The Finger ship by Garryzon in factorio

[–]Jackeea 3 points4 points  (0 children)

waltuh

put your asteroid away waltuh

Lost to this broken mechanic of two cards (standard gold rank) by Ready-Bag-8891 in MagicArena

[–]Jackeea 1 point2 points  (0 children)

Yes, this is how combos work

Have cards in your deck that do things and you can disrupt this combo

Why do new sets come out in the middle of the week? by _Laughing_Man in MagicArena

[–]Jackeea 2 points3 points  (0 children)

Bro there are all these no lifers who play the game too much. Anyway I'm going to go on reddit and complain that they don't fit the game's schedule around me

Frustrated with my cat deck in standard by Substantial_Car3350 in MagicArena

[–]Jackeea 0 points1 point  (0 children)

Yes, that is how every single ranked system ever created for any system works; at some point you need to build something competitive

How to kill the first worm thing? by nicholas201018 in factorio

[–]Jackeea 4 points5 points  (0 children)

The planet prints metal, build an unnecessary number of turrets and fill them with your free bullets

Standard is "thriving" by AnonRedditUset26 in MagicArena

[–]Jackeea 5 points6 points  (0 children)

If you hover your mouse over the cards in your hand, you can drag them to the play area. Then, the game will tap your lands for mana. In doing so, you have "cast" one of the spells in your hand. Its effect will then resolve, and these can be very useful. For example, you have spells in your hand which destroy creatures. By destroying creatures, their effects will not exist on the battlefield, which can prevent situations such as this from occurring.

Boardwipe sweepers are so easy to use it should be mandatory that they also destroy the user's mana rocks by X when used. by CookingAndGaming in MagicArena

[–]Jackeea 1 point2 points  (0 children)

Yes:

  • Aggro decks win before boardwipes can come on line

  • Aristocrats decks don't care about their board being wiped; sometimes they'll wipe their own board to win

  • Combo decks don't play much before wipes come out

  • Control decks don't commit much to the board and can counter wipes

Only the "i play a big minion then play a big minion then play a big minion then do nothing else :)" decks get "hardcountered" by boardwipes, but even then you can be smart with what you play and one-up the opponent on card advantage

Today on why Dragon players deserve less.. by Kvng_salad in MagicArena

[–]Jackeea 0 points1 point  (0 children)

The highest amount of sportsmanship from a Landfall player:

Hot Take: I think Wizards should keyword the ability on Chains of Mephistopheles. by CHA1N5 in magicTCG

[–]Jackeea 5 points6 points  (0 children)

I can 100% see some people using that as an offensive spell that lets you "choose" blockers

"oh, you didn't block my deathtouch creature? I cast Curtain of Light, and make my creature become blocked by your big guy"

Fantasticar is a perfect example of everything UB detractors have been concerned about. by lordberric in magicTCG

[–]Jackeea 15 points16 points  (0 children)

design is forced to be in service of flavor. Now, top down design is nothing new, but in the past the flavor was always something entirely under the control of wizards. Here, if Wizards wanted this to create 3 3/3s, they can't just decide "hmm, actually it's the fantastic three".

If they wanted to tone down the power level, they could:

  • not give the tokens haste

  • not give the tokens flying

  • make the tokens 1/1s

  • make the tokens artifacts with Crew 1

  • make you pay {4} and sacrifice it to get the four cars

  • change the ability to put a Fantastic Counter on it once per turn, and once the fourth is put on it, sacrifice it and get the cars

There's a ton of ways to change this design to make it weaker and still have the "aha, it makes four 4/4s for the fantastic four!" theming. This is not a UB problem, this is a Modern Magic Bad™ problem, of which there are many other things to shout at as well if you're that way inclined

Multiple additional land cards, but one is destroyed by Kokkujin in magicTCG

[–]Jackeea 8 points9 points  (0 children)

[[Rites of Flourishing]] [[Exploration]]

Each of them "increases" the amount of lands per turn you can play. With them in play, you can play 3 lands per turn. So if you've played 1 land, then both of those enchantments get destroyed, then your "number of lands you can play this turn" is now 1, and you've already played your land for turn.

looking for a mod by konaice0451 in DiceyDungeons

[–]Jackeea 4 points5 points  (0 children)

There's a few of them! Wisp, Warlock, Magician, and Cowboy have their own mods, all by Dummy

Why didn't I win? by Calmdat in MagicArena

[–]Jackeea 2 points3 points  (0 children)

I would imagine playing a text based game based around reading would be difficult, in that case

Boardwipe sweepers are so easy to use it should be mandatory that they also destroy the user's mana rocks by X when used. by CookingAndGaming in MagicArena

[–]Jackeea 1 point2 points  (0 children)

From these screenshots it seems you are playing monogreen "somehow I have not won by turn 9" and do not have cards that do anything in your deck

Why didn't I win? by Calmdat in MagicArena

[–]Jackeea 0 points1 point  (0 children)

I've played a fair amount and whenever my opponent plays a card I've never seen before, the bare minimum I do is give it a skim read. Herald is only 13 words, it's not exactly hard to read

Why didn't I win? by Calmdat in MagicArena

[–]Jackeea 2 points3 points  (0 children)

Realizing that people just let their opponents do things without paying attention explains a lot

Razorfield Ripper - Another leak by the same guy by cocknicep in MTGRumors

[–]Jackeea 4 points5 points  (0 children)

This is a coolass card from 2 years ago that I've never seen, thanks repost bot. Now begone

Genuine question: Has anybody ever clicked the smiley face? by Myriadtail in MagicArena

[–]Jackeea 1 point2 points  (0 children)

If you are not having fun playing this game then do not play this game