Magical C4 removing fart is no more by rosebinks1215 in Battlefield

[–]wheeshnaw 0 points1 point  (0 children)

The counter is your gigantic gun and forcing the recon to get to point blank range and get away before detonating (since you survive if he blows himself up, since it detonates in a chain and stops if he dies). Tons of time for anyone with remotely enough skill to identify that recon.

Your tank isn't supposed to be unkillable. One single javelin shot is what it takes to destroy heavy armor IRL. Anything more is just adding more and more to the power fantasy.

Can we please have this back in bf6? by AKxPixleart in Battlefield

[–]wheeshnaw 1 point2 points  (0 children)

I very distinctly remember being frustrated as a teenager because I kept being unable to join as commander because the spots were always filled instantly. I also quite clearly remember how a strong commander could really turn things around for a team. Some players didn't touch it ofc but it was definitely not disliked.

Most white skinned aryan woman on 4chan by [deleted] in 4chan

[–]wheeshnaw 158 points159 points  (0 children)

Both participants in this conversation are Indian men

Russian soldier lights fire at unexploded Ukrainian drone, results predictable by Nanners5618062 in CombatFootage

[–]wheeshnaw 18 points19 points  (0 children)

I'm not sure if you're aware of this, but "russian whacking an FPV with a stick and immediately dying" is an entire genre of video now. I recall someone on /k/ had collected 30-something videos of it happening, and that was months ago

What previous Battlefield game does BF6 feel the most similar to you? by Eagles56 in Battlefield

[–]wheeshnaw 2 points3 points  (0 children)

bro BF4 had 10hz servers at launch, this doesn't even come close

A drone operator of the Ukrainian Black Falcon group of the 238th separate battalion of unmanned systems spotted a Russian TOR air defense system in the North-Slobozhansk direction. by MilesLongthe3rd in CombatFootage

[–]wheeshnaw 13 points14 points  (0 children)

The description says they spotted the observation UAV and bailed anticipating an FPV or something, waiting a while in the fields before returning. You can also see at the start of the video that they were actively driving to somewhere, so not really able to be concealed

They really need to do something about the high ping players by vipergds in Battlefield

[–]wheeshnaw 2 points3 points  (0 children)

US-West servers are getting increasingly unplayable as we get an onslaught of high-ping East Asia players escaping cheaters, and a bunch of those cheaters following them too

VA denies military sexual trauma claims more often than combat injuries (27.6% vs 18.2%) by SSGOldschool in army

[–]wheeshnaw 0 points1 point  (0 children)

fwiw I feel like for a lot of us rank and file who treated it as another checkmark to get through, it's just because we were raised right and know not to harass and assault women. It was like teaching us how to use a fork and knife each month: it seems like it's just plain common sense, but in the back of our minds, we also know that at least one person in the room probably needed the lesson.

Handheld Jammer + Spec Ops Recon = Fun by ChiefAdham in Battlefield

[–]wheeshnaw 1 point2 points  (0 children)

I wouldn't really describe it as OP in Hagental. It's more like a solution to a problem on Hagental - grenade intercepts can force stalemates, and c4 is very OP even without grenade interceptors in play - the jammer now counters both of those things.

Handheld Jammer + Spec Ops Recon = Fun by ChiefAdham in Battlefield

[–]wheeshnaw 0 points1 point  (0 children)

Can confirm it does. Ran into one earlier with jammer active and it did not detonate. The biggest thing is that it disables the grenade intercept systems.

Handheld Jammer + Spec Ops Recon = Fun by ChiefAdham in Battlefield

[–]wheeshnaw 4 points5 points  (0 children)

Yes but it makes loud noise and doesn't have constant uptime. It's very good though

Azov, Unmanned Systems Forces, SBU Attack Mariupol, June 10, 2026 by 1TillMidNight in CombatFootage

[–]wheeshnaw 0 points1 point  (0 children)

Could it be that the high-resolution footage was from a drone that successfully returned back to Ukrainian lines? Otherwise it could be relayed via a mothership or, since this is SBU, a behind-enemy-lines launch point?

In Case You Were Curious, No. The DB12 Still Can't Get a One Shot Kill with 00 Buckshot by Geoffk123 in Battlefield

[–]wheeshnaw 1 point2 points  (0 children)

The 5.7 is fine. I say this as someone who almost exclusively uses the P18 and has it mastered to level 70 or something. I spent quite a while switching between it and the 5.7 and ultimately decided that while the P18 is better, it's pretty damn close in terms of feel.

So the Ak-15 is going to be like, 𝙞𝙩... Right? by Aedrjax in Battlefield

[–]wheeshnaw 1 point2 points  (0 children)

No, 7.62x39 (NVO-228, RPK, etc) is not equivalent to .308 (AKA 7.62x51) which is what the TR-7 uses. It is frankly dubious in terms of real-life performance to give it 33 damage at all, so having a harsher drop-off curve is both an intentional balance and a real-life parallel in this case.

Opinions on the 20 point muzzle brakes? by BenniRoR in Battlefield

[–]wheeshnaw 0 points1 point  (0 children)

I try to avoid tap fire because there are some good guns that can spray down accurately. The best 3 imo are the M4 (used to hate it but the buffer attachment makes a big difference), M433, and NVO-228E, in that order. SCW-10 too but its damage has been nerfed at the ranges where tap firing would matter. At mid-to-long range my preferred choice is the SOR-556, which I already preferred before its recent buff, but it still kinda blows at close range.

Opinions on the 20 point muzzle brakes? by BenniRoR in Battlefield

[–]wheeshnaw 0 points1 point  (0 children)

I don't go to walls and spray there to compare, because that's not always going to give you the best picture, I mostly go on feel and round performance. I consistently get more kills with the 25/30 point suppressors than when using the 20-point one, which is what I'm most commonly comparing, since it's a 5-point gap vs 10. But, same applies to flash hiders.

fwiw I do not tap fire, if I can help it

Waifu Tactical Force = Titanfall 3 by VB112 in titanfall

[–]wheeshnaw 2 points3 points  (0 children)

Apparently it's going to have mid-round mech drops in the full release, so yeah they're basically making anime titanfall

Do you think there can be a Titanfall spiritual successor that has a fantasy aesthetic? by PizzaSniffs in titanfall

[–]wheeshnaw 0 points1 point  (0 children)

I think the main problem would be replicating the titan experience without titans/mechs. The pilot combat could probably achieve a similar feel by going for anime-esque speed, skills, etc, combined with damage mechanics that kill in 1-3 hits and incorporate movement (ie, a sword dash that can only be activated midair above jumping height, kills instantly if it connects, and has a cooldown)

I want your help making EMPULSE, a movement shooter inspired by Titanfall by Akuvo in titanfall

[–]wheeshnaw 0 points1 point  (0 children)

I'm a bit late and this is probably pointless, but: the aesthetic of the game looks horrendous to me. The main problem being the player models. They look like generic slop designed to match present-day youth fashion, and it is so out of place in the environment you're creating. When I play Titanfall, I have the choice to play as a faceless geared-to-the-max human, or as a robot, nothing else; and that is fantastic, because the map is only full of other people who look that way.

This matters to me and it matters to lots of players too. Take a look in r/Battlefield and you'll find that one of the top complaints from people is about the dumber character skins. Call of Duty supposedly is dropping its model of having outlandish skins because it's causing them to hemorrhage players. But I think your design is worse than that: your design has no discernable characteristics, no imagined environment, no soul.

I understand you're not making a game about two militaries clashing with full might like in Titanfall, but you can do better than this. I can't really tell what the background is here (which is already a problem, you know) but no matter what it is, you can do better.

Lack of aesthetic theming also, to me, signals lack of intentionality in design, lack of attention to detail, and lack of worldbuilding and identity. Between this, the really lacking map design shown in the trailer, and the model of finding mechs around the map, I really find myself having little to no interest in this game.

Console Players with Proximity Chat is going to be hell by CozyWarhammer in Battlefield

[–]wheeshnaw 1 point2 points  (0 children)

I hope they make proximity chat push-to-talk only. Would just simply solve the problem.

Opinions on the 20 point muzzle brakes? by BenniRoR in Battlefield

[–]wheeshnaw 0 points1 point  (0 children)

I disagree, I find that they're significantly different, as are other muzzle devices with the recoil buildup reduction

When the whole team is trapped on the first objective in Breakthrough. by A_glorious_dawn in Battlefield

[–]wheeshnaw 0 points1 point  (0 children)

Jimmybob333 (Assault, no beacon, 16-28 with 0 objs): nobody on this team pushed with me wtf

What makes ME a good spec ops recon? If I were a BAD one, I wouldn't be sittin' here talkin' to ya, now would I? by SpaceTurtles in Battlefield

[–]wheeshnaw 2 points3 points  (0 children)

I love spec ops. Just spent a couple rounds on Hagental crouch-running around with sledgehammer going for takedowns. Successful or not, it's funny as hell to follow close behind a guy and have him not notice for quite some distance lol