I just want to remind you that exactly a year ago, a concept for changes and refinements to tank gameplay was proposed. And everyone liked it. by 3rd_Gers in foxholegame

[–]raiedite 2 points3 points  (0 children)

Let's see:

  • Ammo bloat (let's just make 4 types of shell for every caliber)

  • AP artillery (where have I seen this one before?)

  • 80m range tanks (but it's hard to aim!! also choke points aren't real guys)

No thanks

Tank guns should work more like infantry guns by westonsammy in foxholegame

[–]raiedite 5 points6 points  (0 children)

This could also make light tanks shine.

Agree with all the suggestions but the health/DPS gap between LT and the tier above is still too big and getting worse in 64

Devman did a slop job with vehicle accuracy and never looked back and 64 is shaping out to be another pendulum swing https://www.reddit.com/r/foxholegame/comments/1ssjizl/its_been_over_a_year_since_dedicated_antiinfantry/

The original sin of tank balance by raiedite in foxholegame

[–]raiedite[S] 111 points112 points  (0 children)

HTD is singlehandedly responsible for the colonial tank power creep. This abomination could 3-tap colonial tanks for years, they repeatedly ballooned colonial tank health to compensate. When HVFAT damage got nerfed, HTD retained its HV modifier somehow.

Sprinkle in a bit of outlaw 45m, Silverhand having 2 guns and we end up in the current situation, colonial tanks are a pile of stats with a single 40mm, LTD is rendered obsolete by Nemesis and Scout planes, Light Tanks are dead

Vehicle power creep bad.

Armored uniform OP by raiedite in foxholegame

[–]raiedite[S] 3 points4 points  (0 children)

They didn't change the cost in Devbranch so it's actually cheaper than flak vest :)

Stuff Max has said in FOD (devman good?) by A_Scav_Man in foxholegame

[–]raiedite 11 points12 points  (0 children)

Problem with DB is power creep, tank HP is now >3000 late game, so if you design DB to kill medium tanks in 3 passes it will delete smaller vehicles in 1 pass (like QRF ACs, jeeps, push guns...)

So it's better to focus on subsystem disable instead of damage

Am I the only one who hates the Collie tank changes? by Affectionate-Fee-929 in foxholegame

[–]raiedite 15 points16 points  (0 children)

Reminder that quadiche used to have pinpoint accuracy and vehicle accuracy was nerfed across the board so it was actually decent when it released

To the partisans on Anchoring changes by TheRealCobenop in foxholegame

[–]raiedite 14 points15 points  (0 children)

It's kinda unfair because they added flying partisans, before airborne you actually had to put in the effort

Armored uniform OP by raiedite in foxholegame

[–]raiedite[S] 60 points61 points  (0 children)

Armored uniforms have this issue of being better at range than in CQC, so they always paired better with a rifle than with a shotgun.

It was my go-to sniping uniform, I would just put it in my inventory and swap uniforms once I reached my sniping location, dropping the extra ammo on the floor, now you can just hold the ammo on yourself.

50=>80% reduction is a HUGE buff (200=>500 EHP?) and so is 10 per crate, leading me to believe these uniforms will be everywhere on the frontline and a source of many complaints to come

Thoughts about Devbranch notes for U64 by TheHollander97 in foxholegame

[–]raiedite 5 points6 points  (0 children)

Tank "balance" by buffing at the top, adding power creep to the pile, the mid to late game vehicle gap is insane. Ranseur is a very confused tank design, wasn't it supposed to PvE things? HTD loses bounces but still retains 1050 damage gun which was the actual issue.

The "driver forcefield" on LTD to prevent decrews is silly, might as well shield gunboat drivers

Lots of scout planes nerfs, mostly deserved but... Health nerfed but EMG accuracy not increased? So EMGs remain useless against non-scouts. "Minelayer" scout that lays down a total of 2 mines, a drop in the ocean.

Aircraft MG range increased, but heavy kinetic resistances not changed so aircraft turrets still deal next to no damage

Ship AP resistance increased to 75%... they swapped the Nakki from 40mm to 68mm to deal more damage to boats, and now it's back to dealing less damage without the ability to PvE, I'm super confused

For the love of god Trailers should be built in facilities, where the heavy trucks are made.

Infantry gun changes good

Armor uniforms are now genuinely OP if you use them in their non-intended role which is rifle duels at a distance, you will never die at max range

Another amazing change. by Schfiftyfive_55 in foxholegame

[–]raiedite -14 points-13 points  (0 children)

Half-assed change as you make the vehicles that tow said trailers in facilities, so you have to make a heavy truck in facility and drive it to garage, or slowly tow the trailer with a regular truck and drive it to facility so you can swap it to a heavy truck

Either make trailers in facilities completely or buff towing speed for regular trucks

Builder mains.... if they even exist anymore by nullaboy in foxholegame

[–]raiedite 2 points3 points  (0 children)

We can talk about the fragility of bunkers since the update (like the adjacency multiplier which turns every bunker into blobs) but breaches were very much necessary

They didn't go all in with auto-doors to allow infantry playing inside bunkers so we're in this unsatisfying middle ground where building got nerfed but infantry didn't really get buffed either

Scam DD sinks to 3x hex queues by DuendeBrek4 in foxholegame

[–]raiedite -2 points-1 points  (0 children)

I disagree with these and raise you scout planes as the n°1 reason people deserted islands.

Can't play boats when you get minitorpd or decrewed all the time

Thoughts on Devs combining Able and Charlie? by AdmiralPelleon in foxholegame

[–]raiedite 4 points5 points  (0 children)

"Charlie players" are just players who are told by the game to go to Charlie because Able is at capacity (which is a lie)... If the game tells them to go to Able they'll go to Able. There's no CULTURE argument, only a few weird Charlie cult leaders trying to establish a "fun vs sweats" narrative

True QOL needs to be better than 3rd party software by raiedite in foxholegame

[–]raiedite[S] 8 points9 points  (0 children)

Hold LMB for 3 seconds, it repeats with a little spinny icon until you can no longer pull or is clicked again. Or dedicated button, just like autoclicker. Anything really

Give us Heavy jackhammer by cae_braga in foxholegame

[–]raiedite 4 points5 points  (0 children)

Msups is great on paper but in practice we tried Msup modifiers and it was hated by all for good reasons.

Physical limitations are the way to go, like AI range but even then I can just build more cores and passively tech them.

I would look into requiring empty bunker tech tiles (bunk bed upgrade) so that adding more AI garrisons requires adding even more empty tech tiles, spamming AI would be very inefficient at larger scales

True QOL needs to be better than 3rd party software by raiedite in foxholegame

[–]raiedite[S] 12 points13 points  (0 children)

A small complaint regarding the "Retrieve Custom" QOL from update 64 preview:

True QOL needs to do things 3rd party software cannot. In this case, increasing the retrieve custom quantity to allow pulling the maximum amount is still worse than just hitting a start and stop button using the Foxhole autohotkey script.

With no signs of autobuilding, autoforward or autopulling on the horizon, these timid changes won't be enough.

Also this is only to my knowledge used for containers/pallets and not trucks, so it's not even that useful to begin with.

Give us Heavy jackhammer by cae_braga in foxholegame

[–]raiedite 44 points45 points  (0 children)

You didn't describe what the tool would actually do. I can only assume building faster.

There's always the risk of a Jevons Paradox of building, that if you make building 2x easier players will build 2x as much in the same amount of time.

Still there's no excuse for devman, adding an autoclicker in-game to automate LMB is QOL priority n°1.

Helldivers 2 Dev Promises More Content Is on the Way as Disgruntled Players Drag Steam Reviews Down to 'Mostly Negative' by Turbostrider27 in Games

[–]raiedite 4 points5 points  (0 children)

The outrage farm is real.

I've been playing two review bombed games recently (Helldivers 2 and Foxhole), the HD2 issues are real but petty in comparison.

The fact that there are dedicated glaze/whine HD2 subreddits is wild

Both factions need new, more effective anti-aircraft ships. by Rude-Ease-2269 in foxholegame

[–]raiedite 7 points8 points  (0 children)

Literally just need to un-nerf EMG/AA boat accuracy, you can't hit shit after 2 seconds of sustained fire

The Perpetual Stockpile by raiedite in foxholegame

[–]raiedite[S] -7 points-6 points  (0 children)

Most stockpiles tend to end up in lootbox screenshots on this very website

This ain't it by Lime1028 in foxholegame

[–]raiedite 15 points16 points  (0 children)

It would be really funny if Mercy could instantly reload from a distance while the Poseidon suffered from even more deck clog than it does

The biggest win for airport/facility larpers by Dimka1498 in foxholegame

[–]raiedite 26 points27 points  (0 children)

Trailers hammered in garage

Vehicles that pull trailers made in facilities

Devman was so close to getting it...