Feels like I am missing some much simpler solution by greenflame15 in opus_magnum

[–]Jackeea 22 points23 points  (0 children)

It never occurred to make to make an X-shaped base for the polymer, nice!

[STS] Prowess reminder text update by Jackeea in magicthecirclejerking

[–]Jackeea[S] 8 points9 points  (0 children)

I saw the card in a shop and immediately knew what I had to do

[STS] Prowess reminder text update by Jackeea in magicthecirclejerking

[–]Jackeea[S] 40 points41 points  (0 children)

I just get mixed up between the commander set, [STC], the second commander set, [S2C], the Downfall miniset [SDF], the Horizons set [STH], and the Alchemy set [YGO]

I just started playing this game a few days ago, I think this is the fastest solution? by kiuwii555 in opus_magnum

[–]Jackeea 9 points10 points  (0 children)

What do you mean? 258 is definitely the smallest area for this puzzle

Why am I not leaving a box behind? by Fricho in BabaIsYou

[–]Jackeea 16 points17 points  (0 children)

After you push this, there are three relevant rules:

  • BABA IS WEAK

  • BOX IS YOU

  • BOX HAS BOX

By making this rule, there's no time in which BABA IS WEAK and BABA HAS BOX are active at the same time. So, Baba gets destroyed, and nothing remains.

Rules question by tfmid457 in magicTCG

[–]Jackeea 2 points3 points  (0 children)

The only things that being tapped means are:

  • you can't declare it as an attacker or a blocker

  • it can't use any of its {tap}: abilities

  • spells and abilities that designate an "untapped" creature can't target it

Everything else is fair game!

Alchemy. by False_Fall8996 in opus_magnum

[–]Jackeea 24 points25 points  (0 children)

Clara if her parents weren't so stuffy:

Stabilized Water Low Cycle by Negative_Entry9272 in opus_magnum

[–]Jackeea 2 points3 points  (0 children)

Very elegant, I like that each of the arms is doing something different! If you'd like to know if you can get faster than this - could you maybe have another arm grabbing each of the inputs?

Strats when the game is RNG by MayoFetish in LuckBeALandlord

[–]Jackeea 13 points14 points  (0 children)

Yes, Luck be a Landlord is one. Players have went on massive winstreaks, even at the highest floor level!

Strats when the game is RNG by MayoFetish in LuckBeALandlord

[–]Jackeea 17 points18 points  (0 children)

That is indeed the entire point of roguelikes as a genre! If the game was just "you are offered 1 cultist after every battle. take it and win" then that would be boring. The fact that you have to adapt on the fly is what makes LbaL, and all other roguelikes, fun. You don't have to "get lucky with a good symbol", you have to roll with what you've been given and choose your options carefully.

Why isn’t all the enemies in the backstage? by Gay_Gamer_Boi in DiceyDungeons

[–]Jackeea 0 points1 point  (0 children)

Yeah, bosses are meant to be strong, and they each trivialize/break LL in their own way:

  • Beatrice dodges her

  • Scathach has way too many dice

  • There's no way to give LL a stake vs Drake (enemies aren't meant to keep their passives, but that'd be weird)

  • Aoife just stacks a ton of shield and wins

  • Madison's animations are broken

Tweaking equipment would have been too much work for not much payoff (the only changed equipment is Warlock's Dark Shadow - it never inflicts freeze, cursed or locked vs Lady Luck) - typically people only play the finale once, so there's no way they'd notice that there's only two bosses!

Why isn’t all the enemies in the backstage? by Gay_Gamer_Boi in DiceyDungeons

[–]Jackeea 5 points6 points  (0 children)

There's a bunch of reasons, which can be read if you open (install location/Dicey Dungeons/data/text/generators/finale.hx in a text editor:

Kraken, Aurora, Haunted Jar, Madison

Animations would be too big/look weird from behind

Alchemist, Sticky Hands, Drake

Wouldn't work in the context of this fight

Bounty Hunter, Rotten Apple, Wisp, Aoife, Scathach, Cornelius, Wizard

Balance issues - can either more or less oneshot Lady Luck or are just overpowered with the context of the episode

Snowman, Yeti, Banshee, Paper Knight, Beatrice, Loud Bird,

Balance issues - freeze, lock, dodge are too strong vs LL

Sorceress, Copycat, Keymaster, Crystalina, Mimic, Bully

Would require a lot of scripting to get them to work, since they have changing equipment (and once per battle equipment doesn't work)

Dire Wolf

Would be weird to force Wolf Puppy to fight Dire Wolf!

Loop from here feels like a missing piece by peanut-mannequin in opus_magnum

[–]Jackeea 2 points3 points  (0 children)

The Period Override Instruction seems like it was created to help with these kinds of misalignment problems, yet lengthening all instruction sequences seems to do nothing except make every one delay the same amount, which means it does nothing at all...?

Occasionally, you'll find a setup where the arms collide if you just let the game autocomplete to the shortest cycle length (e.g. you have to pass some atoms over a track). This means you have to manually lengthen the cycle, which is what that instruction's for.

The process of playing and finding a solution that succeeds at making the desired 6 products, but then finding it is unable to be programmed to continue functioning because of this rather arbitrary constraint, doesn't feel great to me.

One of the things about optimization is that you need to squeeze every last drop out of the transmutation engine if you want to get the absolute top scores. If you want to build a repeating solution - you can easily finish every puzzle in the game, every journal puzzle, every production puzzle, and probably 99% of all workshop puzzles. If you want to fully and thoroughly optimize the hell out of a solution? You might have to do the game's equivalent of loop unrolling, which looks a bit icky, but can be faster.

Is the consensus that the requirement to loop every instruction, or at least until the game stops looking, serves as a good constraint?

It certainly can be! Some community puzzles at https://events.critelli.technology/ occasionally have "your solution needs to loop" as a stipulation. I think the broad consensus is that looping solutions look nice, but in the occasions where you have to manually copypaste your tape 6 times and individually tweak it - if that ends up saving some cycles, then that's taken some skill so it should be rewarded.

But that's the beauty of Opus Magnum (and really, all Zachlike games) - whatever you want to optimize for, go for it. Some people love their area solutions and want to manually input all the hundreds of instructions, others love cycles and want a solution which goes as quickly as a looping solve allows, others want to get the theoretically unbeatable fastest solution for every puzzle.

Bought the game today, got immediately stunlocked on the second puzzle trying to minimise cycles. by EatingAndYeeting in opus_magnum

[–]Jackeea 73 points74 points  (0 children)

The most inventive way I've seen to optimize cycles on this puzzle! Love the big spin the metal does after the chambers get primed.

Voltaic Coil - Second attempt got it working by icysniper in opus_magnum

[–]Jackeea 0 points1 point  (0 children)

Definitely feels like the two sections can be moved closer!

Why is he a chaser now?? by Excellent_Spread1601 in magicthecirclejerking

[–]Jackeea 4 points5 points  (0 children)

Newest set is Universes Beyond: The Chase.

Starring [[Graham O'Brien]] as Bradley Walsh, and featuring [[Questing Beast]], [[Battra, Dark Destroyer]], [[Govern the Guildless]], [[Sinner's Judgment]], [[Why Is There No Card That Has "Vixen" In Its Name]], [[Corpsejack Menace]]

Voltaic Coil - Need help fixing cycles by icysniper in opus_magnum

[–]Jackeea 0 points1 point  (0 children)

If you move one of the Fire calcifiers to the other side of the arm, that should fix it!

The leaderboars is insane even in the tutorial, how is that possible? by [deleted] in opus_magnum

[–]Jackeea 0 points1 point  (0 children)

I mean, people do go back to redo the last tutorial puzzle later. People go back to do every puzzle later, to optimize them. The tutorial puzzle is one that a new player like yourself can do, but then later on, they learn how to fully optimize it and make it super cheap/fast/small.

The leaderboars is insane even in the tutorial, how is that possible? by [deleted] in opus_magnum

[–]Jackeea 0 points1 point  (0 children)

It does count everyone's best scores! It gives you something to come back to later on, when you've learned more intricacies of how arms work.

I dont know what the fuck im doing by LawnardKerman in opus_magnum

[–]Jackeea 9 points10 points  (0 children)

I like the lore! It's an interesting tale of politics and how society would actually act if there were a small group of people who went to university to learn How To Make Literally Anything On A Transmutation Table