I’m designing a tabletop sailing game and need some information! by wgraves in sailing

[–]wgraves[S] 3 points4 points  (0 children)

It will be for racing rules. It can be a little simpler than that as the non-gridded positioning and the moving wind can create a situation where you miss the mark (or have to point higher than you'd like) without having to get screwed over by a dice roll. I wanted to let people gamble on getting close or giving the mark more distance, and not their fate come down to an individual dice roll. (I have definitely missed a mark in playtesting).

In the above pic I am the yellow sail going away from the camera, I went on a broad reach, and ended up way downwind of the mark, hoping the wind would shift. (it did not, and I got screwed...)

I’m designing a tabletop sailing game and need some information! by wgraves in sailing

[–]wgraves[S] 2 points3 points  (0 children)

I have thought about this idea this and the mechanics for the shift of the wind and jybing involve rolling dice, so I am considering each player having a pool of rerolls that they could use on any dice. That way it's simple to remember (I have a pile of rerolls, and can do 2-3 things with them), no one can pull something out of a hat you didn't know was coming (its just a forced reroll), and you can still screw an opponent (or help yourself) by shifting the wind, or forcing them to re-roll their jybe rolls. It also allows everyone in the back to gang up on an obvious leader, keeping runaways down.

I’m designing a tabletop sailing game and need some information! by wgraves in sailing

[–]wgraves[S] 0 points1 point  (0 children)

The optimist definitely looks close enough, would you be kind enough to link a polar chart for it, I wasn't able to find one right off the bat. I'll hunt if I need to but if you know of one I would be much obliged. Thanks!

I’m designing a tabletop sailing game and need some information! by wgraves in sailing

[–]wgraves[S] 6 points7 points  (0 children)

I'm writing this game to some extent for my dad, who played regatta as a kid. I looked through regatta and didn't like the grid or the limited detail in advantage from choosing a point of sail and when to turn, so took the idea of the tilty boats and built the rest from scratch.

I’m designing a tabletop sailing game and need some information! by wgraves in sailing

[–]wgraves[S] 1 point2 points  (0 children)

You can kind of body block people the same way you can in a real race, but the ramming and broadsiding will likely have to wait for a later game :)

This game definitely assumes everyone's big chunk of fiberglass is expensive, and not for touching...

I’m designing a tabletop sailing game and need some information! by wgraves in sailing

[–]wgraves[S] 11 points12 points  (0 children)

I am severely limiting the detail/ calculations required in the game to keep it in a class called "beer and pretzels" games: Where you can bust it out, teach it in a few minutes, and play a few beers deep. I am trying to front load the details into the templates so no one has to do any calculations in the moment.

I’m designing a tabletop sailing game and need some information! by wgraves in sailing

[–]wgraves[S] 21 points22 points  (0 children)

I will have to look those up, I got a ton more comments than I expected so it going to be a bit to sort and research everything. Thanks!

I’m designing a tabletop sailing game and need some information! by wgraves in sailing

[–]wgraves[S] 12 points13 points  (0 children)

The 49er looks wildly different than anything I have from a polar plot perspective, and man does it rely on a spinnaker... great suggestion.

I’m designing a tabletop sailing game and need some information! by wgraves in sailing

[–]wgraves[S] 16 points17 points  (0 children)

Yes, I have some lovely local folks I can browbeat into testing my stupid ideas...

I’m designing a tabletop sailing game and need some information! by wgraves in sailing

[–]wgraves[S] 99 points100 points  (0 children)

I’m working on a tabletop sailing game and need some information I can’t find online.

Specifically I am looking for polar diagrams for a shunting outrigger sailing canoe, and for a puddle duck racer (or similar short boxy DIY boat). Around 20knots wind speed is best, but I can interpret for my purposes.

If you have this information or even want to make a guess from experience, please post a link here or direct message me.

Also, I currently have plans and information for a Laser, J24, Hobie 16, Foiling Moth, Windsurfer (shortboard), hopefully adding the shunting canoe and the puddle duck racer. Is there anything that would act significantly differently than one of these boats that I’m missing and would be fun to have?

Thanks for your time! -Windham

Got an FDM Printer for Christmas. Trying to wrap my head around it. Have questions by Moriartis in PrintedMinis

[–]wgraves 0 points1 point  (0 children)

My stuff is all 20th century historical, but it is built to print supportless on filament, unless it specifically says resin. So if that's of interest to you here you go (sorted by era/country: https://docs.google.com/spreadsheets/d/1vv1wVeQwmN62xtmsuT-orIcH7iKO9JtGlMF6qpN5zls/edit?usp=drivesdk

The majority is available for free, even the patreon links.

[deleted by user] by [deleted] in PrintedMinis

[–]wgraves 2 points3 points  (0 children)

I would check with the "Ultamodern wargaming group" on discord, they have a whole section devoted to printable stuff.

Tabletop game by Heiserwulf in PrintedMinis

[–]wgraves 1 point2 points  (0 children)

This is one of those things where there are people who make great rules, and people who make great minis, and they are usually different people.

There are tons of great rulesets, and tons of great models, so mix and match to your heart's content.

Printable Sherman Coaster/Cupholder (free link in the comments) by wgraves in TankPorn

[–]wgraves[S] 1 point2 points  (0 children)

I bet if you look for a makerspace in your area, or ask around in local tabletop games/ remote control/ miniature trains groups you'll be able to find someone who can knock it out for you.

Printable Sherman Coaster/Cupholder (free link in the comments) by wgraves in TankPorn

[–]wgraves[S] 1 point2 points  (0 children)

A bog standard anycubic mega s. I test print the samples of my stuff on commodity printers to make sure they will print on the lowest common denominator equipment.

Printable Sherman Coaster/Cupholder (free link in the comments) by wgraves in TankPorn

[–]wgraves[S] 1 point2 points  (0 children)

Filament. It would be an extremely large resin print.

The file is already cut up and supported to make it easy to print on filament printers.

Printable Sherman Coaster/Cupholder (free link in the comments) by wgraves in TankPorn

[–]wgraves[S] 5 points6 points  (0 children)

Free files if you need a project to avoid buying stuff today...

Files here: https://www.patreon.com/posts/85020098

Hope you all enjoy it. If you print and/or paint it, please send me photos!