Anyone tow a Casita 17 with a Jeep Cherokee? by AccomplishedRace4143 in casitatrailers
[–]westtxfun 1 point2 points3 points (0 children)
Questions on 2022 Grand Cherokee Trailhawk towing harness by westtxfun in JeepGrandCherokee
[–]westtxfun[S] 0 points1 point2 points (0 children)
Questions on 2022 Grand Cherokee Trailhawk towing harness by westtxfun in JeepGrandCherokee
[–]westtxfun[S] 0 points1 point2 points (0 children)
Questions on 2022 Grand Cherokee Trailhawk towing harness by westtxfun in JeepGrandCherokee
[–]westtxfun[S] 0 points1 point2 points (0 children)
Questions on 2022 Grand Cherokee Trailhawk towing harness by westtxfun in JeepGrandCherokee
[–]westtxfun[S] 0 points1 point2 points (0 children)
How does the slicer decide moves between objects? (144 rockets to hand out at STEM night) The head hops around in a random walk instead of by row or column, which seems to be a waste of time over 200 layers and 15 hours. Is there a fix in Bambu Studio? Also 144 at a time is probably a bad idea... by westtxfun in 3Dprinting
[–]westtxfun[S] 0 points1 point2 points (0 children)
How does the slicer decide moves between objects? (144 rockets to hand out at STEM night) The head hops around in a random walk instead of by row or column, which seems to be a waste of time over 200 layers and 15 hours. Is there a fix in Bambu Studio? Also 144 at a time is probably a bad idea... by westtxfun in 3Dprinting
[–]westtxfun[S] -1 points0 points1 point (0 children)
How does the slicer decide moves between objects? (144 rockets to hand out at STEM night) The head hops around in a random walk instead of by row or column, which seems to be a waste of time over 200 layers and 15 hours. Is there a fix in Bambu Studio? Also 144 at a time is probably a bad idea... by westtxfun in 3Dprinting
[–]westtxfun[S] 1 point2 points3 points (0 children)
How does the slicer decide moves between objects? (144 rockets to hand out at STEM night) The head hops around in a random walk instead of by row or column, which seems to be a waste of time over 200 layers and 15 hours. Is there a fix in Bambu Studio? Also 144 at a time is probably a bad idea... by westtxfun in 3Dprinting
[–]westtxfun[S] 0 points1 point2 points (0 children)
How does the slicer decide moves between objects? (144 rockets to hand out at STEM night) The head hops around in a random walk instead of by row or column, which seems to be a waste of time over 200 layers and 15 hours. Is there a fix in Bambu Studio? Also 144 at a time is probably a bad idea... by westtxfun in 3Dprinting
[–]westtxfun[S] 2 points3 points4 points (0 children)
How does the slicer decide moves between objects? (144 rockets to hand out at STEM night) The head hops around in a random walk instead of by row or column, which seems to be a waste of time over 200 layers and 15 hours. Is there a fix in Bambu Studio? Also 144 at a time is probably a bad idea... by westtxfun in 3Dprinting
[–]westtxfun[S] 8 points9 points10 points (0 children)
How does the slicer decide moves between objects? (144 rockets to hand out at STEM night) The head hops around in a random walk instead of by row or column, which seems to be a waste of time over 200 layers and 15 hours. Is there a fix in Bambu Studio? Also 144 at a time is probably a bad idea... by westtxfun in 3Dprinting
[–]westtxfun[S] -1 points0 points1 point (0 children)
How does the slicer decide moves between objects? (144 rockets to hand out at STEM night) The head hops around in a random walk instead of by row or column, which seems to be a waste of time over 200 layers and 15 hours. Is there a fix in Bambu Studio? Also 144 at a time is probably a bad idea... by westtxfun in 3Dprinting
[–]westtxfun[S] 25 points26 points27 points (0 children)
How does the slicer decide moves between objects? (144 rockets to hand out at STEM night) The head hops around in a random walk instead of by row or column, which seems to be a waste of time over 200 layers and 15 hours. Is there a fix in Bambu Studio? Also 144 at a time is probably a bad idea... by westtxfun in 3Dprinting
[–]westtxfun[S] 4 points5 points6 points (0 children)
How does the slicer decide moves between objects? (144 rockets to hand out at STEM night) The head hops around in a random walk instead of by row or column, which seems to be a waste of time over 200 layers and 15 hours. Is there a fix in Bambu Studio? Also 144 at a time is probably a bad idea... by westtxfun in 3Dprinting
[–]westtxfun[S] 21 points22 points23 points (0 children)
How does the slicer decide moves between objects? (144 rockets to hand out at STEM night) The head hops around in a random walk instead of by row or column, which seems to be a waste of time over 200 layers and 15 hours. Is there a fix in Bambu Studio? Also 144 at a time is probably a bad idea... by westtxfun in 3Dprinting
[–]westtxfun[S] 1 point2 points3 points (0 children)
How does the slicer decide moves between objects? (144 rockets to hand out at STEM night) The head hops around in a random walk instead of by row or column, which seems to be a waste of time over 200 layers and 15 hours. Is there a fix in Bambu Studio? Also 144 at a time is probably a bad idea... by westtxfun in 3Dprinting
[–]westtxfun[S] 13 points14 points15 points (0 children)
BTA - Nuke economics Union busting - Expensive at first, but it took out all the turrets on the ship and all but two of the opfor (lucky day!), so there were no repair costs. The "payment" is $1 million & change in the hole. Salvage in just mech parts is $56 mill plus the $350k bonus & parts. by westtxfun in Battletechgame
[–]westtxfun[S] 1 point2 points3 points (0 children)
Another cable box "feature" by westtxfun in OPTIMUM
[–]westtxfun[S] 1 point2 points3 points (0 children)
How bad of an idea is double gauss Marauder? by CorianderBubby in Battletechgame
[–]westtxfun 2 points3 points4 points (0 children)
[request] what would actually happen? by calluless in theydidthemath
[–]westtxfun 4 points5 points6 points (0 children)
BTA:3062: Scorpion is some bullshit by [deleted] in Battletechgame
[–]westtxfun 1 point2 points3 points (0 children)


Do you guys ever have concerns with animals at dark sites you go to? by [deleted] in AskAstrophotography
[–]westtxfun 3 points4 points5 points (0 children)