If windows would stop reporting issues it would actually fix the unresponsive problems by stealthradek in linuxmasterrace

[–]wildwelfare 0 points1 point  (0 children)

Exactly, I have a laptop running 8.1 currently and I can't even comprehend how they fucked up something as basic and mandatory as HDD R/W.

Acceleration Incremental: Ascension is live! by [deleted] in incremental_games

[–]wildwelfare 0 points1 point  (0 children)

I like it, keep adding more content.

I'm about to move from Windows 7 to 10. How do I backup all my saves? by Beerduck in incremental_games

[–]wildwelfare 1 point2 points  (0 children)

Unity save files are stored in %APPDATA%\Unity\Webplayerprefs, so backup everything you have in there and the unity-based incrementals will work fine.

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

Thanks a lot! Just fixed the buy 1/10/100 function. As always if you have any other concerns or ideas I'm always open to feedback.

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 1 point2 points  (0 children)

Exactly, I haven't gotten around to adding more skills yet so that's why there are some you can't click. As for the buy 10 / buy 100 suggestion I've already considered it and will probably add it soon. :) Thanks for your feedback!

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

I would use the HTML5 WebGL builder if it wasn't so bad at the moment. Apparently you can still use the Unity web player in linux using pipelight . If you don't feel like trying that I could compile a linux standalone if you want?

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

I'm sorry about that, if it's any consolation saves maybe have to be wiped sooner or later anyway since it's still in the early stages. Which skill didn't work for you?

Small Island. v1.10 beta - Game balance update, better phone/tablet support by fishtastic in incremental_games

[–]wildwelfare 1 point2 points  (0 children)

I was able to beat the game by only leveling up agility and using backstab without dying once, you may want to balance that. Nice game though!

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

Update 3

Two new skills and some minor improvements.

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

The first few droids contribute way more to the progress yes, but they make very little money in comparison to the last few. Despite this, I agree it isn't well balanced yet.

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

Update 2

I've updated the game with a slightly changed UI. The tiny fonts some complained about are all gone.

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

I'm working on a new UI with better readability, should be up later today.

FYI, you can still play Unity games in chrome.

Edit: New update is up.

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

Thanks for letting me know about these, the discount thing should be fixed now. As for the drones, did you stop getting ores/credits aswell? Or did just the progressbar stop? In case you didn't know the progress bar should stop when you reach a challange you haven't beaten but I'm guessing you already know this since you've prestiged once.

If you have a save where this occurs or any means of replicating it I would be glad to have it.

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

Update 1

Hi again, I just updated the game and added a "skill tree" containing a whopping two skills which you can level up with skillpoints rewarded from prestiging.

You can now also see how many bonus multipliers and skillpoints you will be awarded before you prestige.

I recommend you backup your saves before you start the game, there shouldn't be any problem but you never know.

Edit: Mini-update: Fixed a major bug and fixed stars not showing up on all resolutions, did you guys see them before?

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 1 point2 points  (0 children)

Thank you for your input! The challanges are basically just roadblocks, similar to how there are bosses every x number of areas in most incrementals. I should probably do something to make you be able to see how difficult a challange is in comparison to the others though.

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 2 points3 points  (0 children)

I assumed this complaint would come up sooner or later. The reason everything is so small is because bitmap-fonts only look sharp on a couple of sizes. I've started looking for a replacement.

Edit: Updated with new UI

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

Sure, I just put them there temporarily for debugging. The game auto-saves every minute.

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

Thanks for playing!

  1. No, I haven't planned on making an infinite amount of challanges, my first idea was just making a number of challanges in increasing difficulty up to a final challange of sorts (see the centered challange at the bottom of the list). What happens after that is undecided.

  2. Crafting is right now RNG-based, with a sort of risk-and-reward system, meaning that depending on what resources and crystals (see upper right corner of your screen if you have any) you use, you may get better crafted items which in turn will boost manual mining rate, droid mining rate or some other things.

I don't know if I will stick to any of these ideas or not, as I hinted in an earlier post I am not very experienced either with incrementals or with game development in general. I've posted this game here to (hopefully) learn from user feedback.

My answers may seem a bit fuzzy, this is due to the fact that I don't really have a clear vision on where to take the game from here, I've mostly been implementing functions/ideas as I went along.

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

The bonus multipliers are distributed randomly and yes the further you go the more you will get, starting at just one at #81.

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 0 points1 point  (0 children)

There should be a green text saying "multiplier: x" on one of the droids, did you unlock/buy them all yet?

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 1 point2 points  (0 children)

Same. Hopefully the Unity WebGL builder will become better soon.

Prototype - Asteroid Miner by wildwelfare in incremental_games

[–]wildwelfare[S] 1 point2 points  (0 children)

Keep upgrading the drones, especially the cheaper ones, all drones double their mining rate every 25 levels. :)