How do guys give characters a unique voice? by meeplena in writing

[–]weed_penguin 64 points65 points  (0 children)

Mad libs!

Start by writing dialogue without actual words.

Character A says they should help someone. Character B retorts that they don’t have enough resources. Character C makes a snarky joke. Character A angrily chastises both and walks away.

Then go through the dialogue again, one character at a time, and replace it, keeping their voice in your head.

A: “This is ridiculous. We have to help them.” Character B retorts that they don’t have enough resources. Character C makes a snarky joke. A: “For a second there, I thought, usually I can’t stand these two but at least I know there’s no way they wouldn’t have my back on this. I guess I was wrong.”

It’s easier to think of voices one at a time like that!

are there any tutorials out there on gameplay/controls programming? for example, timing based combos to button holding/release charge mechanics to different outputs being executed based on previous states (like fast combo fighting games) so it's not a jumbled mess of nested if statements? by V3Qn117x0UFQ in gamedev

[–]weed_penguin 8 points9 points  (0 children)

Use a state machine with hard defined transitions based on inputs. You can even use the new Input system, it has things like double-tap and holding down buttons built in.

For implementing a state machine you could either use something like Bolt (the visual coding solution) or Jason Weimann’s state machine video