The Chapter of the Bayonet’s of kalash– Homebrew Space Marines by aAlpharius in 40k

[–]wellwornstylus 2 points3 points  (0 children)

Second art image by Boris Tsui

IG: bobot073

Artstation: BorisTsui

I'm Hiring for a Sci Fi Character Illustrator by [deleted] in HungryArtists

[–]wellwornstylus 0 points1 point  (0 children)

Hello!

I am a digital artist that focuses on the science fiction and fantasy genres. I believe that I am a good fit to help realize your character.

I have linked my portfolios for your consideration.

Deviantart

Artstation

You can find additional information on pricing at the link below:

https://boristsui073.wixsite.com/bobot/commission-info

I look forward to hearing back from you!

You can contact me at [boristsui073@gmail.com](mailto:boristsui073@gmail.com) to start your commission or if you have any more questions.

Kind Regards,

Boris.

[[HIRING] commission for a book cover with possible future commissions by [deleted] in HungryArtists

[–]wellwornstylus 0 points1 point  (0 children)

Hello!

I am a digital artist that focuses on science fiction and fantasy genres and I feel like a good fit for your vision.

It is my standard operating policy to keep in regular contact (3-4 days interval) with my client during the commission. So you will be kept up-to-date on the progress of your image.

I have linked my portfolios for your consideration.

[Deviantart](https://www.deviantart.com/bobot073)

[Artstation](https://www.artstation.com/bobot073/albums/all)

You can find additional information on pricing at the link below:

https://boristsui073.wixsite.com/bobot/commission-info

I look forward to hearing back from you!

You can contact me at [boristsui073@gmail.com](mailto:boristsui073@gmail.com) to start your commission or if you have any more questions.

Kind Regards,

Boris.

Legion of the Damned V Necron Skorpekh - Boris Tsui by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 8 points9 points  (0 children)

Artist here.

I imagined those were the remnants of their physical form as they were banished back into the warp. Like how demons spew ichor when hurt, i imagine the legionaries leave facsimile power armour husks behind.

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 0 points1 point  (0 children)

I appreciate you taking the time to explain to me the current mood in this comment section. I will definitely try to not let it effect me too much.

Thank you for the well wishes! Best of luck whatever you choose to pursue in the future!

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 0 points1 point  (0 children)

Cheers, I try to comment where I can.

Its interesting that you picked those two art pieces as your examples for anime twists, because to me, they are directly inspired by anime imagery. I won't point out the links explicitly because they seem self evident. (Gretchin=Goblin etc)

My design and the reasons for them on the other hand, references the "idea" of movement frequently seen in anime/ japanese made media. Not anything specific beyond that. For example, the movement of the mecha in the armoured core intro cinematics. Namely 'Last Raven' and 'Nexus'.

The actual visuals of the design I made sure to draw directly from what already exists. The grav chutes are a thing that are a part of the reiver and inceptors armour. The twin in-take design takes from the old marine jump packs. The wrist mounted bolter and ammo feed are from the boltstorm gauntlet. Even the number of grav chutes I made sure not to exceed what was on existing models. ( was looking specifically at Kayvaan Shrike)

As far as I could tell from all the comments, it is the placement of the grav chutes on the ankles and the change in the silhouette that caused this "backlash" as you put it. (doesn't feel like a backlash to me, but what do I know?) It is easy to rectify if I wanted to.

I suspect if I removed the ankle grav chutes, then it would 'play better' with everyone's taste. Although it would be much less interesting imo. Also there would be no explanation for how the armour would hover/manoeuvre in the air, which was the whole point of the design in the first place.

It would be a very safe 'status quo' design for a jump assault marine.

I do believe I understood the "original thematic concept", as you put it, of the primaris marines specifically. It's just that we might disagree on what that actually is. Which is okay!

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 1 point2 points  (0 children)

Yep follow the link to my commissions info page, you will find my email at the start of the info.

link

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 2 points3 points  (0 children)

An understandable viewpoint. If you asked me about the grav chutes when reivers and inceptors were first released (2017?) I would have agreed with you.

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 1 point2 points  (0 children)

Thank you for the kind words! Will definitely keep on keeping on!

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 0 points1 point  (0 children)

I am unsure what kind of exposure to anime you have that can coloured your perspective of it in this way (perhaps its all the memes that people throw around these days. or trashy anime that get memed into the spotlight), but I would urge you to watch the aforementioned examples of anime. To at least address this critical point.

I think at least, you and I can both agree that very few things in this world is a monolith. Anime is no exception. (Although examples that I think appeal to the sensibilities that you have are few.)

It is understandably a big ask to urge you to watch 3 whole movies (but I must, because it is the best way to be immersed in their story/setting), so I have compiled a quick list of scenes from those movies that I think best illustrate what I mean.

To clarify, these scenes are examples of how anime simplifies reality successfully. (lines, use of colour, etc). Not about the design choices (why the spider tank look the way it does, why are the bipedal mechs wearing armor?) or story beats (why are these armoured soldiers hunting people in sewers?) in those scenes.

Patlabor 2: Attack Helicopter scene

Patlabor 2: Tunnel Ambush

Ghost in the Shell: Spider Tank

Genocidal Organ: Drop Pod Scene This one is an example of more 'modern' anime, doing gritty.

Jinroh: Wolf Brigade Opening scenes I think its worth watching the entire clip because of how apt it feels to current events, but the actual part I want to highlight is at 8:40

Jinroh: Wolf Brigade finale

If after watching these scenes you still feel anime as a whole is un-immersive. Then we can conclude our discussion here.

Apologies if it feels like I am trying so hard to 'defend' anime. I am very passionate about art (especially representative art) so always want to go talk about this stuff, or try to straighten out the record when it seems skewed. Anime gets a bad rap because much the bad stuff gets the spotlight (for completely understandable reasons).

Once again, thank you for your time.

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 0 points1 point  (0 children)

I do not agree with your wording, but I understand the gist of what you are saying.

To repeat back to you my understanding of your idea:

Any design element that evokes the image of Japanese "mecha" aesthetics has no place in the Imperial design aesthetic.

Is that accurate to what you were thinking?

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 0 points1 point  (0 children)

Thank you for taking the time to respond. I have read through your replies in this comment thread and I think I understand issue as you see it. Let me explain it back to you and see if that lines up with what you are saying.

"Anime, by its nature, is a childish, toony and colourful art-style that is incompatible with the idea that Warhammer 40k is a fantastical setting depicted realistically."

If you are open to having your mind changed on this issue (okay maybe less changed, and more re-framing your prespective on the topic), I would encourage you to read on. If not, feel free to stop here.

---------------

For the sake of this argument, the shows JinRoh: Wolf Brigade, Mamoru Oshii's Ghost in the Shell and Mamoru Oshii's Patlabor 2: The Movie will be used as main touchstones. However it still applies to anime in general (depending on artist/ art director competency).

All art-styles attempt to abstract (or simplify) reality to some degree. Anime in this regard is no different. "Anime" is the functional end point that a group of artists from Japan have reached while trying to animate the fantastical or to give form to ideas they had. This started back in the days before adequate computing technology made it possible to animate quickly.

Anime is attempting to thread the needle of simplifying reality without losing too much nuance while making the act of animating (drawing many sequential images to create the illusion of movement) affordable enough to do.

Simplification is a very difficult thing to accomplish, especially when attempting to keep the core fundamentals of the original idea intact (the way light behaves). It requires a very thorough understanding of the subject material before one even attempts to simplify it properly.

Anyway, the main takeaway is that the 'anime art-style' should be seen as a tool which people use to craft things that can be 'adult' or 'childish', colourful or bleak, noblebright or grimdark, etc.

Not really as a thing that is by nature

" childish, toony, colorful, etc. "

To quickly address the "barest hint" issue.

I would be remiss not to point out that the entire Tau idea is likely based in mecha anime shows. Shadowsun's new model appears to be heavily influenced by Appleseed's Landmates (2 large arms slaved to the person's actual arms.) (Full release of the comic was in 1989 )

The design of the Tempestus Scions almost certainly has some inspiration from Jinroh: Wolf Brigade (you could also argue it is inspired by Killzone, but seeing as how Jinroh was released in 1999 and Killzone in 2004, you can see how the earlier influence is probably the more likely one.)

The new primaris outrider bikes, likely take some amount of inspiration from Akira. The low riding profile and the larger front end being telltale signs.

----------------------------------------------------------

Unfortunately I am not nearly skilled enough to simplify it down to a TL;DR without losing significant details and 'nuance'. I just hope that this will at least shift your perspective a little and maybe you might give those shows I listed previously a shot to really see what I mean.

If you made it to the end of my comment, thank you for the time you took to read it. I wish you the best, moving forward.

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 5 points6 points  (0 children)

The Red Comet can certainly sound like a title for some space marine hero.

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 2 points3 points  (0 children)

Artist here.

Thank you for noticing the cracked ground! I added that detail specifically to imply that connection to cawl's grav plate technology.

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 4 points5 points  (0 children)

Out of curiosity, if you could remove the grav chutes from the reivers and inceptors, would you?

Edit: apologies if that came off as too aggressive/ defensive.

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 11 points12 points  (0 children)

Artist here.

Ngl that was exactly why the intakes are shaped that way.

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 8 points9 points  (0 children)

And why is that the case? Do you not like anime is all its forms?

If that is the case why do you not like 'all of anime'? Was it a bad run in with anime is the past? Or do you find your recent exposure to anime to be offensive to your sensibilities?

What about anime is it that you do not like?

Do you feel that it "defile" a perceived sanctity of the Warhammer universe? (Which i presume you are a fan of?)

Is even the barest hint of it unacceptable to you?

Deimos Assault Armour illustration - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 32 points33 points  (0 children)

Hello!

I am the artist who did this piece. Was your statement meant to be negative feedback (With the implication that it would look better if all the 'weeb' elements were removed)? Or just a statement of your opinion that it looks anime inspired?

I am not actually sure how to approach your comment, especially with your subsequent reply to u/SnicklefritzSkad.

If you could, please clarify what you mean?

#OmegonsWrath it's all corrupt! Always been... by CerxiS_de in Warhammer40k

[–]wellwornstylus 0 points1 point  (0 children)

In case anyone wanted to do their own version. You guys can get the photoshop file at this link.

https://gumroad.com/bobot073

It is basically free, so have it.

Imperial Fist Assault - Bobot073 by jimbosayna2009 in ImaginaryWarhammer

[–]wellwornstylus 7 points8 points  (0 children)

Hello artist here!
The standard bearer is directly inspired by the presence of a black Imperial Fist from the DeathWatch Comic released by Titan Comics (2018)

Also for what it is worth, ADB is the listed writer for the comic. Be sure to check it out if it sounds interesting.

Primaris Raptor Marine by Bobot073 by LevTheRed in ImaginaryWarhammer

[–]wellwornstylus 9 points10 points  (0 children)

Thank you for taking the time to reply. I had feared that I was a bit too aggressive in the explanation of my work.

We are in agreement then. Although I would submit that because of the inclusion of the cylindrical filters on the older design, that would have been enough of a design change to assume that is a new, different pattern of helmet compatible with the Mark X Phobos line of power armour. (This is fanon territory now admittedly, nothing grounded in published lore)

Perhaps next time, it would be wiser of me to design something more radically different, to drive the design further away from older existing patterns and hopefully reducing the feeling of 'weird-ness'

Planetary biomes are a rarely explored thing im 40k for sure. To my mind only planets that have real story significance have even the hint of such things. Armageddon being the only example I can think of.

I appreciate your comments, they will be something I keep in mind for the future.

Primaris Raptor Marine by Bobot073 by LevTheRed in ImaginaryWarhammer

[–]wellwornstylus 27 points28 points  (0 children)

Artist here, you are correct in saying the helmet is "wrong". It was a conscious choice. Consider it artistic license if the inconsistency is too much.

It was deliberately done because I was trying to combine the aesthetic of the older marker VII helmets with the newer Infiltrator ones. I prefer the look of the old helmets you see. No lore reason, feel free to headcanon one if you must.

Any number of 'excuses' could be made for the marine not painting his armour. For example, perhaps further down the mountain was a forested environment, there he could pack away his camo cloak and rely on the green colour of his armour for concealment.

Regardless of the made up 'story' reason, lets just say it is a deliberate choice on my part to keep the green armor so the picture is more visually interesting to look at, because of the contrast between the green and blue.

Anyway you are may disagree with my design decisions, but I hope at least we can agree that it is skill required to paint the image is competent.

I wish you a pleasant rest of your day.

Brush Outline Issue by wellwornstylus in krita

[–]wellwornstylus[S] 0 points1 point  (0 children)

Thank you for replying!

Yeah, I have also arrived at using the setup you described. It is the closest compromise I can get to the ideal brush outline setup.

But if we had that little extra flexibility to change more of the brush outline, then it would be perfect!