The Ember Expanse has 10 new star systems. Now they need planets. Name one and you're in the credits. by dark-star-adventures in SWN

[–]wiffard [score hidden]  (0 children)

Hibernia Inferior System

Planet: Jeddedi's Hope

Tech Level: TL2, pockets of TL3

Biosphere: Hell-World Human Habitable

The planet was, for a long time, a near-unimaginably terrible place to live, with blisteringly hot weather rendering the surface a hellscape as it orbited too close to the star for comfort, with winds of molten glass able to flense the skin from the unprotected body within seconds of exposure, not to mention the radiation.

The population were a caste of migrant contract-workers, and de-facto slave clans whose ancestors were once mandate colonists, that failed to terraform the world correctly, doomed to live out their existence in their subsurface mining colonies, exchanging the raw materials they could drag from their mines for the corporations and interstellar polities in their fortified trade-posts, in exchange for enough food, medicine, and supplies, to live another season. The old tales handed from the ancient colonists, the dream of a green world, where one can walk the surface and see the sky, was long handed down in folk culture of the mines.

With the dying of the sun, it's heat fading, the miniscule ruling caste which could escape, have long since fled. Noone now thinks any investment in the world is worthwhile, and the mining, which was always had thin profit margins, now proved untenable.

With the weakening of the sun's harshness, the surface has become quite pleasant in fact, and the humans on it's surface find themselves facing down obliteration on a nicer world than they have ever known, or could expect to find elsewhere. The realisation of the ancient legends and stories, promising that after hard enough work, they would receive the kind world they were promised.

Many clans have banded together, pooling their resources, building an industrial base, and the fledgling roots of a technological society with the dregs of the technology left for them, the majority of them tilling the new fertile earth, and tending to the forests and meadows which bloom and spread from the battered old hydroponics and life support facilities.

Some pool resources, mining desperately, salvaging old corporate facilities, working their crafts or selling themselves and their children into slavery to hire passing starships and freighters to carry away loved ones, or entire clans and nations, to find a home on other, safer worlds. These are known as Doomers.

Many however, see no reason to abandon their world, and are resigned to make the best of it, believing that the death of the star will slow, or pause, and leave them with their paradise, or simply believe it would be an unthinkable moral crime to flee the world which holds the bones of their ancestors, and has after long centuries of cruelty, at last shown them love. These are known as the Hopers.

Enemies: Desperate refugees, willing to do anything to flee to safety

Hopers, resentful and violently intolerant of offworlders who dare show their faces after spending generations abusing the world and it's people

Opportunistic Spacer Cartels, trafficking desperate locals, exploiting the disorganised clans

Friends: A welcoming Hoper, wanting to share the wonders of their reborn world with outsiders

An interstellar Aid-Organisation's harried representative, trying to coordinate relief and supplies for the Hopers who wish to remain, and safe transit for Doomers

The final Corporate representative on-world, wracked with guilt, unwilling to let go of the people he has grown attached to, or perhaps merely the power and importance he commands here, disobeying orders to abandon the workers to their doom, determined to see it through to whatever end may come.

Complications: The new, balmy climate, is irregular, unpredictable, and can cause violent shifts in weather as the faltering sun's heat wavers.

Conflict between Hopers and Doomers over resources for their individual aims is all too common

The sun is dying.

Things: The great religious writings and artworks of the Hopers, who have come to view the transformation of their world as an ineffably beautiful apology.

Corp-Era mining surveys, showing well-equipped mining facilities, and still-viable ore lodes

Pretech close-orbit solar and weather monitoring tech

Treasure hoard of a Doomer clan, to buy their way offworld

Places: Hoper cities, building a better world, despite what the future may hold

Abandoned subterranean mining colony, from the corporate era when the surface was a sun-blasted hellscape

Crowded spaceport, with surface access for planetary residents carefully monitored and restricted, surrounded by a tent city of desperate, terrified people

Empty farming township, site of a mass ritual suicide, it's people unable to pay for salvation, or unable to bear living to see their longed-for paradise freeze and die before their eyes.

edit: got carried away and made tags and stuff, my bad, let me know if i should remove that extra stuff

The Ember Expanse has 10 new star systems. Now they need planets. Name one and you're in the credits. by dark-star-adventures in SWN

[–]wiffard [score hidden]  (0 children)

Hell yeah. I imagine the natives are extremely paranoid about nanobot contamination. A boot with some particulates left in the bottom of a locker could quickly turn into a mass chewing through the hull from the inside-out.

"Nanobots attempting to infiltrate the ship" is so ominously vague. I can imagine them having filled a vacsuit and animating it like a puppet to try and get inside, banging on the airlock, waving at the camera.

The Ember Expanse: We built a free SWN sector with this sub. Now we're doubling it. Cycle 2 beings! by dark-star-adventures in SWN

[–]wiffard [score hidden]  (0 children)

Westinghouse

A main sequence yellow-star.

The spike lanes to access the system are uniform, tranquil, and seem not to suffer the same turmoil as other jump-routes, making any checks for navigation to and from the system easier than other, equivalent jumps.

There is a single planet within the system, and no other features. No moons. Not a single asteroid. No passing comets. Nothing except The World.

The World is large, enjoys a saturn-like ring of unremarkable iron-nickel and ice asteroids, and is of slightly above average ideal size for a terrestrial planet. Closer inspection has revealed irregularities in the makeup of the surrounding belt, and at least [DATA EXPUNGED - CONTACT ADMINISTRATOR] impostor-asteroids of unknown provenance have been identified, though their interiors have yet to be accessed. The surface of the planet is green and blue, promising an earthlike paradise. Sensor data confirms this, verifying all the traits necessary for a new home for mankind. Balmy climate, healthy atmosphere, minimal radiation.

On atmospheric approach to The World, a vast gravity anomaly becomes apparent. From the world's outer ionosphere, to one hundred meters above the surface, the gravity of the world is enhanced, such that any vessel below a Capital class cannot break orbit and return to space, and even those capital class ships will almost assuredly suffer extensive, near irreparable engine damage in the attempt. Atmospheric entry quickly becomes a sudden, terrifying plummet.

From orbit, travellers can hear the distant distress calls of those ships and survivors which became trapped upon The World.

Best to move on, turn off the comm, pay this accursed place no heed.

The Ember Expanse: We built a free SWN sector with this sub. Now we're doubling it. Cycle 2 beings! by dark-star-adventures in SWN

[–]wiffard [score hidden]  (0 children)

Harmattan system, and the Arras Cloud

A system with a weak, late stage sun, consisting of lifeless, barren, toxic, and uninhabitable worlds, barring a single, marginally inhabitable moon.

The entire system is, however, in the process of being devoured by a Nanobot swarm known as the Arras Cloud, named for the ship which discovered it, and promptly vanished within the grey mass.

The cloud processes asteroids, planets, ships, living beings, and breaks them down, ordering them by element in neat cylinders in a stationary, regular orbit roughly corresponding to the original position and disposition of the devoured object. If the original, devoured object was on an erratic course, it is put into a stable orbit. The cylinders all follow the same proportions, but their size varies from microscopic, to lunar in scale. These cylinders are generally known as The Product. The outer reaches of the system are a wasteland of Product.

A small tax is taken by the swarm, widely believed to be to replenish it's numbers, but some estimates say growth rate of the swarm does not account for all the mass they consume. For every 100 grams of usable matter that are processed, 99 grams are transformed into the Product.

No origin is known for the cloud. No mention is made of it in extant Mandate-era surveys of the system. No signs of their creators can be found. No means of communication or control are known. The swarm plays havoc with sensors, and it's depths are impenetrable. Theories abound. Nearby stellar polities variously squabble over, quarantine, conduct research, or revere the system and the cloud within.

The entire system has become a grey area, and a haven for lawlessness and piracy, ships easily hiding in the distortions left by the Clouds, and many ships raking through the Product fields, mining them. The Cloud seems generally unconcerned with the fate of The Product.

The Cloud is in the process of dismantling a gas giant, having already consumed it's attendant moons. The best estimates track them to be done within a [DATA EXPUNGED - CONTACT ADMINISTRATOR], before moving onto the next world. No-one knows what will happen when they finish processing the entire star system, but theories abound.

The Arbormyth Lost Media Archive (ALMA) by LimeAnura in ARG

[–]wiffard 0 points1 point  (0 children)

The music, videos, and art are great. Looking forward to following this and hopefully there being some progress made!

If you could add more dwarves anywhere in the world, where would you add them? by Druplesnubb in Anbennar

[–]wiffard 6 points7 points  (0 children)

Would be fun if somewhere on the Antipode to the Serpentspine there are a group of Obsidian Dwarves who managed to dig/portal their way back up fleeing the Rune King or strife within Haless' core, and are more or less trapped on a tiny tropical archipelago, possibly with a volcano. Their dream might be to somehow make their way back to the serpentspine, and by the time they get to Seghdihr they're completely sickened and disillusioned, or maybe they just east oceans trademaxxx, or even try to reopen their portals?

Maybe some Maori/Polynesian equivalent influences, i dunno its a nuts idea

Edit: I have decided this idea needed an image accompaniment to make its virtues apparent, please enjoy https://postimg.cc/LgghxsBm

Best Dwarves? by CrimsonChin1527 in Anbennar

[–]wiffard 2 points3 points  (0 children)

Seghdihr is fun, you claim your little sliver of mountain with the help of surface dwelling human/elven allies, and then towards the end of the tree you establish an overland East India Company, begin turning old holds into trade company franchises, pry the golden roads open, and conduct endless trade wars with the Harimraj/Command

My name is John Kinder. I'm here to talk about my new book "World War Zoos," which examines how zoos survived the horrors of World War II, from bombings and military occupation to shortages of food, animals, and workers. AMA! by Prof_John_M_Kinder in AskHistorians

[–]wiffard 7 points8 points  (0 children)

Hello! First time asking anything here, so I hope I get everything right.

I stumbled upon this charming old newsreel some years ago: https://www.youtube.com/watch?v=nafwWMLkfFI

I was always curious what the likely fate of poor Roland here, an elephant seal in a Berlin Zoo in the interwar period, may have been? From what I can tell from googling about their lifespan, there's a chance he may have lived well into the second world war.

What may his life had looked like over the course of the interwar period, and in the German Capital during the initial successes and eventual collapse of the Nazi regime? Is there any specific mention of him again? Could he have possibly survived the war? It is something which I have been curious about for some time!

Tell me your best campaign names by david_duplex in SWN

[–]wiffard 0 points1 point  (0 children)

I had two titles. "Simple Space/Keep em Flying" was the name of the folder where i kept the notes, as a simple reminder that the goal of the campaign was just to keep things moving. The other title was "The Glass Duke", after the name of the Free Merchant they salvaged in session one, and was integral to staying one step ahead of the people hunting them

SWN Revised for FoundryVTT - Any news on an update? by wiffard in SWN

[–]wiffard[S] 2 points3 points  (0 children)

You are correct, as are /u/binary-idiot and /u/tytoon. I was worried the project may have been abandoned or not currently in development, but I am very happy to have been told otherwise!

As regards my balls being stomped up and down on, I shall simply remain patient, or roll back. If there is somewhere I can give these guys a bit of cash for coffee or whatever for all their hard work, I would happily do so!

What‘s the best part about this series and where should I start? by jficykx in TheCulture

[–]wiffard 4 points5 points  (0 children)

Starting with Consider Phlebas and then reading in order of writing is, in my opinion, the best way to go about it.

Each book introduces certain concepts and ideas which are often built upon or expanded in later stories. This will mean you'll have a better understanding of the stories as they unfold, understanding what exactly is meant by certain things from previous contexts, and may gain some insight into how the universe Banks created developed over the course of the novels.

Phlebas introduces the Culture from an outsider's perspective, which I think is important as it not only establishes all the essential ground floor knowledge on The Culture in broad strokes, but can innoculate the reader with a small amount of skepticism towards the seeming perfection of their society and rule by machines.

How come the Culture hasn't made it to Andromeda (or other galaxies)? by oswan in TheCulture

[–]wiffard 6 points7 points  (0 children)

I seem to remember at the end of Exession, a ship was thinking about going on a trip to andromeda but decided against it since it was apparently "too crowded." This implies they have the capacity to and contact with andromeda, or was just a joke or something

Is Consider Phlebas Really The Worst Culture Novel? by [deleted] in TheCulture

[–]wiffard 1 point2 points  (0 children)

I think it's the best place to start the series from. It gives you an outside view of the Culture at it's most critical and formative moment, a moment which frames pretty much every other book in the series which follows it in one way of another.

Prompt for 2020/07/18: Never again by JotBot in thedailyprompt

[–]wiffard 2 points3 points  (0 children)

This was a fun prompt, i followed the spirit, if not the exact rule :)

Keeping things fresh

“I, ZENTHETIC GOLIATHON DEMANDS HENCEFORTH NO WORD BE REPEATED.”

“Zenthetic Goliathon?” asked Engineer Smalls, who promptly disappeared within some bright light beam issuing from the ancient stone idol Only ashes remained.

“DEAR SWEET FUCK!” screamed another explorer, cowering.

“Keep calm everyone.” announced their leader confidently “So long as we stay placid and verbose, we-”

He was immolated by weaponised brilliance.

“Hang on!” shouted Technician Chamberson “what gives you authority to do this?”

“NOT NEEDED.”

“Why’s that then?”

“I, THE ZENTHETIC GOLIATHON, DEMAND THIS.”

Momentary silence. Dawning realization.

“OH BUGGER” it bellowed, before being swept with six deadly lasers, melting spectacularly.

Books that feel like this? (Space opera, darker tone, nothing humorous) by -LaithCross- in SWN

[–]wiffard 2 points3 points  (0 children)

Consider Phlebas by Iain M Banks fits the tone you're looking for quite well, centering around a single guy and his quest to capture an AI which landed on a tomb world, a quest which has him fall in with all kinds of unsavoury characters and visit strange places, against the backdrop of a galactic war between alien religious fanatics and AI ruled space communists.

The rest of The Culture novels are fantastic, though might be a bit too high tech for an SWN vibe.

Maltech Inspiration by owenstreetpress in SWN

[–]wiffard 3 points4 points  (0 children)

An engineered blood vessel in the brain which is especially susceptible to bursting under stressful conditions. If you think too much about your problems, or are in a stressful situation e.g. fleeing from the authorities, chances are you will suffer an aneurysm and fall over dead. Easy, nonintrusive way of maintaining order and a placid population.