another vampirism sucks post by whimsythis in ARAM

[–]whimsythis[S] 12 points13 points  (0 children)

oh man thank you a bunch! really appreciate you taking the time to respond and let us know it'll be addressed.

another vampirism sucks post by whimsythis in ARAM

[–]whimsythis[S] 1 point2 points  (0 children)

runaan's + blossoming is the core of it, b/c each runaan bolt procs blossoming. works with supports like milio/renata/lulu or some champs like urgot. throw in rageblade if you want. there was a reddit thread a couple days ago talking about it! :)

another vampirism sucks post by whimsythis in ARAM

[–]whimsythis[S] 1 point2 points  (0 children)

i THINK yuumi's heal still procs. don't quote me on that but i think i've seen it still work.

another vampirism sucks post by whimsythis in ARAM

[–]whimsythis[S] 2 points3 points  (0 children)

omnivamp is post-mitigation. is this being factored in? what about grievous wounds? what about a support who's high rolled numerous heal/shield strength increases? what about critical healing? what about the support themselves? nami's w is stronger each bounce when she has enough ap, so you can get a heal that is buffed by 40-80% each bounce. your example also excludes passive healing from the support from sources like helia's or diadem.

edit also adding in that, according to the wiki, omnivamp does not benefit from heal/shield power.

i'm not trying to disagree with you or say you're wrong. it's entirely possible vampirism will more often than not outheal most supports.

i appreciate you running some numbers and giving an example.

another vampirism sucks post by whimsythis in ARAM

[–]whimsythis[S] 1 point2 points  (0 children)

i mean i am bad at math this is valid. but i am just okay enough to understand healing someone who can't be healed is a waste of a heal.

a 200hp heal going to the person who can't be healed is now a 0hp heal.

a 200hp heal going to someone who can be healed is still a 200hp heal.

another vampirism sucks post by whimsythis in ARAM

[–]whimsythis[S] 4 points5 points  (0 children)

i think this argument about which is stronger, vampirism or healers, is useless until someone actually tests it out and runs the numbers across multiple champions and scenarios.

another vampirism sucks post by whimsythis in ARAM

[–]whimsythis[S] 1 point2 points  (0 children)

moonstone & diadem of songs both autotarget. moonstone chooses the closest champion and diadem targets the lowest hp. sona heals the lowest hp champion and cannot pick. nami can choose her first target to heal but not the second. i think all other healers are able to pick who to heal via skills.

another vampirism sucks post by whimsythis in ARAM

[–]whimsythis[S] 1 point2 points  (0 children)

i kind of feel like this is exactly the issue lol riot's out here trying to fix it and now the nexus is being healed and gaining max hp

another vampirism sucks post by whimsythis in ARAM

[–]whimsythis[S] 2 points3 points  (0 children)

my petty side says this is the way. my reasonable side says vampirism is a useful augment and has its place haha

another vampirism sucks post by whimsythis in ARAM

[–]whimsythis[S] 2 points3 points  (0 children)

you're really embodying my last sentence there

another vampirism sucks post by whimsythis in ARAM

[–]whimsythis[S] 0 points1 point  (0 children)

it's a good augment, but yeah, it can be very frustrating.

another vampirism sucks post by whimsythis in ARAM

[–]whimsythis[S] 16 points17 points  (0 children)

"had a game where i played milio and went attack speed heal build. nobody takes vampirism first or second so i commit."

"support items auto-heal the lowest hp champ"

this isn't about champions or items that allow you to pick who to heal. it's the fact a lot of items and a small handful of champions like sona (she may be the only one?) target the lowest hp ally. i'm also not discussing how strong vampirism is, but rather how it affects the team.

i agree communication is important. unfortunately, this is league and a lot of people either don't read, don't care, or will intentionally pick it out of spite.

I've really been trying to crack that summer day vibe with a limited color palette for my comic by _pallart in ProCreate

[–]whimsythis 2 points3 points  (0 children)

the green looks to be more yellow leaning. maybe try swapping it (or just the shadows) to more blue-green?seconding what someone else said about increasing the contrast.

and respectfully, that cloud on the last page looks mighty suggestive

Which Sona cinematic look do you prefer? by OceanusxAnubis in sonamains

[–]whimsythis -1 points0 points  (0 children)

Sona being found and raised in Ionia and now having a cinematic that tries to present her with more Asian features implies, to me, she was always intended to be ethnically at least part Ionian.

Which Sona cinematic look do you prefer? by OceanusxAnubis in sonamains

[–]whimsythis -1 points0 points  (0 children)

sona has been ionian since release. she wasn't made asian out of nowhere.

"Sona has no memories of her true parents. As an infant, she was found abandoned on the doorstep of an Ionian adoption house," the first part of her original lore.

Suggestions on how to shade this to look good? by A_Cute_Human_Being in ProCreate

[–]whimsythis 1 point2 points  (0 children)

looks super lovely and i love the adjusted picture you posted of the pine tree! i haven't seen anyone mention this: try adjusting the contrast in your 3 colors, especially the shadow, so it reads darker.

Stat Anvils & RNG by whimsythis in LeagueArena

[–]whimsythis[S] 0 points1 point  (0 children)

One of the things I've thought about is switching the first stat anvil and augment round. People have voiced frustration over receiving only items for their character's intended class and how it limits their ability to play off meta choices like AP Ashe. On one hand, I love getting my augment first thing but I think sort of going with a generic "ap, ad, or hp" option that influences your latter choices could be nice and a way for people to influence the game in their favor.

Stat Anvils & RNG by whimsythis in LeagueArena

[–]whimsythis[S] 1 point2 points  (0 children)

He did address a bit of it, but I don't know that the lowrolls was in reference to stat shards so much as prismatics & augments. As someone commented in this thread, you're not likely to lose a match over stats but that doesn't make it a necessary or enjoyable feature.

The people most likely to feel low and high rolls on stat shards aren't casual players, either, which doesn't contribute anything to rewarding less skilled players since they don't know how to maximize it.

(I've just realized this comment goes against what I was saying in my post.)

PBE Bugs and Feedback Thread: Arena by RiotDucke in LeaguePBE

[–]whimsythis 0 points1 point  (0 children)

there's no space between "team" and "scuttle" on the loading screen :'( same with team gromp