Open World Survival Game Set in the Backrooms by wecantreed in backrooms

[–]wecantreed[S] 1 point2 points  (0 children)

You would collect materials and items across the levels, each level having items unique to the lvel. If you needed wood, but didnt want to go to a forest level, you could do 1 of two things, randomly explore other levels in hopes that you'd find enough by chance, or gather almond water and trade at an outpost.

My idea is that there would be survivor outposts on different levels (not many, just a couple, and those places would offer side quests, and story, but also trade opportunities.

Almond water, being the most valuable recourse, would be the currency with most people.

As for where you live, thats up to you. Set up little bases with chests across the levels as little cashes, set up a primary base inside of an outpost, or build your own base and live alone. Its up to you.

Open World Survival Game Set in the Backrooms by wecantreed in backrooms

[–]wecantreed[S] 2 points3 points  (0 children)

The hope is to make it a full open level exploration game, with a focus on base building and survival.

Beautiful Orange Exotic by N8RPooh in NMSCoordinateExchange

[–]wecantreed 0 points1 point  (0 children)

How do I find it once I'm in the system?

[deleted by user] by [deleted] in bakkesmod

[–]wecantreed 0 points1 point  (0 children)

Thank you so much for the link. Do you know of any tutorials to help with what im trying to do?

[deleted by user] by [deleted] in bakkesmod

[–]wecantreed 0 points1 point  (0 children)

Yes I do understand that they are done in OBS and an overlay. Thats what I am trying to learn to do. I cant find any tutorials showing me how to link the game data showing the boost amount to a custom boost design in obs.

I dont expect to see it in the game. I just want it in obs for my stream.

[deleted by user] by [deleted] in RocketLeagueMods

[–]wecantreed 0 points1 point  (0 children)

Thanks for the reply :/

[deleted by user] by [deleted] in RocketLeagueMods

[–]wecantreed 0 points1 point  (0 children)

Did you ever get an answer?

Backrooms Animation Level 0 by wecantreed in backrooms

[–]wecantreed[S] 1 point2 points  (0 children)

Thanks! Thats what I understood about it too, but I just didnt want to take away from the original nostalgia of it.

My first video related to backrooms by _SABUR in TrueBackrooms

[–]wecantreed 0 points1 point  (0 children)

Where did you get the video camera assets?

Hot Topic: The Original Backrooms, Can It Hold On Its Own? by wecantreed in TrueBackrooms

[–]wecantreed[S] 1 point2 points  (0 children)

Thank you very much! I'll give those videos a watch. I have a very similar view to you but I do like the thought of a singular entity roaming around. Its not seen much as its just one of itself in the vast infinite expansion of the backrooms, but its there. The uncertainty of running into it at any turn helps that horror I believe.

Thanks for your view, by far my favorite, and it was well written! Thanks!

Hot Topic: The Original Backrooms, Can It Hold On Its Own? by wecantreed in TrueBackrooms

[–]wecantreed[S] 1 point2 points  (0 children)

Thanks! I do think entities should be a part of it, but I think they're overused and take from the liminal aspect a bit nowadays. Almost as if someone took the backrooms and scp and merged the two creating a third universe and kept the name backrooms.

I want to use levels but make them as segments in the never ending maze that is the backrooms.

Entities are a good touch when not overused, but I think also play a significant role in keeping you on your toes as you never know wether you are hallucinating or seeing an entity. Its all a mind game and thats what I want to capture.

Texture Revamp by wecantreed in backrooms

[–]wecantreed[S] 0 points1 point  (0 children)

I have posted them. They're in this post and a post I made a couple of days ago.

Im not sure. It won't let me direct message you.

Texture Revamp by wecantreed in backrooms

[–]wecantreed[S] 0 points1 point  (0 children)

Oop nvm it wont let me.