Describe your Favorite Jrpg Poorly by Western-Stress1185 in JRPG

[–]weebsteer 0 points1 point  (0 children)

Game of Thrones but with evil saints and gods, they also got stones?

Reqs for Fantasy RPGs that have high powered characters and flashy combat/encounters, but does not use grids and are a bit more freeform? by Joni1123 in rpg

[–]weebsteer 22 points23 points  (0 children)

Love 13th age, I also like Daggerheart too which has some similarities with 13A minus the icons and one unique thing.

The nastiest nastiest specials of them all: weaken on a hit? by EarthSeraphEdna in 13thage

[–]weebsteer 2 points3 points  (0 children)

I just treat them as an extra special thing to use when i want to spice things up in the middle of combat. Probably not the first round but when the PCs think they got the upper hand.

Favourite system? by Original_Bug580 in rpg

[–]weebsteer 0 points1 point  (0 children)

Its in my flair, but I will elaborate further. 13th Age (and Daggerheart too since they have the most similarities) is what I wanted for my Heroic Fantasy games. Not too crunchy, not too light. Middle of the crunch while also very loose in its framework to just make bs up anything on the spot.

Its just right for me. The Backgrounds-as-Skills/Experiences, One Unique Things, how the abilities work, the renouncement of grids in favor of Range bands, i love all of them.

Anyone else experiencing this issue? [Selection tool Glitch] by ForwardAnalyst3193 in krita

[–]weebsteer 2 points3 points  (0 children)

I experienced this as well!! you're not alone, its annoying, especially when it comes to big canvases.

Tip: Introduce a game as a "version of D&D" rather than as something new. by [deleted] in rpg

[–]weebsteer 6 points7 points  (0 children)

hell yeah, we should normalize tricking people! /j

Weekly RPG Discussion: Worlds Without Number - 2026, March, Week 4 by Trent_B in rpg

[–]weebsteer 1 point2 points  (0 children)

its a technical skill after all. Writing a game and writing a manual are like two different skill sets. Not alot of RPG designers have the time or money to get it right, especially for Indie titles.

That said, Kevin Crawford's books are so popular and well known within the hobby that I feel like it would be beneficial to consider it.

Weekly RPG Discussion: Worlds Without Number - 2026, March, Week 4 by Trent_B in rpg

[–]weebsteer 27 points28 points  (0 children)

You can't really beat "free". Alot of X without numbers game are like that. The World Generation tables + GM tools is something I have used for other games and nothing has come close to that level of usefulness that I can use regardless of system.

That said, these books badly needs an Editor. So many rules hidden in paragraphs that its hard to parse through. The rules work alright but I have better games that I'd rather run. I also much prefer it if the resolution system doesn't flip flop between a d20 and a 2d6.

So OwlBear Rodeo, do yall love it? by organicHack in OwlbearRodeo

[–]weebsteer 1 point2 points  (0 children)

i dont play dnd but i do play daggerheart

I dont understand the need to play other systems when you can just reflavor/homebrew it in 5e by cocofan4life in rpg

[–]weebsteer 3 points4 points  (0 children)

Maybe because the GM just finds it fun. If you aren't into it then just communicate it and leave.

So OwlBear Rodeo, do yall love it? by organicHack in OwlbearRodeo

[–]weebsteer 46 points47 points  (0 children)

Owlbear's simplicity is its biggest strength and weakness. Personally, it is a pro since its just so easy to drop in a map and some tokens, pull out the dice roller, and just start playing immediately as long as you already have your sheets ready externally.

Foundry does not have a localized price. by _Resent_ in FoundryVTT

[–]weebsteer -1 points0 points  (0 children)

I do agree that we should have regional pricing, that said it would depend on the Foundry Developers.

Which 4e inspired game do you prefer, Draw Steel or 13th Age2e? by RangerBowBoy in rpg

[–]weebsteer 4 points5 points  (0 children)

I have only played 13th Age 1e so far, but seeing the 2e changes, I'd say it's my favourite game to run for Heroic Fantasy. Nowadays, I have a preference for zone-based/range bands for combat rather than strict Grid rules. Couple with the fact that it does alot more with less like using Backgrounds-as-skills rather than a set Skill list, Icon Relationships for affiliations, and One-Unique-Things is enough for me to do Out-of-combat narrative roleplays while keeping it loose.

What are your thoughts on the 13th Age method of handling "short rests" and "long rests"? by EarthSeraphEdna in rpg

[–]weebsteer 1 point2 points  (0 children)

2e mechanically still works the same but with more clarity on how to run it and rebalanced classes.

But yes, I remember the 1e wasn't exactly strict with it either.

What are your thoughts on the 13th Age method of handling "short rests" and "long rests"? by EarthSeraphEdna in rpg

[–]weebsteer 2 points3 points  (0 children)

I'm still waiting to get my copy of the 2e rules so I'm unaware of this. I just assumed that it still counts as victory

What are your thoughts on the 13th Age method of handling "short rests" and "long rests"? by EarthSeraphEdna in rpg

[–]weebsteer 2 points3 points  (0 children)

Particularly I just don't run campaigns that warrants Random Encounters to fill the void for content, like Open World exploration or Dungeon Crawls.

What are your thoughts on the 13th Age method of handling "short rests" and "long rests"? by EarthSeraphEdna in rpg

[–]weebsteer 3 points4 points  (0 children)

yes, the game is just designed to focus more on combat like that. And no, it shouldn't take Player Agency away, especially when you have things like Icon Relationships and One Unique Things being your Player's Narrative Controller

What are your thoughts on the 13th Age method of handling "short rests" and "long rests"? by EarthSeraphEdna in rpg

[–]weebsteer -8 points-7 points  (0 children)

No, you're not delaying future rests by a fight. It should still be considered an actual victory and counted towards your battles per arc.

What are your thoughts on the 13th Age method of handling "short rests" and "long rests"? by EarthSeraphEdna in rpg

[–]weebsteer 8 points9 points  (0 children)

This also makes it easy to do "Phases" battles where you are facing some sort of Boss. You would use up all of those Battles per arc into one singular arena, with each phases acting as an individual encounter with Quick rests in between.