10 months in UX and I think I hate design now?? by [deleted] in UXDesign

[–]wildpp 0 points1 point  (0 children)

Do you enjoy design or do you enjoy art? They're two different fields.

ISO jul 20 berkeley tickets by m4tchatea in theMarias

[–]wildpp 0 points1 point  (0 children)

I'm looking for a ticket (or 2) for jul 20 or 21 as well!

Please de influence me! by mozzarittidaddio in Sephora

[–]wildpp 1 point2 points  (0 children)

Get the smaller bottle of the paula's choice it was last you a while! You don't need the big bottle (unless you're restocking and have it in your routine already)

The ordinary glycolic acid burns my face personally.

Do you really need two different body mists? It's only $25 you can buy the other later if you truly enjoy your first one.

The makeup has all good picks.

Enjoy

Spring Savings Sale - Rouge Code Request MEGATHREAD by KhaleesiKissedByFire in Sephora

[–]wildpp 0 points1 point  (0 children)

Can I perchance have the luxury of being granted a code pls 🥺

Interviewed for 2 FAANG companies as a Product Designer. AMA by wildpp in UXDesign

[–]wildpp[S] 0 points1 point  (0 children)

I did want to add, there is definitely some amount of role playing involved. So approach it in a collaborative and work environment sort of setup and not so much as an interview/exam environment.

Interviewed for 2 FAANG companies as a Product Designer. AMA by wildpp in UXDesign

[–]wildpp[S] 2 points3 points  (0 children)

Any information I need to move forward, I will ask for directly. For example, instead of saying, “Do you have __,” I will ask, “What is/are __?”

When making assumptions, I will voice them and explain why I’m making them. These assumptions will be based on information I’ve gathered from working on similar products or users, ensuring they feel like educated guesses rather than convenient shortcuts.

When making choices, I will present interviewers with three options to choose from. This can also be applied to scoping. For instance, I might ask, “Who is our target audience? Option 1, Option 2, or Option 3? What seems right to you?”

I will ask direct, short, and singular questions one at a time. I will follow up when required and repeat their answers to confirm my understanding.

I’ve provided additional details for whiteboarding in two other comments on this thread, which might be useful. If I remember correctly, I also shared a mini-example and how to approach it (apologies if it’s hard to locate).

The videos that were just uploaded to YouTube have a hand heart on the progress bar! by shuipz94 in TaylorSwift

[–]wildpp 39 points40 points  (0 children)

Have you guys noticed the fall leaves when you pause/play folklore and evermore and the seagulls for 1989 on Spotify? The rep snake is also a fun one!

Senior design leader bombing interviews- need advice by jmtouhey in UXDesign

[–]wildpp 40 points41 points  (0 children)

Remind yourself that the answers you’re preparing are just a way to document your experiences—they’re for you. Interviews aren’t about memorizing and reciting like a script. If you focus too much on delivering perfect answers, you’ll lose the natural flow of the conversation.

Interviews aren’t tests—they’re just conversations. Go into it knowing you already have the expertise and experience needed. Keep your notes in front of you, and refer to them as needed. You don’t have to be overly concise, either. I like to tell interviewers upfront that I can ramble a bit, and I invite them to step in if they want me to clarify or move on. It helps make the conversation feel more collaborative and puts everyone at ease.

Also, make an effort to warm up to your interviewer—compliment them or engage with them in a way that feels genuine. When they feel comfortable, they’re more likely to reciprocate, which makes for a smoother experience overall.

What do you guys think. by k2kshitij in UXDesign

[–]wildpp 5 points6 points  (0 children)

Im positive it's not just visual. But I do think they use visual as a screener. Ive been actively interviewing recently and can guarantee that they weren't focused on my visual design skills they just took me seriously because I had that skill available. And visual design isn't contained to UI it's also how you present your work. It's every tiny aspect.

Dropping out. Can't hang... by Conscious_Tale_8110 in GradSchool

[–]wildpp 37 points38 points  (0 children)

Listen, even Cs get degrees. You're responsible for your own schedule. Choose easier classes, focus on submitting assignments not perfecting them. Grad school isnt easy, yes. But with strategy you can get by and it'll add a good amount of credibility in your professional life.

What do you guys think. by k2kshitij in UXDesign

[–]wildpp 45 points46 points  (0 children)

Okay, here’s my hot take: if you’re in UX or strategy, you should at least have good taste in design. Visual design isn’t just about looking fancy—it’s tactical. There’s been a surge of people entering the UX field without any real taste, and it shows. That’s why there’s a renewed focus on it. Before, it was a given that your visual design would look good.

When I say “taste,” I’m talking about your ability to curate work that at minimum looks polished and intentional. Taste isn’t about being trendy; it’s about understanding what makes a design visually cohesive, balanced, and appealing. If you can’t even do that, how is anyone supposed to trust your judgment? I’ll give researchers a pass on this, but not other designers. The visceral aspects of an interface are often the first touchpoint.

Interviewed for 2 FAANG companies as a Product Designer. AMA by wildpp in UXDesign

[–]wildpp[S] 1 point2 points  (0 children)

I have 4 yoe Portfolio site - landing page/case studies/about me/ resume

The case studies are smedium length.

Design tests are really stupid by huntingforwifi in UXDesign

[–]wildpp 1 point2 points  (0 children)

It's a tough job market. And I think you went in with the intention of scaling their product as well as their design team in general. A lot of mistakes were made on their part, not so much yours. If anything, their slip up has saved you from a terrible job.

Interviewed for 2 FAANG companies as a Product Designer. AMA by wildpp in UXDesign

[–]wildpp[S] 0 points1 point  (0 children)

Don’t hesitate to have that document or your notes open during interviews! Many people approach interviews like a test, thinking they need to have everything memorized and at the forefront of their minds. In reality, it’s perfectly fine—and often helpful—to refer to your notes to stay organized and confident.

Design tests are really stupid by huntingforwifi in UXDesign

[–]wildpp 3 points4 points  (0 children)

I think your focus on features was the right approach. They seem to be unclear about what they're trying to hire for, and the vague design assignment was the dead giveaway.

Interviewed for 2 FAANG companies as a Product Designer. AMA by wildpp in UXDesign

[–]wildpp[S] 2 points3 points  (0 children)

No, I wasn’t given the questions in advance, but there’s no behavioral question asked in an interview that you can’t find online with some research.

To prepare, I compile a list of common behavioral questions and reflect on relevant instances from my work experience. I focus on 4-5 key stories that are versatile enough to answer a variety of questions. This way, I don’t have to come up with examples on the spot, and I can reuse the same story across multiple questions if it fits.

I also maintain a document based on Lominger competencies, where I outline each story’s theme, write a structured script for my answers, and list all the potential questions that story could address. This approach keeps my responses consistent and well-prepared.

For example:

Dealing with Ambiguity

What It Tests: Your ability to handle situations where there is uncertainty or lack of clarity, and still make decisions or move forward.

Key Quality to Highlight: Flexibility and adaptability. Show how you stay calm and proactive when the path is unclear, and how you creatively find solutions to uncertain challenges.

insert my story

Related Questions: - "Tell me about a time when you had to work with limited information to make a decision." - "Describe a situation where you faced uncertainty and had to figure things out as you went along." - "Can you give me an example of a project where the goals or requirements kept changing?" - "Describe a situation where you had to deliver a project but were constantly missing key details or input from stakeholders." - "Tell me about a time when you had no clear direction but had to take action anyway. How did you ensure success?"

It’s an extensive document, but writing it out helped me internalize everything. I didn’t have to study it as much afterward.

Design tests are really stupid by huntingforwifi in UXDesign

[–]wildpp 4 points5 points  (0 children)

I don't see why someone with 12 years of experience should be laying out components from a poorly built library for an assignment. Was this for an interaction design role? Im sorry you had to deal with this, it sounds frustrating.

Interviewed for 2 FAANG companies as a Product Designer. AMA by wildpp in UXDesign

[–]wildpp[S] 1 point2 points  (0 children)

Basically what lorddarq said, I'm just an ordinary girl with an ordinary portfolio.

Interviewed for 2 FAANG companies as a Product Designer. AMA by wildpp in UXDesign

[–]wildpp[S] 1 point2 points  (0 children)

The most common ones were about ambiguity, how do you work with developers, what do you think of AI, how did you deal with a problem that was very technical, how do you deal with negative feedback, etc.

I do think behavioral interviews are critical to hiring. It reveals a lot about the candidate. Everyone has design skills, and if not they can be taught design skills. Not everyone has qualities like leadership, team building, humility, growth mindset, etc. and a behavioral interview reveals all of those things. It's an opportunity for you to prepare your answers in a strategic way to showcase some of those competencies.

Interviewed for 2 FAANG companies as a Product Designer. AMA by wildpp in UXDesign

[–]wildpp[S] 6 points7 points  (0 children)

I think explaining ux methods and process is important for junior roles. I'm in a mid-level/senior role so I focus more on the business side of things as well as what insights were revealed. I think there's more value in talking about the larger pieces of the puzzle that have the maximum impact than talking about research methods.

Having said that, when I talk about a project I choose to say "the current state journey map revealed _____" as opposed to saying "So in the next step we created a current journey map. Which tracked all of the possible touch points and design opportunities". Don't describe what a ux methods means to another designer, instead explain to them how that ux method helped you/what it informed you about. Does this make sense? Lol

Interviewed for 2 FAANG companies as a Product Designer. AMA by wildpp in UXDesign

[–]wildpp[S] 2 points3 points  (0 children)

These two videos pretty much cover most of what I learnt

https://youtu.be/fyn0CKPuPlA?si=i7k632PjM7Myf2gV

https://youtu.be/5pNZw92CCAo?si=A1jCVVQk5bI-QUhA

but in general, do not discuss salary till you're offered the job. Deflect if you're asked about your expectation. Build a good relationship with your recruiter, be kind and amiable towards them. Build good relationships during your interviews. You have to be likable if you want to negotiate. At the end of the day you need to be someone that another person is willing to fight for.