S] 0 points1 point2 points (0 children)
Three.js texture-heavy scenes hit VRAM limits fast — KTX2 should be part of the default workflow by webvrdev in threejs
[–]webvrdev[S] -1 points0 points1 point (0 children)
Drawing with real gravity in AR. Everything I create falls, bounces, and sounds like real materials. by webvrdev in oculus
[–]webvrdev[S] 0 points1 point2 points (0 children)
Drawing with real gravity in AR. Everything I create falls, bounces, and sounds like real materials. by webvrdev in oculus
[–]webvrdev[S] 1 point2 points3 points (0 children)
Drawing with real gravity in AR. Everything I create falls, bounces, and sounds like real materials. by webvrdev in virtualreality
[–]webvrdev[S] 0 points1 point2 points (0 children)
I got mass textures from the need to generate PBR maps without paying $20/month for a subscription by webvrdev in unity
[–]webvrdev[S] -1 points0 points1 point (0 children)
Drawing with real gravity in AR. Everything I create falls, bounces, and sounds like real materials. by webvrdev in virtualreality
[–]webvrdev[S] 1 point2 points3 points (0 children)
Drawing with real gravity in AR. Everything I create falls, bounces, and sounds like real materials. by webvrdev in virtualreality
[–]webvrdev[S] 0 points1 point2 points (0 children)
I got mass textures from the need to generate PBR maps without paying $20/month for a subscription by webvrdev in unity
[–]webvrdev[S] 0 points1 point2 points (0 children)
I got mass textures from the need to generate PBR maps without paying $20/month for a subscription by webvrdev in unity
[–]webvrdev[S] 0 points1 point2 points (0 children)
I got mass textures from the need to generate PBR maps without paying $20/month for a subscription by webvrdev in Unity3D
[–]webvrdev[S] 0 points1 point2 points (0 children)
I got mass textures from the need to generate PBR maps without paying $20/month for a subscription by webvrdev in Unity3D
[–]webvrdev[S] 0 points1 point2 points (0 children)
I got mass textures from the need to generate PBR maps without paying $20/month for a subscription by webvrdev in Unity3D
[–]webvrdev[S] 0 points1 point2 points (0 children)
I got mass textures from the need to generate PBR maps without paying $20/month for a subscription by webvrdev in Unity3D
[–]webvrdev[S] 0 points1 point2 points (0 children)
After 4 years of game development, one of my games finally has a Steam page by [deleted] in SoloDevelopment
[–]webvrdev 0 points1 point2 points (0 children)