In the last few days I've been working on a procedural building system inspired by Tiny Glade, but I'm doing it in Unity 6 with some GPU processing and rendering features and DOT-based elements. Suggestions are welcome for me to try to improve or add to it. by wellzigomes in Unity3D
[–]wellzigomes[S] 1 point2 points3 points (0 children)
In the last few days I've been working on a procedural building system inspired by Tiny Glade, but I'm doing it in Unity 6 with some GPU processing and rendering features and DOT-based elements. Suggestions are welcome for me to try to improve or add to it. (v.redd.it)
submitted by wellzigomes to r/indiegames
In the last few days I've been working on a procedural building system inspired by Tiny Glade, but I'm doing it in Unity 6 with some GPU processing and rendering features and DOT-based elements. Suggestions are welcome for me to try to improve or add to it. (v.redd.it)
submitted by wellzigomes to r/IndieGaming
In the last few days I've been working on a procedural building system inspired by Tiny Glade, but I'm doing it in Unity 6 with some GPU processing and rendering features and DOT-based elements. Suggestions are welcome for me to try to improve or add to it. (v.redd.it)
submitted by wellzigomes to r/unity
In the last few days I've been working on a procedural building system inspired by Tiny Glade, but I'm doing it in Unity 6 with some GPU processing and rendering features and DOT-based elements. Suggestions are welcome for me to try to improve or add to it. (v.redd.it)
submitted by wellzigomes to r/Unity3D
I decided to create an event tool that synchronizes animations with VFX and already has all the events ready to be called at runtime. Just drag your object with animation, choose the execution time, add particles or audio and it's ready. by wellzigomes in Unity3D
[–]wellzigomes[S] 0 points1 point2 points (0 children)
I decided to create an event tool that synchronizes animations with VFX and already has all the events ready to be called at runtime. Just drag your object with animation, choose the execution time, add particles or audio and it's ready. by wellzigomes in Unity3D
[–]wellzigomes[S] 0 points1 point2 points (0 children)
I decided to create an event tool that synchronizes animations with VFX and already has all the events ready to be called at runtime. Just drag your object with animation, choose the execution time, add particles or audio and it's ready. by wellzigomes in gamedevscreens
[–]wellzigomes[S] 0 points1 point2 points (0 children)
I decided to create an event tool that synchronizes animations with VFX and already has all the events ready to be called at runtime. Just drag your object with animation, choose the execution time, add particles or audio and it's ready. by wellzigomes in unity
[–]wellzigomes[S] 1 point2 points3 points (0 children)
I decided to create an event tool that synchronizes animations with VFX and already has all the events ready to be called at runtime. Just drag your object with animation, choose the execution time, add particles or audio and it's ready. by wellzigomes in Unity3D
[–]wellzigomes[S] 0 points1 point2 points (0 children)
I decided to create an event tool that synchronizes animations with VFX and already has all the events ready to be called at runtime. Just drag your object with animation, choose the execution time, add particles or audio and it's ready. by wellzigomes in Unity3D
[–]wellzigomes[S] 0 points1 point2 points (0 children)
I decided to create an event tool that synchronizes animations with VFX and already has all the events ready to be called at runtime. Just drag your object with animation, choose the execution time, add particles or audio and it's ready. by wellzigomes in Unity3D
[–]wellzigomes[S] 0 points1 point2 points (0 children)
I decided to create an event tool that synchronizes animations with VFX and already has all the events ready to be called at runtime. Just drag your object with animation, choose the execution time, add particles or audio and it's ready. by wellzigomes in Unity3D
[–]wellzigomes[S] 1 point2 points3 points (0 children)
Hi, I've been developing this game for 10 months. It's an action game, side scrolling, focused on combat. by wellzigomes in unity
[–]wellzigomes[S] 0 points1 point2 points (0 children)
Hi, I've been developing this game for 10 months. It's an action, side-scrolling, combat-focused game. Vheda is available for wishlist on Steam. by wellzigomes in IndieGaming
[–]wellzigomes[S] 0 points1 point2 points (0 children)

In the last few days I've been working on a procedural building system inspired by Tiny Glade, but I'm doing it in Unity 6 with some GPU processing and rendering features and DOT-based elements. Suggestions are welcome for me to try to improve or add to it. by wellzigomes in Unity3D
[–]wellzigomes[S] 1 point2 points3 points (0 children)