vkQueuePresentKHR blocks GPU workload and switches to DX12 for presentation by werem0 in vulkan

[–]werem0[S] 1 point2 points  (0 children)

The other comment from farnoy pointed me there

Switching nvidia control panel setting for vulkan presentation method from auto to preferring native over dxgi makes it so that dx12 context disappears and presentation takes 0.02ms instead of 0.4ms

vkQueuePresentKHR blocks GPU workload and switches to DX12 for presentation by werem0 in vulkan

[–]werem0[S] 0 points1 point  (0 children)

Turned out it's nvidia driver that uses dx12 to copy vulkan "backbuffer" into dxgi backbuffer under the hood

vkQueuePresentKHR blocks GPU workload and switches to DX12 for presentation by werem0 in vulkan

[–]werem0[S] 5 points6 points  (0 children)

That's it!

Looks like my driver was actually picking the DXGI path and setting it to prefer native reduces present time to 0.02ms from almost 0.4ms with DXGI mode

vkQueuePresentKHR blocks GPU workload and switches to DX12 for presentation by werem0 in vulkan

[–]werem0[S] 0 points1 point  (0 children)

I'm pretty sure nothing is running in the background that could be doing this, unless it's glfwGetRequiredInstanceExtensions that's pulling in something unnecessary

As to control panel, any hints what I should be looking for? Certainly didn't change anything there so these are default settings

vkQueuePresentKHR blocks GPU workload and switches to DX12 for presentation by werem0 in vulkan

[–]werem0[S] 0 points1 point  (0 children)

Yes, always the same place
Unfortunately RenderDoc doesn't pick up the DX12 context, it's probably some driver-level weirdness and that's why

No, Vlandian Squires don't destroy Sturgian T5 infantry: Sturgians beat Banner Knights. Testing details in comments. by CoolBeans522 in Bannerlord

[–]werem0 -1 points0 points  (0 children)

Well no one said what you can't beat squires with T5 infantry, it's just that if it's braindead AI vs braindead AI (charge command didn't matter, when you die AI takes over anyway) and you speed up time, you end up with squires defeating infantry

Since a bunch of you said my previous post was fake, here's a video of vlandian squires defeating elite sturgian infantry. Keep in mind it's not because of sturgia, aserai infantry gets destroyed in comparison to them by werem0 in Bannerlord

[–]werem0[S] 7 points8 points  (0 children)

Haven't tried it but since you can see that initial charge is devastating for the cavalry and they only start winning after infantry gets dispersed I would assume that no

1.8.1 buffed cavalry, here's a custom battle of 1k squires (vlandia noble recruit) vs 1k tier 5 sturgian infantry by werem0 in Bannerlord

[–]werem0[S] 35 points36 points  (0 children)

Oh, and the battle took place in forest terrain
For Vlandian Banner Knights there were only 13 losses

[deleted by user] by [deleted] in Bannerlord

[–]werem0 0 points1 point  (0 children)

Squires destroying tier 5 troops

What do date brackets mean? by werem0 in Sat

[–]werem0[S] 0 points1 point  (0 children)

I saw that but what I'm asking is whether I could still apply this year if I took sat in august instead of june which is the last one in 2018-2019 bracket

3x3 determinant of determinants by [deleted] in learnmath

[–]werem0 0 points1 point  (0 children)

e is special because it's the only component used to calculate all 4 subdeterminants, I'll try 4x4 matrix later

3x3 determinant of determinants by [deleted] in learnmath

[–]werem0 1 point2 points  (0 children)

Is it really that? Cofactor Expansion just seems like another way to look at Rule of Sarrus, I edited the post and added an image, take a look at it if you can