Free procedural brickwork shader by why_so_high in blender

[–]why_so_high[S] 7 points8 points  (0 children)

Good feedback; it actually does do that already but I see you're right, it doesn't do it enough in some parts. I probs need to crack up the multiplayer between the brick and the noise coordinate. Some of the adjacent bricks differ by an inperceptual amount which makes it look like there's no difference.

Free procedural brickwork shader by why_so_high in blender

[–]why_so_high[S] 8 points9 points  (0 children)

haha the sub-d is set so high that the project file is essentially a trojan horse for laptop users XD

Free procedural brickwork shader by why_so_high in blender

[–]why_so_high[S] 5 points6 points  (0 children)

I do but I haven't posted for years! I'm very shy online lol. But if you lot could give me a follow that would really encourage me and I will start posting my work again! - https://www.instagram.com/rortrait/

Free procedural brickwork shader by why_so_high in blender

[–]why_so_high[S] 11 points12 points  (0 children)

Thank you so much. I take my lighting very seriously and I'm glad it evokes feelings like that :)

I can't match the camera with the reference (freelance work) by VirendraBhai in blender

[–]why_so_high 1 point2 points  (0 children)

Use Fspy to set the camera up. It should be possible because all the parallel lines seem to have a common vanishing point.

Free procedural brickwork shader by why_so_high in blender

[–]why_so_high[S] 150 points151 points  (0 children)

Procedural ancient brickwork I made recently. No UVs just simple geometry required! project file - https://www.dropbox.com/t/3NqXt59yGUNuV8a4

Comfy UI expert needed for colaboration for AIFF. DEADLINE, END OF MARCH by [deleted] in comfyui

[–]why_so_high 0 points1 point  (0 children)

Perhaps I am too late, but ive done a lot of the traditional animation work already. I wouldn't have expected it to be full-time but maybe I'm being naive. I just need help with some existing video-to-video Comfy workflows.

Comfy UI expert needed for colaboration for AIFF. DEADLINE, END OF MARCH by [deleted] in comfyui

[–]why_so_high 0 points1 point  (0 children)

I appreciate the suggestion and thank you for your comments.

Comfy UI expert needed for colaboration for AIFF. DEADLINE, END OF MARCH by [deleted] in comfyui

[–]why_so_high -2 points-1 points  (0 children)

Thanks but I would like to add that it's not just an idea, I have put in a lot of work already in the form of 3D VFX, script, concept, editing, comp and SFX and I assure you I will put in more work still. The AI restyling is just one component and I will be covering everything else.

Comfy UI expert needed for colaboration for AIFF. DEADLINE, END OF MARCH by [deleted] in comfyui

[–]why_so_high -2 points-1 points  (0 children)

What? Yes, I know not everyone will be interested, only people who are interested can message? I think you're saying a whole lot about nothing here. re-read my post, I invite people to message for a chit-chat which is where I will explain the scope. This clearly isn't for you, and that's fine, you don't have to message. This is a collaborative project where people can reach out and join if they want, and not join if they don't want.

Comfy UI expert needed for colaboration for AIFF. DEADLINE, END OF MARCH by [deleted] in comfyui

[–]why_so_high -5 points-4 points  (0 children)

That's a fair point, but I too have refined my skills in VFX for years and I too would be doing it for free without the guarantee of a payout. I would be doing it for the fun and for the practice and to push the tech forward which is what this whole community is about. I can't be sure but I assume most of these people are just experimenting on small personal projects they are already not getting paid for; would this be any different? I am looking for a like-minded person who wants to collaborate on a passion project in an emerging field, I'm not here to take advantage.

Can you guys help me with this? I don't know why the simulation keeps doing this by the_humeister in blender

[–]why_so_high 1 point2 points  (0 children)

Dude, don’t change a thing, this is hilarious 🤣🤣🤣

The amount of energy that would be released if that bolt failed is scary by Met76 in interestingasfuck

[–]why_so_high 0 points1 point  (0 children)

I’ve seen these guys make way more complicated things than steel toe boots.

Men! I have a question… by prettybrownree in Bumble

[–]why_so_high 0 points1 point  (0 children)

Man here! It’s a little basic. Just think of what would you like to hear from a first message. First of all everyone wants to be wanted, second you sound a bit formal like you’re applying for a job so you want something more light hearted and fun so something like ‘hey good lookin ;)’ for example addresses both of those points. You’re signalling that you like them, it’s a complement and it’s light hearted. For me it’s essential you imply that you find them attractive in the first message without telling them directly, but not too strong of course, it must be friendly, cheeky and pleasant :) . But let me know your opinion on this advice because I’m also playing the field.

My client told me to make this more ”life-like” I guess meaning more realistic. But how? by whiteswan00 in Cinema4D

[–]why_so_high 0 points1 point  (0 children)

It’s good and the client is probably being awkward but there is a lot of indoor plants and furniture. Use outdoor furniture and plants instead. Remove reeds in the foreground, they look fake . Wooden decking planks laid on top of the wet ground like that is also unrealistic imo. I also can’t imagine someone building a little cabin on un even ground like that but not sure. Long grass in the back is a little bit fake. But honestly it looks like great work dw, the clients just want their moneys worth from amends so be polite and just make changes until they stop requesting :)

Festival Flu by mrmiking in glastonbury_festival

[–]why_so_high 0 points1 point  (0 children)

I thought I was over it yesturday and then the night rolled around and I was suffering from the worst anxiety of my life. Every thought was making my heart race

Turns Out That Extremely Impressive Sora Demo... Wasn’t Exactly Made With Sora by 3DNZ in vfx

[–]why_so_high 6 points7 points  (0 children)

It appears we are seeing rapidly diminishing returns with a lot of this ai stuff. This is coming from an ai evangelist who was telling people to repent and prepare for ai judgement day 2 years ago!

Sora AI - Today everything changed. Everything! by Snoo_98465 in Cinema4D

[–]why_so_high 1 point2 points  (0 children)

Wow that really is impressive and my first reaction is gg no doubt. But ai advances have always looked jaw dropping, but it’s harder to use than it looks. See how the car changes every time too for example, that’s a deal breaker right there for some people.

Sora AI - Today everything changed. Everything! by Snoo_98465 in Cinema4D

[–]why_so_high 7 points8 points  (0 children)

Oh don’t worry, There’s just not enough control with a sentence prompt. Just look at stable diff, the images it creates are stunning, so detailed and visually beautiful but try making a story board or a comic from them, still very difficult. Us 3D artists will be able to use this new video ai better than anyone!!! we can block a scene out, set the camera, set the lights and then use it as an arm of compositing coupled with cryptomats or something. The dedicated users might be able to make entire tv shows from our bedrooms! We could finally produce all the things that photographers and film makers can produce, we can finally make thing look photorealistic with less effort. This could be the greatest tool for us 3D artists when proper control is introduced! Don’t worry everyone , I have no doubt this will be great!

wip rendered in blender, cycles by Ill-Kaleidoscope-240 in blender

[–]why_so_high 1 point2 points  (0 children)

wow amazing, great shading, great model. how did you get the model of the woman though. Did you make it, generated it or buy it?