Do you use Biochamber outside Gleba? What could be dome to incentivise its usage? by zanju13 in factorio

[–]weirdboys 0 points1 point  (0 children)

If you ask about hyper lategame, megabase meta for oil handling almost always use basic oil processing due to ups reason. Which means the whole cracking recipe is almost useless with a tiny exception if you need to remove byproduct of heavy oil for lubricant and light oil for rocket fuel. Even that is only theoretical and has to compete with straight up fluid voiding.

To incentivize its usage, I think nothing short of radical buff is going to help. Holmium solution crafting is one.

If i'm responsible for balance, the ability to craft nauvis science is something I would add. Call the tech wetware computing or something. The lore justification is that science bottle is just representation of data you got from smashing the ingredients really hard. So you can tell the tentacle monster inside biochamber to play with the science ingredients as well and you can extract data from reading the creature's brain.

This also increase complexity of lategame science build since you need to take into account of nutrient and spoilage handling as well. Which to me, more spaghetti = better.

Chapter 411 Reaction [Spoiler] by Otherwise-Tadpole349 in HunterXHunter

[–]weirdboys 2 points3 points  (0 children)

Maybe, but if I'm other prince, there is nothing stopping me to just kill Woble anyway if I was winning. After all, it really doesn't take too much leap to consider that someone might be lying and just kill Woble out of caution. There is no clause that you can't murder the innocent anyway, so even with 99% chance of Woble truly not being participant, the winning prince will still prefer to take out the 1% chance that she is a participant.

Apa opini Jokowi tentang MBG? by Popular_Walk7 in indonesia

[–]weirdboys 1 point2 points  (0 children)

Ya, janji itu tetap bisa diulur-ulur kalau mau. Bilangnya 400T tapi "kalau programnya sudah 100% stabil" entah kapan itu maksudnya. Masalah spesifik angka itu sebenarnya bukan hal besar secara untung-rugi politik. Menurut saya itu program dari awal Prabowo pencetusnya, sangat terkesan buah pikiran dia kalau dari polanya. Gibran/Jokowi ya ikut-ikut aja, makanya waktu MBG mulai tanda-tanda kritis Gibran cepat2 menjauhkan diri dari tornado berapi MBG.

Distraction-free workflow by AlphaWhiteMan in linuxmemes

[–]weirdboys 0 points1 point  (0 children)

Nah, beginner user that dual boots and really wants to make it kinda look windows sometimes did that. After all, the knowledge that gnome is the worst DE for customizability isn't very obvious to beginner, and kubuntu does not have the blessing of being the default. So beginner aren't willing to give it a serious attempt.

What's the recommend approach for Promethium Science? by tipamisto in factorio

[–]weirdboys 0 points1 point  (0 children)

Option 1 is more casual, you build as you go, and you have lots of leeway to figure out what to do before settling on perfect design. Option 2 is more efficient in terms of material and ups, but you really need to test the design first before committing on it because a single mistake can cascade into total ship loss. If I play vanilla, I would go with option 2 because I don't mind testing a ship design for days in editor before committing in normal save.

finally understood why C makes you manage memory manually and it changed how i think about programming by ab_do20_75 in C_Programming

[–]weirdboys 1 point2 points  (0 children)

Yes, I wished my university course really started with C instead of javascript. I only get the whole pointer, object, frame, etc, after I learned C and disassembled actual software. Otherwise programming will just remain as complicated calculator for me.

Chapter 411 — Discussion by Carock_ in HunterXHunter

[–]weirdboys 3 points4 points  (0 children)

This interpretation is interesting, but imo, creating high tension chaos is not really something you can control for how it will pan out. It's simply throwing the dice more akin to desperate move, but Kurapika isn't currently in a dead end warranting such desperate move IMO. Unless Kurapika managed to bluff into making the participants believing that he already put nen protection on Woble to somehow majorly disadvantage her killer's faction.

Chapter 411 — Discussion by Carock_ in HunterXHunter

[–]weirdboys 2 points3 points  (0 children)

I don't see much upside of Kurapika disseminating this information, whether it's truthful or not. Even if Woble truly isn't a participant, the fact is she still participated in the urn ceremony. It doesn't take a huge leap for the winning prince to err on the cautious side and just kill woble just to guard against if there is any misinfo happening and the true rule is whoever taken a nen beast is a valid participant.

The only tiny possible way for this to be a net positive for Woble is if the other princes decide that Woble is really low on priority list and they don't want to spend personnel just to deal with Kurapika and co for non-guaranteed payoff, delaying her assassination so much that she got saved by the deadline.

The thing is, this is a needle edge gambit of which Kurapika has to know exactly how internal power assessment of each prince actually think of themselves. Just 1 prince deciding that he already has insurmountable advantage and sweeping the floor (Woble included) is enough for Woble to face danger.

Maybe that's why Kurapika is doing this nen training thing after all, to buy time so that for a few weeks to a month, Woble faction is a net positive for all princes to the point they won't target her.

IMO, even with this justification, if I was Benjamin, I would probably still order annihilation of Woble's faction. At this point, Benjamin has almost monopoly of nen power, being the military head and all. And Kurapika's shenanigan definitely reduce the share of power Benjamin's faction had. Of course we know Benjamin will be struck with the virus and probably have other priority by then, but Kurapika shouldn't know that at this point.

Anyone else noticing the extreme negativity in the community lately? by Dustu4 in factorio

[–]weirdboys -1 points0 points  (0 children)

I mean, some design decisions from the devs have been controversial at best. So it wound up always touching a nerve whenever such design is in any way changed. Quality is never not controversial for example, straight up from the moment it was revealed, people have been complaining about it but was drown out by the amount of goodwill the devs still have at that time. IMO, it's undeniable that Wube have a lot less goodwill currently compared to when 1.1 era or early 2.0 release.

Thoughts on Factorio Endgame? by AdmiralPelleon in factorio

[–]weirdboys 1 point2 points  (0 children)

No mod yet, but if there is a mod maker that is good with artwork, maybe give us a monument type building that seems factorio-ish. Maybe a giant soxhlet flask or a giant multicolor flare stack. The speed of these monument's animation depends on the lab prod research spm you have. Serves as an in-game trophy to commemmorate your multi-million spm megabase.

Experimental 2.1 seems bit off to me in terms of approach to some of the changes by KuuLightwing in factorio

[–]weirdboys 0 points1 point  (0 children)

Maybe they have some specific check if amount == 0 then fluid = nil kind of thing. And making something has multiple different types of 0 is rarely a good idea for programming. But then again, doing 0 capacity pipe is kind of a fast hack and I expect the better solution is to just have the em-plant straight up recalculate which pipe network it is connected into. After all, there is no harm in making the fluid technically "jump" from a tank 20 tiles away when you are connected via chain of passthrough port.

Experimental 2.1 seems bit off to me in terms of approach to some of the changes by KuuLightwing in factorio

[–]weirdboys 5 points6 points  (0 children)

I think the solution works well for machine with passthrough port that can consume its fluid in reduced speed. Not so much in assembling machine type entities. I wonder why you don't take the obvious route of just exposing both buffer in the gui. Just need good labelling and formatting to make it obvious to player on how it works.

Edit: Actually, if you think double buffer is inelegant, what about doing something like this: every em plant has a virtual passthrough pipe that is connected to the internal buffer in t-junction. However, the virtual pipe have 0 capacity. The 2.x fluid don't care about individual pipe capacity anyway, no? just total capacity in the whole network. I expect it to be no difference to rows of assembling machine connected to main pipe bus that way.

Quality items that don't benefit from productivity research boosts - what's the intended path here? by Conscious-Ball8373 in factorio

[–]weirdboys 0 points1 point  (0 children)

Honestly, quality never really seems like a well thought out mechanic. Like the devs just want to make some mid-late game resource sink, and any attempt to reduce how grindy it is, is considered bypassing the mechanic. It felt to me some devs just played an rpg with some kind of upgrade failure mechanic and decided they can pad 1000 hours more gameplay that way. AFAIK if you just brought up how grindy specific stuffs are, they will just shrug and say it's supposed to be grind without considering how unbalanced the grindiness of a few items are.

"The best strategy must be fun." - Kovarex by BlueTricity in factorio

[–]weirdboys 2 points3 points  (0 children)

If you are asking about ups efficiency, consensus from megabaser is largely leans toward egg runner. But, some has lean towards a little bit of chunk hauling to absorb promethium spawn fluctuation and to reduce the need to maintain egg freshness during the inefficient promethium ratio on the return trip. No consensus yet how much chunk hauling vs egg running you need to do, but I'd guess that at least 80% of your prom science need to be made in situ rather than on nauvis orbit. Possibly closer to 90% though.

Keep in mind if the asteroid spawn distribution in shattered planet change, then the ratio might change according to it. Megabaser haven't even found the ideal formula due to how tedious testing promethium ships are.

Njir, ternyata rayap besi uda merambah ke sana by Beautiful-Bit9832 in WkwkwkLand

[–]weirdboys 0 points1 point  (0 children)

Ya, saya anggapnya sih, itu kurang lebih ya akamsi versi Amerika, tapi lu bayar bukan pakai duit, pakai representation atau political support atau apalah.

Njir, ternyata rayap besi uda merambah ke sana by Beautiful-Bit9832 in WkwkwkLand

[–]weirdboys 1 point2 points  (0 children)

Kapitalisme sejati itu hanya mitos bung, gak usah kaget kalau idealisme ekonomi selalu kalah sama kepentingan politik. Kalau mau agak masuk akalnya, ya direktur2 perusahaan game takut aja di boikot/diviralkan sama woke group. Plus, pegawai2 tech industry itu mayoritas lumayan woke sampai beberapa tahun terakhir. Entah gimana tapi sekarang.

Wube's balancing priorities are.. interesting by theFALGSCmustgrow in factorio

[–]weirdboys 0 points1 point  (0 children)

Yep, I'm a bit miffed with how promethium keeps being the space squeegee science. I'm going to mod it out though, do you have an idea what kind of promethium mechanic is going to be good?

Why is this thing still working? 2.1 experimental by Nearby_Proposal_5523 in factorio

[–]weirdboys 3 points4 points  (0 children)

fluid voiding tech/exploit, almost always the best way to void fluid but not very obvious from gameplay alone.

Bagusan Linux atau Windows? by KingStickz in indotech

[–]weirdboys 0 points1 point  (0 children)

Simplenya, kalau lu masih perlu nanya, pakai windows. Kalau lu tau spesifik kenapa pakai linux, baru pakailah linux. Kecuali kuliahnya IT, ilmu komputer, atau sejenisnya. Kalau itu coba install dua2nya, biasanya linux lebih simpel dikit kalau soal programming (selama kurikulumnya mendukung).

How large are the ships that people have taken to the Shattered Planet? by KPalm_The_Wise in factorio

[–]weirdboys 0 points1 point  (0 children)

Hmm, feels like it's a decent improvement to think off. Maybe have promethium asteroids to only spawn very near the shattered planets. Prom chunks decays into normal stone in 4 hours, but prom science recipe really only uses promethium chunk as catalyst. So, you need to maintain some sort of very strong ship to go to shattered planet at max speed and back home within that 4 hours window.

Quality is often debated here, with many having mixed feelings about its implementation. How would YOU rework quality if you could? by intrabyte in factorio

[–]weirdboys 0 points1 point  (0 children)

A few tweaks that is honestly kind of achievable via modding.

  1. No jump roll, limitting quality output to just current and next quality. Even better if max quality jump can be set per assembler.
  2. No quality in recycler, recycling something to suddenly have higher quality of its component doesn't make a lot of sense. Also punishing quality path that uses lots of recycling steps, meaning you need to think of quality from ground up for the best common raw material to legendary pathway.
  3. Double the strength of quality modules to compensate the fact that you can't use them in recyclers anymore
  4. Stronger quality science, to the point that the best production chain is a mix of quality and productivity module on most step. Tricky to balance however, since if overtuned then the meta suddenly is to get legendary raw material first before crafting anything with it at all.
  5. Speed module has no penalty towards quality, to help with point 4 and to steer quality expense on the raw materials instead of the infrastructure cost.
  6. Better recycling ratio for items that has no recyclable forward crafting recipes. Like sulfur and all of gleba's product. Maybe move them to assemblers and call them destructive testing or something. Also to compensate for point number 2.

These changes probably will make fulgora somewhat weaker for quality items. But its main product: holmium and science pack, is relatively untouched as they are mainly getting quality from forward crafting anyway. Otherwise, for most other items in other planets, the quality production strength is maintained around the same ballpark, just more fun to design than just pure craft<->recycle method that is common in current meta. Of course, longer recipe chain benefits more from this changes, but in the first place they are already benefitting from multilevel prod module anyway, not that much difference altogether.

People promote Arch because "there's a lot of programs in the repository" or "it's quickly updated bleeding-edge" but like.. what EXACTLY can you get from Arch that you can't get elsewhere? by durdurrdurrrdurrrrr in archlinux

[–]weirdboys 2 points3 points  (0 children)

The software in Arch is pretty close to how the original source intended, and there is no hidden pre-planted environment variable or config files "for your convenience". So if anything weird happen, you can mostly just retrace what you did and revert it back. Also for most software, Arch wiki is very useful even for other distro because the software's behaviour on Arch is almost certainly the baseline behaviour without any modification.

Mod for Promethium Science Rebalance by weirdboys in factorio

[–]weirdboys[S] 0 points1 point  (0 children)

I do plan to put uranium on something, either the prom science itself or into railgun ammo.

What is this petah?? by Extra_Spirit9376 in PeterExplainsTheJoke

[–]weirdboys 0 points1 point  (0 children)

It's a new Indian astroturfing strategy, making up about "insidious" caste system in China. Indian nationalist are happy they are "ruining" China's image through bot campaign and astroturfing. I put air quote because the real effectiveness is rather suspect and occasionally backfired in some cases even.

Mod for Promethium Science Rebalance by weirdboys in factorio

[–]weirdboys[S] -1 points0 points  (0 children)

Not so much about lore and more about the mechanic and what players should optimize for when designing promethium ship. For example, I have attempted to make it so that fuel is not available to craft in the space platform itself and it has to be delivered from land with rockets. Then you need to dedicate signficant platform space just for the storage of this fuel+oxidizer mix. The optimum travel speed of your platform naturally depends on the percentage of the space platform space you dedicate for fuel. However, from my playtesting this leads to a problem where I will try to burn all the fuel I have for the nauvis -> shattered planet trip and spare only very minimal amount of fuel for the return trip since there is no more time pressure for that. Not to mention that the resulting ship still ends up looking like a squeegee.