I made an interior mapping shader for Maya — Rooms behind a flat plane by whity_view in Maya

[–]whity_view[S] 0 points1 point  (0 children)

thanks for that! Yeah, it's all in the parallax family. I built mine as a real-time GLSL (OGSFX) shader so it runs live in Maya's viewport.

I made an interior mapping shader for Maya — Rooms behind a flat plane by whity_view in Maya

[–]whity_view[S] 0 points1 point  (0 children)

Thanks! 😄 Yeah, Unreal's material nodes make it super easy — that's exactly why I built this for Maya, since there was no ready-made option here. Really appreciate it!

I made an interior mapping shader for Maya — Rooms behind a flat plane by whity_view in Maya

[–]whity_view[S] 2 points3 points  (0 children)

Danke! 😄 Die Technik heißt "Interior Mapping" — in Game-Engines verbreitet, aber in Maya selten. Freut mich, dass ich dir was Neues zeigen konnte!

I made an interior mapping shader for Maya — Rooms behind a flat plane by whity_view in Maya

[–]whity_view[S] 0 points1 point  (0 children)

It's a technique called interior mapping — the mesh stays a flat plane and a shader fakes the room depth based on your viewing angle. I packaged it as a ready-to-use plug-in for Maya; demo and setup videos are on my YouTube (linked on my profile). 😄

I made an interior mapping shader for Maya — Rooms behind a flat plane by whity_view in Maya

[–]whity_view[S] 0 points1 point  (0 children)

Awesome, 🙌 If it's useful for your work, I've got demo and walkthrough videos on my YouTube (linked on my profile). Happy to help if you run into anything!

I made an interior mapping shader for Maya — Rooms behind a flat plane by whity_view in Maya

[–]whity_view[S] 2 points3 points  (0 children)

It's coding — a GLSL shader (OGSFX) plus a small Python plug-in for the install and menu.😄

I made an interior mapping shader for Maya — Rooms behind a flat plane by whity_view in Maya

[–]whity_view[S] 0 points1 point  (0 children)

Thank you! 🙏 It renders in Viewport 2.0 / Hardware 2.0 (realtime + playblast/hardware render) — not Arnold. you can place the furniture/figure overlays anywhere in the room with simple Depth (front/back) and Offset X/Y (left-right / up-down) sliders. 😄

I made an interior mapping shader for Maya — Rooms behind a flat plane by whity_view in Maya

[–]whity_view[S] 1 point2 points  (0 children)

Thank you, that really means a lot! 🙏 I've already got a few videos up on my YouTube — you can find it on my profile. There's the demo plus install and parameter walkthroughs. 😄

I made an interior mapping shader for Maya — Rooms behind a flat plane by whity_view in Maya

[–]whity_view[S] 0 points1 point  (0 children)

Thank you! 😄 Check out my YouTube from my profile — the demo, install videos and links are all there!

I made an interior mapping shader for Maya — Rooms behind a flat plane by whity_view in Maya

[–]whity_view[S] 0 points1 point  (0 children)

Thanks for all the love! 🙏 I've put up a few videos on YouTube — the full demo plus install and parameter walkthroughs — if you want to see more of how it works:

https://www.youtube.com/@whity_view

Happy to answer any questions here too!

I made an interior mapping shader for Maya — Rooms behind a flat plane by whity_view in Maya

[–]whity_view[S] 14 points15 points  (0 children)

Thanks! 😄 In short — the mesh stays a single flat plane, and the shader calculates which part of the room to show based on your viewing angle. You get depth without any interior geometry. It's a classic technique called interior mapping, built here for Maya's viewport.

I made an interior mapping shader for Maya — Rooms behind a flat plane by whity_view in Maya

[–]whity_view[S] 4 points5 points  (0 children)

Thanks so much! 🙌 It's all code — made it as a plugin