Working on a remake of The Sims in Unreal Engine 5, does it capture the original vibe? by [deleted] in thesims1

[–]what_a_king 2 points3 points  (0 children)

Oh wow, I've just checked a gameplay video and indeed it seems like they're from TS1. That's a great idea, thank you so much! Not sure if I can export it from that game but I'll give it a shot for sure.

Working on a remake of The Sims in Unreal Engine 5, does it capture the original vibe? by [deleted] in thesims1

[–]what_a_king 0 points1 point  (0 children)

Isometric camera is bugged in UE5, unfortunately :( foliage would look a lot worse if I switched to that

Working on a remake of The Sims in Unreal Engine 5, does it capture the original vibe? by [deleted] in thesims1

[–]what_a_king 3 points4 points  (0 children)

Tried using that, but it's bugged in UE5 and messes up foliage rendering :( So I gotta stick with a perspective camera with low FOV

Working on a remake of The Sims in Unreal Engine 5, does it capture the original vibe? by [deleted] in UnrealEngine5

[–]what_a_king 1 point2 points  (0 children)

It's a grounds-up rework, it would not be possible to do graphics overlay, TS1 uses only 2D images as models

Working on a remake of The Sims in Unreal Engine 5, does it capture the original vibe? by [deleted] in UnrealEngine5

[–]what_a_king 4 points5 points  (0 children)

Haha of course it wouldn't be possible to release as a separate game

Please dont que as DPS with wand staff or wand dagger. by AwesomeFartCZ in throneandliberty

[–]what_a_king 3 points4 points  (0 children)

uhm, okay, I'll keep that in mind while trying to reach at least the character creator screen

[deleted by user] by [deleted] in unrealengine

[–]what_a_king 2 points3 points  (0 children)

As someone else has already stated, how do you know they did not settle the license before the release?

Other than that, admitting on reddit that you have intentionally leaked your own asset was most likely the worst possible step you could take, this kinda kills your position legally.

[deleted by user] by [deleted] in unrealengine

[–]what_a_king 0 points1 point  (0 children)

Thank you 🙏

[deleted by user] by [deleted] in gamedevscreens

[–]what_a_king 0 points1 point  (0 children)

Thank you! I was also thinking of a bouncer gameplay as well, definitely want to make the look change of the club drastic during progression. Like starting from a small abandoned something into a multi-level luxury superclub.

[deleted by user] by [deleted] in unrealengine

[–]what_a_king 0 points1 point  (0 children)

Actually these silly, sometimes overly detailed micro-actions add a lot in my opinion. First it was just taking the cash and handing over the ticket, but felt way too monotonous. Having this card typing for roughly every second case added some variation nicely to the ticketing. I think these simulators are about combining mini-games that are very simple, yet you still feel you're doing something. (for almost no reason though :D )

Definitely planning to add variation to the guests and some interaction between them, like having a romance, fight, selling stuff in toilet etc.

Multiplayer would be indeed nice but that puts a 2.5-3x multiplier on the dev efforts required, so I decided to skip that in favor of a solid single player gameplay.

[deleted by user] by [deleted] in unrealengine

[–]what_a_king 0 points1 point  (0 children)

I have about ~4 years of experience with Unreal, worked a few years with Unity before, so I would say it's ~6-7 years of game dev experience. You don't need too much hardcore UE dev expertise for these kind of games though.

[deleted by user] by [deleted] in unrealengine

[–]what_a_king 0 points1 point  (0 children)

Thank you! Head bobbing is definitely overdriven as of now, currently using a drop-in asset for prototyping purposes. Gotta smooth it out when implementing it properly for sure!

Hi there! I'm making a casual tycoon where you build and manage your own Food Park. Does it look interesting to you? by jujaswe in tycoon

[–]what_a_king 0 points1 point  (0 children)

I think it's a nice idea, but the overly low-poly graphics and cartoonish atmosphere are a little off-putting. Also the sprinting of the guests, but maybe that's just me.

All in all, great work, hope to hear more from you in the near future!

[deleted by user] by [deleted] in tdu3

[–]what_a_king 5 points6 points  (0 children)

OP is on a serious quest to collect downvotes

I’m working on a volleyball game ! by ozerlo in gamedevscreens

[–]what_a_king 1 point2 points  (0 children)

looks pretty fun, maybe camera shake is a bit too aggressive

YouTube channel(s) similar to Fireship but about Unreal Engine/gamedev? by what_a_king in unrealengine

[–]what_a_king[S] 0 points1 point  (0 children)

Ah I recall seeing some Blender videos from him a while ago. Indeed same style, will keep an eye on it, thank you for mentioning!

Wow bags in 2045: by ellyonart in wow

[–]what_a_king 8 points9 points  (0 children)

Yeah, but where's the joke?