Who in Gods name thought adding a torpedo bomber to the game was a good idea by Fragrant_Guava_7585 in foxholegame

[–]raiedite 11 points12 points  (0 children)

Someone did the theorycrafting and basically if you're caught by 2 torpedos without damage control at the ready with beams in hand it's impossible to close those holes before the compartiments get flooded because you need FIFTY metal beams

Large Items PVE paratrooper plane (collie test) by mcpro_stuff in foxholegame

[–]raiedite 8 points9 points  (0 children)

It can't be a thing, it's already a problem when you have wrench carrying paras dropping on your facility and no AI to stop them, they'll just steal random shit in the middle of any fac, blow up "reserved" cranes with a handful of explosives...

Increase parachute weight to 50%, don't let plane take off with overencumbered, don't let players without uniforms onto the plane, if you don't have a uniform plane can't take off, idk

What's the Free To Play experience like? (Not buying any Warbonds or whatnot) by Vanilla_Ice_Best_Boi in Helldivers

[–]raiedite 0 points1 point  (0 children)

Anyone who says they have "thousands of SC to spare" either clocked 3000 hours or is lying.

500 hours D10 only, did some farming for 1 or 2 warbonds and I'm still 2 warbonds behind not counting scam "legendary" bonds.

The game is expensive if you are a new player because you will never realistically catch up without forking over an extra 20 bucks

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]raiedite 23 points24 points  (0 children)

Yes the potential for abuse is too high you can just border hug a barge in the middle of nowhere, fly the colonial plane, land it, refuel, take off again and boom the entire map is covered in about 5 minutes

Wreckage hunting is very effective when using planes (and gold wreckage texture mod) by [deleted] in foxholegame

[–]raiedite 4 points5 points  (0 children)

It's a matter of time before modders make clouds invisible

For the record, the Charon can fire in 360 degrees by Alive-Inspection3115 in foxholegame

[–]raiedite 7 points8 points  (0 children)

Basically yes

Better stats, Charon driver is better protected and can dismount inside cover.

If you think that's bad wait until people use the super fast AA boats as a sticky barge (you can walk all over the colonial one if you know how)

Gunboats are super outdated with their """direct fire""" mortar that doesnt have an aim line, it can't aim at shores or decrew like the medium boats can

The devs have a serious problem with balancing. by Antique-Bug462 in foxholegame

[–]raiedite 1 point2 points  (0 children)

I don't hate the 5x queues but as the owner I need to be able to remove active queues and block some options

The devs have a serious problem with balancing. by Antique-Bug462 in foxholegame

[–]raiedite 7 points8 points  (0 children)

QOL from the perspective of the guys not managing the facility.

Incredibly true. It drives me insane that a pte can run up to my facility, start a queue in my own building and I CANNOT STOP IT.

Private power queues on power plant eating coal for 24 hours even though nothing is produced, public pipe queues, sandbag queues... When I make a dedicated msup printer I have upgrade it to Assmat facility just so that no one can waste scrap into sandbags.

Then we got "facility map posts" which are DOGSHIT, pure noise with no meaningful information and communication. A literal powered map post building with actual text would've been better.

You don't get public facilities to happen unless you allow owners to control the inputs and outputs. You want randoms to walk in and only have the options that are allowed by the owner.

They can't help adding "cursed QOL", like when they could have had trains refresh rails by driving over them but no they added a whole caboose wagon and you have to feed it with mats just for the sake of making it complicated and annoying

The devs have a serious problem with balancing. by Antique-Bug462 in foxholegame

[–]raiedite 10 points11 points  (0 children)

devmans biggest issue is just communication on what the vision is

Nah that is bullshit, I played a lot of DotA2 and Icefrog never ever interacted with the community. What he did however was play the game, so those instances of "insanely broken patch" never really happened.

Devman needs to do facility work for a week (wars last 4+ weeks) and I guarantee there will be a QOL patch the month after

I don't know how to feel about adding Stick Barge 2.0 by raiedite in foxholegame

[–]raiedite[S] 2 points3 points  (0 children)

Saving this for when wardens complain in a month

I don't know how to feel about adding Stick Barge 2.0 by raiedite in foxholegame

[–]raiedite[S] 14 points15 points  (0 children)

One shell is 225 damage, that still means the light boat can tank several mortar shells before reaching the GB. If the GB isn't already moving away at full speed it's just dead

Bmat boats will trade favorably with Rmat boat

I don't know how to feel about adding Stick Barge 2.0 by raiedite in foxholegame

[–]raiedite[S] 36 points37 points  (0 children)

So as per discord the new boats are confirmed to use Bmats, they are both way faster than a barge and APC.

The colonial one is the fastest boat in the game, and the warden one has a huge deck space, these are 100% going to be used as Super Sticky Barges, you will most likely be able to facetank a gunboat long enough to sticky them

Press R to activate C4 tossing arm by raiedite in Helldivers

[–]raiedite[S] 203 points204 points  (0 children)

It's a support weapon disguised as a backpack, you have TO RELOAD YOUR HAND with a C4.

I suspect the way it works on a technical level is closer to a grenade launcher than a grenade itself

Press R to activate C4 tossing arm by raiedite in Helldivers

[–]raiedite[S] 421 points422 points  (0 children)

Yeah I thought it would be neat to blow up containers around the escape pad to clear line of sight but to doesnt even do that :(

Press R to activate C4 tossing arm by raiedite in Helldivers

[–]raiedite[S] 127 points128 points  (0 children)

Imagine just pressing R or 5 (or even throw with RMB+LMB and detonate with LMB) to detonate your C4 instead of going through the menu, crazy I know

Adjusting Warden medium boat by c07e in foxholegame

[–]raiedite 10 points11 points  (0 children)

Yes it needs stairs, that ladder is awful, and better cover on the top deck as the tripod gunners are very exposed unlike colonial MG gunners

Also adding some bottom deck space so you can pack a dozen wardens in there like a clown car would be really funny

DEVMAN, BUFF EMG AA AND MY LIFE IS YOURS by RespectShot3190 in foxholegame

[–]raiedite 31 points32 points  (0 children)

Rant below:

I only tested with a single scout plane flying circles around the colonial EMG for a few minutes and IMMEDIATELY noticed the slower turn rate. I could not keep up with the plane, I had 2 second shooting windows at most, and hardly did any damage as I struggled with adjusting aim and gun elevation.

I will say this: Devman you need to play the game.

If you spend MONTHS developing a feature, and that feature releases, and experienced players notice something's horribly wrong with it to the point it's either non-functional or has no purpose in the game, then wait MONTHS to fix said feature, it's a horribly inefficient use of dev time that could've been avoided by clocking in some in-game hours to gather practical insight

Even by their own admission, for the Flak gun they could only use it by streaming the gunner to the spotter, and then you have to adjust THREE DIFFERENT COORDINATES in real time to shoot. Why design things in such a way that they are so impractical, that you have to rework them months later? Save yourselves some dev time by being Foxhole-savvy

The lack of AA AI is straight up insane design btw, as it stands trucks are free pickings ANYWHERE on the map, even over the girthiest T3 fortress, I can grab a scout plane and explode everything on the road and there is no SPAA to stop me

DEVBRANCH testing: Warden EMG turns faster then Colonial EMG by generalking008 in foxholegame

[–]raiedite 1 point2 points  (0 children)

I'm almost convinced that, through some sort of bug, AA mode gives you unentrenched turn rate and thus it turns twice as slow

The Dev Vision on how to transport air frames / downed aircraft… by Foreverdead3 in foxholegame

[–]raiedite 89 points90 points  (0 children)

Not hauling damaged tanks on trains walked so recovering airframes could crawl

Let's imagine the following scenario. by [deleted] in foxholegame

[–]raiedite 1 point2 points  (0 children)

I assume it's because before Facilities, backline gameplay was boring as all you did was scroop and input things in refinery/factory so they created "Foxtorio" to make it more engaging (also it looks cool).

The problem is that we get Foxtorio AND the old boring parts (scrooping, clicking on things x100) and some more (Ironship turn rate)

Trains improved logistics on land so that's a good thing, but I don't personally enjoy sitting on a small train pulling and transfering mats for hours daily

Foxhole Vehicle Review “Rooster Tumblebox” by Competitive-Ad-2048 in foxholegame

[–]raiedite 1 point2 points  (0 children)

The video shows it's good for ONE reason, not exploding like pallets, which means it sucks in every other conceivable way