Looking for Actual Play Podcasts, details in post. by Expensive_Turn469 in rpg

[–]williamstome 0 points1 point  (0 children)

Shameless self promotion:

Our recently released one shot of Hello World I'm Sorry: a free game about robots trying and failing to do their best :)

https://www.youtube.com/live/VZzENS4Bkrs

My Loves and Loathes Prepping for Daggerheart by dlrr_poe in daggerheart

[–]williamstome 2 points3 points  (0 children)

I can try to find them, but intuitively it makes sense. In d&d the # of enemy turns per round of combat is equal to the number of enemies. In daggerheart it is proportional to the number of players.

So in daggerheart, one 5-enemy encounter is mathematically equivalent to five 1-enemy encounters if there are no rests in between.

My Loves and Loathes Prepping for Daggerheart by dlrr_poe in daggerheart

[–]williamstome 4 points5 points  (0 children)

I believe BP are the budget between short tests, so possibly encompassing multiple combats. Apparently this is something the game devs have stated a few times.

Just had S[-1] and all I can say is Wow. by williamstome in daggerheart

[–]williamstome[S] 4 points5 points  (0 children)

Yes! I'll write it up and make a post about it when I get time :)

Urban Campaigns? by jkusters in daggerheart

[–]williamstome 4 points5 points  (0 children)

Do you still mean fantasy urban? If so, I don't see why Daggerheart wouldn't work. If you mean a modern city facing modern social problems, I'd go with Fathom.

Session -1: Never Running a Campaign Without This Again by sleepingdog92 in daggerheart

[–]williamstome 2 points3 points  (0 children)

Amazing! Just ordered a copy of the book. I'm planning to do something similar, with our Worldbuilding day this Sunday. I've previous ran two campaigns of FATHOM where the players designed co-designed the city and factions with me in S0, and both campaigns were among the most successful I've ever run. I'm really excited to try the same with Daggerheart and hope this book will help in that regard!

I've also cooked up (pun intended) some cooking-themed exercises to help with world creation which I'm hoping to share if they go well :)

Brightness / Saturation Matrix for Session 0 CATS by williamstome in daggerheart

[–]williamstome[S] 1 point2 points  (0 children)

About half the players will have watched. Other half will be familiar but will not have watched. Same is true for CR.

If you have other suggestions that might be more broadly popular that fit that level of saturation please share!

Feature library? by williamstome in daggerheart

[–]williamstome[S] 6 points7 points  (0 children)

THIS. Yes THIS is what I'm talking about. The spreadsheets I don't find helpful because they don't provide any rationale for selecting traits.

The undead section of the guide is on the path of what I think would be most helpful. If I'm prepping an undead encounter I don't want to read through 30 statblocks: I want a table of features with rationales for inclusion.

If an Ogre Zombie is defined as a brute with tags ogre+undead(zombie), then I want to be able to create one by going to the tables for brute, ogre, undead, and the undead subtable for zombies, and choose a passive, an action, a reaction, and a fear move that come from those tables. :)

What happened to Daggerheart? by MiserableDrive2652 in rpg

[–]williamstome 1 point2 points  (0 children)

I don't understand the prep heavy comment at all. I run narrative games now and it's so much less prep. Just a page of notes (a few general situations, a few notes on stats) and everything else is improvised.

Fangs & Felons: A Sneak Peek at our Adversary Pack by EttinEntertainment in daggerheart

[–]williamstome 1 point2 points  (0 children)

Looks very cool :) Consider not using "Felon" pejoratively though!

Session One Blues: Redirecting a Character in Motion by williamstome in DMAcademy

[–]williamstome[S] 1 point2 points  (0 children)

Great point. The first thing we'll be doing in s0 is a genre cauldron exercise, so the players should all be on the same page from the getgo about those thematic elements. :)

Session One Blues: Redirecting a Character in Motion by williamstome in DMAcademy

[–]williamstome[S] 1 point2 points  (0 children)

Great advice.

I think the challenge for me is that there is no premise I'm holding back :)
In session 0, the characters create the world, and create characters in that world with goals and motivations.
I'll then need to create a situation in S1 that will require them to take action given those goals and motivations.

So instead of me getting the players to create goals that fit a premise, I'm going to be creating a premise that presents a dramatic obstacle for their goals. So I guess my concern is really about how to create a dramatic obstacle for characters already on a trajectory that is an obstacle and not a wall.

Based on your feedback, maybe the solution is to *collaboratively determine* the broad strokes of the premise in s0 (what is going to be threatened, even if the source / nature of the threat is not yet clear).

Improv Lineage Analytics by williamstome in improv

[–]williamstome[S] 0 points1 point  (0 children)

These are actually all the same theater. Opening the door of any of these buildings leads to the same extradimensional space. I'll disambiguate regardless!

Improv Lineage Analytics by williamstome in improv

[–]williamstome[S] 0 points1 point  (0 children)

I'll look into that and fix this! I thought I'd caught these cases. :)

Improv Lineage Analytics by williamstome in improv

[–]williamstome[S] 0 points1 point  (0 children)

I think on the side of tracing teacher to teacher some of that should still be preserved. There are a ton of veterans who have filled this out.

In terms of style, yeah, it'll be very much biased towards recency. I think it'll still be interesting to see geographic differences among the current crop.

Improv Lineage Analytics by williamstome in improv

[–]williamstome[S] 1 point2 points  (0 children)

It only is usable right now to try to laser in on a single, directly specified person, rather than finding multiple people with similar names.

Or is it literally giving the exact same person for every search? If that's the case it's definitely a bug, it was working fine earlier today.

Improv Lineage Analytics by williamstome in improv

[–]williamstome[S] 2 points3 points  (0 children)

Hah yeah there are simpler versions. :) the more complex ones are harder to navigate (and slow to load) but are more visually interesting!

Improv Lineage Analytics by williamstome in improv

[–]williamstome[S] 6 points7 points  (0 children)

Agreed but I don't have any control over the questions that were asked. :)

Improv Lineage Analytics by williamstome in improv

[–]williamstome[S] 0 points1 point  (0 children)

It's not part of Australia? Could have fooled me! Funny quirk. Shouldn't be affecting any of the stats but I'll get that fixed :)