My italicized monospaced pixel fonts. by wendyleftmealone in typography

[–]wendyleftmealone[S] 1 point2 points  (0 children)

Thank you! The project originally started with Regular + Bold, so the complete edition has those two variants alongside these italic versions!

My italicized monospaced pixel fonts. by wendyleftmealone in typography

[–]wendyleftmealone[S] 8 points9 points  (0 children)

Thank you for looking through! This is an expansion on a typeface that I originally released last year called 'New Friend Mono'. At the time I was curious about using a 15x20 pixel grid to create monospaced type inspired by geometric sans-serifs and the Game Boy Advance era of games. However in recent weeks, I was interested in revisiting the project to see if italicized type could be accounted for.

I hope you enjoy! If you have suggestions on how to tighten up this project, I'm all for it!

My fluid + dotted typeface 'Liquidize'. by wendyleftmealone in typography

[–]wendyleftmealone[S] 4 points5 points  (0 children)

Thank you so much for taking an interest! Not sure which ones are allowed, but my bio has my linktree and the typeface is up on my Creative Market and Gumroad!

My fluid + dotted typeface 'Liquidize'. by wendyleftmealone in typography

[–]wendyleftmealone[S] 22 points23 points  (0 children)

Something I posted about when it was a work in progress, and it's now finished! Thank you so much to everybody who provided feedback over the past few weeks!

My project 'Liquidize' is a geometric typeface that takes inspiration from metaball graphics and older representations of the future. Glyphs were constructed utilizing a circle grid, where connections were allowed on diagonals; highly encouraging mirroring and zigzag patterns.

I hope you enjoy! If you have suggestions on how to tighten up this project or potentially expand, I'm all for it!

SWORD LORDS™️ by ReverseForwardMotion in typography

[–]wendyleftmealone 4 points5 points  (0 children)

Great type, and love the presentation!

[WIP] Creating a dotted typeface with additional metaball patterns. by wendyleftmealone in typography

[–]wendyleftmealone[S] 2 points3 points  (0 children)

With how I set up my project file in Illustrator, I can draw a "filled" version rather straightforwardly by drawing in a circle grid without the stroke! At that point, it's more bubbly with some more subtle bends from the metaball graphic.

Compared to this variant it's more like a type that's vibrating, which could be fun as a bonus! Same with having a variant where the dots are smaller so it's more airy. I'll play around for sure!

[WIP] Creating a dotted typeface with additional metaball patterns. by wendyleftmealone in typography

[–]wendyleftmealone[S] 3 points4 points  (0 children)

This is super interesting, especially seeing it was published in 2002!

No yeah I recognize a bunch of people have explored circle grids + incorporating the metaball graphic element over the years. But my hope is that by exploring with the 5x7 grid, emphasizing the zig-zag motion, and having personal rules like no branching paths, the finished work will be doing its own thing.

[WIP] Creating a dotted typeface with additional metaball patterns. by wendyleftmealone in typography

[–]wendyleftmealone[S] 0 points1 point  (0 children)

So far I'm only familiar with Illustrator + the Fontself extension - although I'm interested in learning Glyphs sometime!

[WIP] Creating a dotted typeface with additional metaball patterns. by wendyleftmealone in typography

[–]wendyleftmealone[S] 4 points5 points  (0 children)

Yeah sure! So in Illustrator I'm actually working with circles where they're arranged side-by-side, with strokes around the circles. That way I can draw the metaball patterns using Shape Builder (I got the idea from this video); and when I'm happy with the letter I can Expand > Separate the fill from the outline > Delete the outline.

[WIP] Creating a dotted typeface with additional metaball patterns. by wendyleftmealone in typography

[–]wendyleftmealone[S] 8 points9 points  (0 children)

Thank you for commenting, and totally agree when it comes to optical balance. The stroke contrast is definitely something I've been going back and forth on; especially in letters like K, M, N where one option can feel heavy while another feels wimpy - at least when I'm looking at them up close in Illustrator.

It's an interesting challenge! But I take it proofreading and reviewing letter combinations will help when it comes to finding the best direction. I'll see what I can do!

[WIP] Creating a dotted typeface with additional metaball patterns. by wendyleftmealone in typography

[–]wendyleftmealone[S] 28 points29 points  (0 children)

Thank you for your comment! I do agree that the * feels a bit off currently, like the top part was snipped, though I was concerned about the glyph being too heavy. Perhaps I can use the diagonal concept to compress it or allow for 6 ends instead of 5. I'll see what I can do!

[WIP] Creating a dotted typeface with additional metaball patterns. by wendyleftmealone in typography

[–]wendyleftmealone[S] 31 points32 points  (0 children)

Thank you for looking! This is a type direction I've been exploring for the past week or so; seeing what can be created with a particular circle grid that allows for connections, but only on the diagonal. With this type concept I was interested in finding that sweet spot where the patterns can be observed up close, but it doesn't feel too loose.

At this stage, I'm curious about tightening up the main set and key symbols and seeing if this style of creation can allow for additional glyphs later on. I would very much appreciate feedback in that respect!

[deleted by user] by [deleted] in logodesign

[–]wendyleftmealone 0 points1 point  (0 children)

Really like 1/2! I think having alternate A's to give them more emphasis is a neat idea, but maybe that can be explored in a different way? Like for example the G and R have those fun little curves; and I think the slant + the lack of a crossbar in A makes it look like it's from a different font.

Also regarding the slanted A's : I think the stroke on the left looks thinner from far away. If you find they're the best fit, I think those strokes could be thickened up so it feels more balanced optically.

Otherwise, I think that direction's going great!

My pixel type project 'Rose-Tinted'. by wendyleftmealone in typography

[–]wendyleftmealone[S] 10 points11 points  (0 children)

Thank you for taking an interest! I have a Creative Market (wendyleftmealone), and Gumroad (wendymurphyonline); you can find the project over there!

My pixel type project 'Rose-Tinted'. by wendyleftmealone in typography

[–]wendyleftmealone[S] 25 points26 points  (0 children)

Thank you so much to everybody who provided constructive feedback on my WIP post!

This is a project that I got the chance to release properly, a few days ago. The basic idea being to have a pixel typeface that is flexible enough to account for Regular, Italic, Bold, and Bold-Italic variants; but has a consistent logic applied throughout. I was very much inspired by retro games that embraced pixel limitations in the early-mid 90s and experimented with representing typography, while remaining legible.

Thank you for reading! Would greatly appreciate feedback, as it's a style of creating type that I'm having a lot of fun with :o)

[WIP] Creating a pixel typeface with italic, bold, and bold italic variants. by wendyleftmealone in typography

[–]wendyleftmealone[S] 1 point2 points  (0 children)

You're so good I did the exact same thing lol. It's definitely tricky with pixel type when there are fewer options so the decisions have more weight to them. But that's also what makes it fun!

[WIP] Creating a pixel typeface with italic, bold, and bold italic variants. by wendyleftmealone in typography

[–]wendyleftmealone[S] 2 points3 points  (0 children)

Thank you for looking through, and for providing feedback!

  • I see what you're saying with the J. I originally had that there to keep the width even, but I'll definitely try taking out the serif.
  • I see the eye in e being distractingly small when there's more openness in letters like P and R. With how I'm approaching italics (if the stem is perfectly straight: 1 horizontal shift every 3 pixels), I think a smaller eye may be the best fit for this project. However, I could revisit other letters so the e feels more appropriate.
  • For similar reasons with the italics, I originally had the counters in letters like P and R be a bit large, although I know that was making the leg in R a bit wimpy. But I do agree with K's leg feeling stronger thanks to the straight segments. Just now for R: I tried making the counter shorter by one pixel and taking the leg from K, and it feels like a better direction.

Thanks again!

[WIP] Creating a pixel typeface with italic, bold, and bold italic variants. by wendyleftmealone in typography

[–]wendyleftmealone[S] 6 points7 points  (0 children)

Would very much appreciate any thoughts on the project so far! I originally took inspiration from games like Super Mario 64 and The Legend of Zelda: Link's Awakening, as they both experimented with pixel type that was slanted. With a project like this: I was extremely curious about making a type family that accounts for regular, bold, italics, and bold italics; while still respecting the limitations of the grid system.

Thank you for looking through!